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androminion's Introduction

Androminon: Unofficial Dominion for Android

All releases

This is neither supported nor endorsed by Rio Grande Games.

How to compile

(Coming soon)

Steps to run a multiplayer game

You need the source code to compile the server vdom!

In the vdom directory, type 'ant run' (or just start com.vdom.core.Game with whatever arguments you want - the build file build.xml has some default arguments). Be sure you know the host name or ip address for the machine that's running the game server, and that the player ports (by default 2255 and 2256) aren't blocked by your machine's firewall.

Open the app on two separate devices. Use the "join game" dialog to enter your name, the host name or ip address of the machine running the server, then the port that shows up in the terminal where you're running the server. Once the first player connects, a second port will show up; enter that one in on the second device (should be 2255 and 2256). The interface for the first player that connects will be missing a lot of stuff until the second player connects, but once both players are there, things work fine.

On network permissions and usage

This app functions by using a strictly local networking layer to talk between the player and the game -- currently, unless using multiplayer, no data is sent in or out of the phone. Nonetheless, this local network still requires networking permission, and such internal data transfer may show up as total app usage.

androminion's People

Contributors

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androminion's Issues

Harem cannot be played

What steps will reproduce the problem?
1. Play any game with harem (e.g. Victory dance)
2. Buy some harems
3. Try to play them (use them for money)

What is the expected output? What do you see instead?
Harem should be placed in the "played" area and (2) coins should be added to 
your money. Instead the Harem stays in hand.

What version of the product are you using? On what operating system?
1.9.b6, android 2.1

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 3 Oct 2011 at 10:24

Young Witch doesn't actually give you curses

What steps will reproduce the problem?
1. playing random setup with Chuck and Mary, on V1.9.b4
2. A Young witch was in play; bane was chancellor.
3. using a rooted HTC Eris, gingerbread

What is the expected output? What do you see instead?
One of the AI bots had several Young Witches and played them often. I only had 
one bane, so it showed me getting curses several times. However, my deck size 
never increased because of it and those curses were never drawn into my hand as 
they should have been. An embargo was also in play and as a test I embargoed 
something and bought it, and in this case the curse did increase my deck size 
and I later drew that curse into my hand.


What version of the product are you using? On what operating system?
see above

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 21 Sep 2011 at 8:54

Add Button to Play All Money

The game would be easier to play if a button were added to automatically play 
all money in hand in one click. For many card sets, the order in which coins 
are played is not important.

Original issue reported on code.google.com by [email protected] on 16 Oct 2011 at 4:42

NullPointerException

From the market error reports:

v1.9.b6

java.lang.NullPointerException
at com.mehtank.androminion.ui.JoinGameDialog.<init>(JoinGameDialog.java:33)
at com.mehtank.androminion.Dominion.handshake(Dominion.java:607)
at com.mehtank.androminion.Dominion$1.handleMessage(Dominion.java:357)
at android.os.Handler.dispatchMessage(Handler.java:99)
at android.os.Looper.loop(Looper.java:130)
at android.app.ActivityThread.main(ActivityThread.java:3683)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:507)
at 
com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597)
at dalvik.system.NativeStart.main(Native Method)


Original issue reported on code.google.com by [email protected] on 26 Oct 2011 at 4:27

Can't use optional text on Mining Village

What steps will reproduce the problem?
1. Enable Quick Play
2. Choose The Spice of Life
3. Play Mining Village

What is the expected output? What do you see instead?

I get +1 card and +2 actions, but am not given the optional opportunity to 
trash the Mining Village for +2 Coin.  

What version of the product are you using? On what operating system?

1.9.b6, CM 7.1, HTC Thunderbolt 


Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 12 Oct 2011 at 9:57

Mint doesn't trash the treasure cards used to buy it

What steps will reproduce the problem?
1. playing a game w/ mint
2.
3.

What is the expected output? What do you see instead?
When I buy a mint, I expect the total number of cards in my deck should drop by 
the number of treasure cards I played to buy it, but that didn't happen on 
multiple occasions. The treasure cards I used to buy it showed up in my hand on 
further rounds (I only had one gold, so I could tell).

What version of the product are you using? On what operating system?
V1.9.b5 on cyanogen gingerbread on HTC Eris.

