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License: Apache License 2.0
It does this transparent overlay with the nodes, it's not terrible but it is annoying.
The filtering code makes it all very laggy now. We should do a little optimization here before the next release.
Add a nice footer to the website that has some logos, our discord + TTV links on it.
or i idiot?
I think it defaults to WebGL right now and Xyo helped me debug that that is the reason for the random black screen crashes / flickering. We should really switch the renderer on sigma.js component to just the canvas to avoid any issues.
Also add quantity as an edge weight if easily possible
We should try and put some of the big rendering stuff server-side.
And also optimize / cache our images so that we're not calling out for images all the time.
NextJS looks like a good candidate for the first here, possibly the second?
Is this an oversight, or is there some specific trouble with trying to calculate herb chances? Nodes could be broken down by region they are in (since the results change by region).
Since we're using Material UI, we should customize a dark mode theme and have a selector for it on the site.
We should also properly make the light color theme such that everything isn't horrible ๐
Currently they're all linked together and a little buggy, each filter type should get it's own.
Currently you have to unclick and click the filters a few times to initialize it all before it works. Not ideal UX.
This is a big boi feature.
I want to have a tool where you can search for an item / navigate to an item, and it will give you the full crafting tree for it.
Like, a nice tree view of how many of each resource goes into each sub-resource.
And to be able to fill out the market values of each of those resources.
We should be able to make good use of the graph file I've already made for the network here, it's mostly about getting the UI done decently and crawling the graph correctly / avoiding the few loops / what happens for the Crafting Categories like "Leathers". Probably make it so that someone can choose what item they want to go into it, and then fill out the price for it.
Hopefully also give the projected gearscore of the item computed from their stored profile and gear setup.
The site does not render well at all on mobile, we should introduce a library or something to make it work well there. Not sure the best way to do it.
So one tool / feature I think would be great is to compute the value of a given gathering node, like an Iron Vein or a Hemp.
We could do something like
It would take in the market value of the various potential drops of the item (which could be kind of a hassle, for something like gems for instance or fishing which have so many potential drops), and then take in your luck/yield gear + setup.
Not sure how really useful it would be, but I do love extra data.
So, Faction points can be used to buy 3 primary tradeable goods, Reagent Converters, Potions, and Runes of Holding. It would be great to have a simple tool like the refining reagent calculator that takes in values for each of these things on your local trading post, and outputs what the value of faction points are for each of them / which one is the most profitable for you to buy. It could also link in with the Refining Reagents calculator itself to compute the sort of, downstream chain of using the reagent converters to convert things to sell again on the TP.
Could also include gear somehow but I think it'd be harder / have too many weird details IMO.
Put the filters into dropdown / collapsible buttons grouped by like, rarity / tradeskill, etc.
Would be great to be able to fill out things like what your luck gear is for all the different professions, so that we can use it to better calculate things like gathering node and refining costs.
Not sure the right way to do profiles, I think @enbielievable was looking into OAuth for a while for this.
Would be great to have something for companies to track their money and who is donating what, etc.
Link a piece of proof such as a screenshot or video of the donation?
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