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go-dungeon's Introduction

Go Dungeon

This is a simple dungeon generator built in go

To use it, simply import "github.com/meshiest/go-dungeon/dungeon" and go get

To generate a dungeon, use: dungeon := dungeon.NewDungeon(size int, numRooms int) to generate a square dungeon with size side length and numRooms rooms

To preview a dungeon, you can dungeon.Print(), which will demo the dungeon using '#' to denote floor and ' ' to denote wall

To access the grid of a generated dungeon, you can use the [][]int dungeon.Grid where 1 denotes floor and 0 denotes wall

Check out main.go for an example! (go run main.go)

Here is a 100x100 with an attempted 200 rooms:

Here is a 50x50 with an attempted 200 rooms rendered with opengl:

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go-dungeon's Issues

Creating Dungeons in a loop creates the same dungeon?

func DunTest() {
	x := 15
	for i := 0; i < 10; i++ {
		d := NewDungeon(64, x + 10)
		d.Print()
	}
}

I'm trying to create a number of dungeons and store them in a slice to make going up and down stairs easier for myself. However this function returns 10 identical dungeons, even when adding 10 to the number of room attempts. Why is this?

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