Related Issues (20)
- Android mobile platform support
- Add Doxygen documentation to public APIs
- Vulkan Present fails with ErrorOutOfDateKHR after resizing swapchain on Linux with NVidia proprietary drivers
- Offscreen rendering support for command line applications
- Add catch tests for tutorial rendered images verification
- General Question on older SDL game
- How reasonable for raytracing
- How should I use the tangent semantic in HLSL
- Add Graphics RHI unit tests
- Add Async Compute and Render Tutorial
- Sonar-Scan workflow fails for external pull-requests HOT 1
- Vulkan RHI: High overhead of ICommandList::SetProgramBindings in multi-threaded rendering scenario HOT 2
- Is there any plan to support opengles?
- Vulkan RHI improvement: Use VulkanMemoryAllocator for GPU resource memory allocations
- Metal RHI improvement: Use MTLHeap for GPU resource memory allocations
- Metal RHI improvement: Add support of MTLArgumentBuffer in program bindings
- Add ImGui backend implementation based on Methane RHI
- Extend Program Bindings with support of "Push Constants" native API
- Migrate code to C++20/23 standard
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