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 10 Oct 2011 at 6:57

Minor issues with Alchemy - Herbalist, Golem, Apothecary

What steps will reproduce the problem?
1. Playing a random game of Alchemy, with any of the following cards: 
Herbalist, Golem


What is the expected output? What do you see instead?
-The Herbalist card says you MAY return a card to your deck, but you HAVE to 
select one of your cards (no option to pass).
-The Golem card says to play the two cards in any order, but it doesn't let you 
choose the order. (not playing with the quick option)
-Apothecary doesn't actually reveal the 4 cards and ask the order to replace 
them in - it just put a copper in my hand.

What version of the product are you using? On what operating system?
V1.9.b5 on cyanogen gingerbread on HTC Eris.


Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 12 Oct 2011 at 12:56

Masquerade doesn't trash cards?

What steps will reproduce the problem?
1. Play a masquerade
2. Select received card to trash

What is the expected output? What do you see instead?
The card shows up as being trashed, yet reappears in your hand on the next time 
through the deck.  

Original issue reported on code.google.com by [email protected] on 30 Sep 2011 at 9:23

Potion cost with Remodel / Upgrade / Forge / etc.

Potion cost should be checked on all gain-a-card actions.

See:
  http://boardgamegeek.com/thread/515892/remodelupgrade-with-potions
  http://boardgamegeek.com/thread/577220/expand-a-potion-card-to-another-potion-card

Original issue reported on code.google.com by [email protected] on 29 Sep 2011 at 10:58

Cards in deck change?

What steps will reproduce the problem?
1. played random game w/ drew and chuck; with haven, apothacary, native 
village, warehouse, chancellor, mining village, farming village, rabble, mine, 
and jester
2.
3.

What is the expected output? What do you see instead?
I had bought many provinces throughout the game, but still lost at the end - I 
checked my card totals and it only showed that I had 3 provinces. I flipped 
though the history and found at least 5 turns on which I had bought provinces, 
so I'm not sure why they disappeared - there are no cards we were playing with 
that have that trash ability, just discard (jester and rabble). I also bought 
many silver, but only ended up with one (I didn't have a mine), and I ended up 
with no estates either (again, no way to trash). I am certain that I have the 
current hand selected (the others had potions and I never bought one). Perhaps 
the rabble or jester cards are programmed incorrectly? Several of both were in 
play, and even though it should several people getting a curse through the 
game, no one ended up with any. 

What version of the product are you using? On what operating system?
same as my other bug reports =]

Please provide any additional information below.
thanks!

Original issue reported on code.google.com by [email protected] on 23 Sep 2011 at 11:25

1.9.b4 - NullPointerException

java.lang.NullPointerException
at com.mehtank.androminion.ui.GameTable.setStatus(GameTable.java:701)
at com.mehtank.androminion.Dominion$1.setStatus(Dominion.java:465)
at com.mehtank.androminion.Dominion$1.handleMessage(Dominion.java:398)
at android.os.Handler.dispatchMessage(Handler.java:99)
at android.os.Looper.loop(Looper.java:143)
at android.app.ActivityThread.main(ActivityThread.java:4717)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:521)
at 
com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626)
at dalvik.system.NativeStart.main(Native Method)

(Reported from android market application error reports)

Original issue reported on code.google.com by [email protected] on 16 Sep 2011 at 3:12

Warehouse does not log discarded cards

What steps will reproduce the problem?
1. Enable Quick Play
2. Choose Buried Treasure
3. Use Warehouse

What is the expected output? What do you see instead?

Three new cards are drawn, and three cards are automatically discarded.  There 
is no way to tell what cards were discarded.   The log at the bottom of the 
screen should show this information.


What version of the product are you using? On what operating system?

1.9.b6 on Android CM7.1


Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 6 Oct 2011 at 2:42

Hamlet card not working

What steps will reproduce the problem?
1. Enable Quick Play
2. Choose Bad Omens
3. Try to use Hamlet

What is the expected output? What do you see instead?

When using Hamlet, it is impossible to use optional discard actions.

What version of the product are you using? On what operating system?

1.9.b6 on HTC Thunderbolt Android CM7.1


Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 1 Oct 2011 at 10:14

reactions should be optional

What steps will reproduce the problem?
1. Have a reaction in hand
2. An opponent plays an attack

What is the expected output? What do you see instead?
I expect to be able to choose whether to use my reaction card or not.  Instead, 
the game always chooses to use my reaction card.

