Comments (1)
I have fixed the issue, now. Binaries are not updated so please build from code. I have just now created a new google group for jetserver. You can raise such issues there. B.t.w user credentials managing is very simplistic in jetserver see issue/feature #22.
But let me try to explain here. Jetserver does not as such provide a "user interface" to add users, manage passwords etc since that is not its purpose, even though it can be a module written for it. One simplistic implementation can be like this. You store all your user information in say mysql and in jetserver when you get username password and room connection key while the LOG_IN event is received you can do "SELECT * FROM MY_USER_TABLE WHERE USER_NAME="username form LOG_IN" AND PASSWORD="password from LOG_IN"; If player is retrievable you go ahead with connection in the "LookupService" object else you disconnect. You can use whatever UI you want to manage users in the backend database you have.
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Related Issues (20)
- Add new object based protocol HOT 1
- Leak exception in NettyObjectDecoder
- Add messagepack protocol to support http://msgpack.org/
- Fix flash client compatibility to nadron
- LengthFieldBasedFrameDecoder fix
- Add "Lobby" functionality to nadron HOT 1
- Flash client does not receive START event when using AMF3 protocol. HOT 3
- update to netty5 HOT 2
- the Custom MessageDecode HOT 1
- The io.netty.buffer.EmptyByteBuf issue HOT 1
- An error in NettyUtils.clearPipeline HOT 1
- DefaultSessionEventHandler.doEventHandlerMethodLookup should use multiple threads. HOT 2
- Can you provide some benchmark examples? I think this is very important.
- channel broadcasts error data
- the wiki topic "Jetserver internal details and how it works."is too old,can you write a new version for netty version? HOT 1
- using in unity3d HOT 3
- Could you change spring 3.x to spring 4.x HOT 1
- How to run Project (play game)
- status of this project? HOT 3
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