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customeventsystem's Introduction

CustomEventSystem

It is a simple but useful custom event that can invoke multiple parameters.

Usage

1) You need to invoke an event
using UnityEngine;
using CustomEventSystem;

public class ExampleInvokerScript : MonoBehaviour
{
    private void Start()
    {
        CalculateSomething();    
    }
    
    private void CalculateSomething()
    {
        int result = 7 + 3;
        Events.IntegerEvent.Invoke(result);
    }
}
2) Then add a listener for the event that you have invoked.
using UnityEngine;
using CustomEventSystem;

public class ExampleListenerScript : MonoBehaviour
{
    private void OnEnable()
    {
        Events.IntegerEvent.AddListener(DoSomething);
    }

    private void OnDisable()
    {
        Events.IntegerEvent.RemoveListener(DoSomething);
    }

    private void DoSomething(int i)
    {
        Debug.Log(i);
    }
}

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