What version of the product are you using? On what operating system?
1.9.b6

Please provide any additional information below.
There are some scenarios where it is more beneficial to decide not to use a 
reaction.  For example, if I have the hand [Library, Moat, Copper, Estate, 
Estate] and someone plays a Militia, I might want to discard my two Estates so 
that I can draw more new cards with Library on my turn.

This issue is on the list of known issues documented at 
http://android.mehtank.com/ but there isn't anything open for it here.

Original issue reported on code.google.com by [email protected] on 31 Oct 2011 at 1:55

Outpost played by Golem doesn't work

What steps will reproduce the problem?
1. Play Golem which reveal Outpost
2.
3.

What is the expected output? What do you see instead?
You should take an extra turn after this one, but you doesn't.



What version of the product are you using? On what operating system?
1.9.b6 on android 2.1

Please provide any additional information below.
Note that standard Outpost play works ok. Other cards played by Golem also work 
ok.

Original issue reported on code.google.com by [email protected] on 11 Oct 2011 at 5:31

Kings Court can't replicate itself

What steps will reproduce the problem?
1. Selecting a King's Court as the card to reproduce using kings court
2.
3.

What is the expected output? What do you see instead?
It just uses my action and doesn't let me select any more actions.


What version of the product are you using? On what operating system?
1.9.b4 on android

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 23 Sep 2011 at 4:41

Potion notification in status

It would be nice to have some sort of indication of how many potions are 
available to spend in the status bar in addition to the coin total.

Original issue reported on code.google.com by [email protected] on 29 Sep 2011 at 10:50

Apprentice does not count potion symbol

What steps will reproduce the problem?
1. Play Apprentice
2. Trash a card with a Potion symbol in its cost

What is the expected output? What do you see instead?
I expect to draw a number of cards equal to the cost of the trashed card in 
coins plus two.  Instead, I do not draw the two extra cards.

What version of the product are you using? On what operating system?
1.9.b6

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 31 Oct 2011 at 2:03

Can't see what card is named for Contraband

What steps will reproduce the problem?
1. Play Contraband

What is the expected output? What do you see instead?
I expect to see a message telling me what card was named.  Instead, I can only 
tell if I cannot buy a card by trying to select it.

What version of the product are you using? On what operating system?
1.9.b6

Please provide any additional information below.

Original issue reported on code.google.com by [email protected] on 27 Oct 2011 at 5:43

Wrong total of victory points displayed on final screen

What steps will reproduce the problem?
1.Play a game where players can lose or trash cards (Masquerade was probably 
the culprit).
2.Probably requires having a player (Sarah, in this case) lose victory cards.
3.End the game.

What is the expected output? What do you see instead?
Expect to see the correct number of victory points on the final screen. Instead 
I see more points for Sarah than the number of points she has in her hand. (32 
shown, she has 23). Even though the wrong total would put her in first, the 
result screen correctly highlights the player who is actually in first. The 
total in the 'cards played area' on the lower right for her is correct. 


What version of the product are you using? On what operating system?
1.9.b6 on HTC EVO 3d

Please provide any additional information below.
I'm not certain which card caused the issue, Masquerade seems like it was the 
most likely culprit, but Lookout was in the game as well. Only 1 player had the 
issue, she was the first in the player list.

Original issue reported on code.google.com by [email protected] on 12 Oct 2011 at 4:13

Cannot start "Chemistry Lessons"

What steps will reproduce the problem?
1.Try to create a game of "Chemistry Lessons"

What is the expected output? What do you see instead?
The game should start. Instead you are taken to the 'Create a Game' screen.

What version of the product are you using? On what operating system?
1.9.b6 on HTC EVO 3D, Android 2.3.4

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 19 Oct 2011 at 5:51

Depleting Provinces ends a game with Colonies.

What steps will reproduce the problem?
1.Play a game with colonies
2.Have a player buy the last province

What is the expected output? What do you see instead?
The game should continue until the colonies or 3 piles are gone. Instead, the 
game ends when the last province is gone.

What version of the product are you using? On what operating system?
1.9.b6 on HTC EVO 3D running Android 2.3.4

Please provide any additional information below.
I reproduced this in several games, and province was not the 3rd pile depleted.

Original issue reported on code.google.com by [email protected] on 25 Oct 2011 at 3:12

Possession does not work

What steps will reproduce the problem?
1. Start a game with the Servants preset of cards
2. Buy a possession
3. Play that possession

What is the expected output? What do you see instead?
I expect to take a turn with my opponents' cards, following the possession 
rules. Instead, my opponent takes his turn as normal.

What version of the product are you using? On what operating system?
Androminion 1.9.b6 - Android 2.3.4 - Samsung Galaxy S2


Original issue reported on code.google.com by [email protected] on 8 Oct 2011 at 12:53

Mint/Quarry and Quick Play

What steps will reproduce the problem?
1. Enable Quick Play
2. Choose Big Actions
3. Use Mint when you have Quarry and Silver

What is the expected output? What do you see instead?

Quarry is automatically Minted.   Would like the option to choose Silver instead


What version of the product are you using? On what operating system?

1.9.b6.  CM7

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 2 Oct 2011 at 2:09

Wishing well message shows named card instead of revealed card

What steps will reproduce the problem?
1. Play Wishing Well
2. Name a card

What is the expected output? What do you see instead?
If the named card is Provence and the revealed card is Copper, I expect to see 
the message "Copper revealed".  Instead, I see "Provence revealed".

What version of the product are you using? On what operating system?
1.9.b6

Please provide any additional information below.
The actual card appears to work correctly.  Only the message is wrong.

Original issue reported on code.google.com by [email protected] on 28 Oct 2011 at 6:37

Quick Play makes a lot of decisions that I don't want it to make

What steps will reproduce the problem?
1. Enable Quick Play

What is the expected output? What do you see instead?
I expect to be able to make my own decisions in non-obvious scenarios.  
Instead, Quick Play chooses something for me.

What version of the product are you using? On what operating system?
1.9.b6

Please provide any additional information below.

I'm not sure if this is a bug or a feature.  Maybe the whole point of quick 
play is that it makes these decisions for you.  If that's the case, this issue 
can be closed.  I just found that a lot of cards did things that I didn't want 
them to do.  Here's a sampling of some of them, starting with the ones most 
likely to need a change.

Forge/Remake/Apprentice/Etc -- Remodel and Expand have already been set not to 
autoplay (issue 6, issue 15), so it makes sense that these wouldn't either, 
since they all give a variable benefit based on the cost of the trashed card(s).

Minion -- I have no idea how QP decides which thing to do.  It has discarded my 
amazing hand which contained, among other things, more Minions.  It has also 
given me +2 coin when the rest of my hand was more or less garbage.

Native Village -- Give me back my cards!  Pretty please?  (The only time this 
is a mostly obvious decision is when there are no cards on the Native Village 
mat.  In my testing game, it was maddening to watch more and more good cards 
pile where I couldn't get to them.)

Pawn -- I don't know how QP decides what to do with this card either, and the 
choices often don't make sense.  For example, sometimes QP chooses +1 Action 
when I have no other action cards.  It also does not seem possible to choose +1 
Buy.

Discarding in general -- It seems like QP will always choose to discard 
Curse/Copper/victory point cards before discarding anything else such as extra 
actions or potions.  This is often not the best decision.

Chapel --  The QP version of this card seems to be "trash all curses, coppers, 
and estates from your hand".  Sometimes I don't want to trash all the copper in 
my hand.  Sometimes I want to trash other cards (e.g. Potion, Sea Hag, cards 
someone gave me with Swindler/Ambassador/Masquerade, etc).

Torturer -- This card features all of the problems involved with discarding in 
general.  In addition, QP makes a lot of questionable decisions about when to 
discard and when to take the curse.

Mining Village -- This has already been reported in issue 30, but I have also 
seen QP trash a Mining Village when I didn't really want to do so.

Grand Market -- QP will always play all the copper from your hand, which can be 
unwanted when Grand Market is available.

Original issue reported on code.google.com by [email protected] on 27 Oct 2011 at 2:45

You need at least 8 coins to buy Peddler regardless the number of actions played.

What steps will reproduce the problem?
1. Any game with peddler
2. Play until you have a hand of (in example) treasure worth 4 (e.g. 2 silvers) 
and two actions (e.g. 2 villages)
3. Play your actions and proceed to buying phase

What is the expected output? What do you see instead?
It should be possible to buy peddler with 4 coins and 2 actions played, but you 
can't select peddler to buy.

However, if you have 8 coins and 2 actions played you can buy the peddler for 
the cost of 4, which is correct.

What version of the product are you using? On what operating system?
1.9.b6, android 2.1

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 3 Oct 2011 at 11:11

Alchemist doesn't get placed back on deck

What steps will reproduce the problem?
1. Buy a potion and an alchemist
2. Play both an alchemist and a potion in a turn
3. Cleanup

What is the expected output? What do you see instead?
You should get a prompt to replace the alchemists; instead they are discarded 
as are any other cards.

Original issue reported on code.google.com by [email protected] on 30 Sep 2011 at 9:19

Deadlock

What steps will reproduce the problem?
1. Enable Quick Play
2. Choose Victory Dance
3. Choose Sarah and Chuck
4. Play

What is the expected output? What do you see instead?

Sometimes the game deadlocks on one of the AI players turns.  It is impossible 
to make the game continue.

What version of the product are you using? On what operating system?

1.9.b6 CM7.1 HTC Thunderbolt

Please provide any additional information below.

See attached screenshot, it is Chuck's turn, but he isn't doing anything.


Original issue reported on code.google.com by [email protected] on 12 Oct 2011 at 9:51

Attachments:

Quick play not appropriate for Expand

What steps will reproduce the problem?
1. Enable Quick Play
2. Choose Big Actions
3. Use Expand

What is the expected output? What do you see instead..

Should be prompted for which card to trash and expand, instead the cheapest 
card is automatically chosen.

What version of the product are you using? On what operating system?

1.9.b6    CM7


Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 2 Oct 2011 at 2:05

Victory chips not included on lower status display at game end

What steps will reproduce the problem?
1.Play a game with Victory chip producing cards (goons, bishop, monument)
2.Any player gains some victory chips
3.End the game

What is the expected output? What do you see instead?
The point totals in the turn status bar at the bottom do not reflect the 
victory chips. Instead they show only the victory card totals. The totals in 
the main result screen are correct.

What version of the product are you using? On what operating system?
1.9.b6 HTC Evo 3D android 2.3.4




Original issue reported on code.google.com by [email protected] on 14 Oct 2011 at 3:33

Export game log


I would love to have the ability to dump the game log.  This would greatly help 
me with card testing and AI gameplay analysis.

Original issue reported on code.google.com by [email protected] on 27 Oct 2011 at 1:47

Transmute does not work properly on cards with multiple types

What steps will reproduce the problem?
1. Play Transmute
2. Choose Nobles 

What is the expected output? What do you see instead?
I expect the Nobles to be trashed, and I expect to gain a Duchy and a Gold.  
Instead, the nobles are trashed and I only gain a Duchy.

What version of the product are you using? On what operating system?
1.9.b6

Please provide any additional information below.

I have confirmed this issue exists with Nobles and Great hall.  I suspect there 
is a similar problem with Harem, Island, etc.

Original issue reported on code.google.com by [email protected] on 26 Oct 2011 at 3:40

Trade route treats Curses as a VP pile

What steps will reproduce the problem?
1. Begin a game with Trade Route, Young Witch, and Nobles.
2. Purchase an Estate, Duchy, Province, and hand out at least one curse. Do not 
purchase a Nobles.
3. Trash a card with Trade Route.

What is the expected output? What do you see instead?
 - Result: get $4.
 - Expected: get $3.

What version of the product are you using? On what operating system?
1.9.b6, Droid X2, Android 2.3.4

Please provide any additional information below.
Not sure if the steps reported above are precisely necessary, but they were the 
cards present in the kingdom when I saw the bug.

Original issue reported on code.google.com by [email protected] on 1 Nov 2011 at 11:45

Venture sometimes trashes treasures from my hand

What steps will reproduce the problem?
1. Play Venture
2. Reveal a treasure with the same name as a treasure in my hand

What is the expected output? What do you see instead?
I expect the revealed treasure to be played.  Instead, the revealed treasure is 
played AND a card with the same name as the revealed treasure is trashed from 
my hand.

What version of the product are you using? On what operating system?
1.9.b6

Please provide any additional information below.

If I have multiple copies in my hand, only one is trashed.

Original issue reported on code.google.com by [email protected] on 27 Oct 2011 at 1:42

Tactician is shuffled into the deck and kept in play

What steps will reproduce the problem?
1. Build a deck containing a single Tactician. Trash down to 10 or fewer cards.
2. Play Tactician.

What is the expected output? What do you see instead?
 - Result: You draw the Tactician in that second hand
 - Expect that you get your entire deck, but not the Tactician, since it's still in play.

What version of the product are you using? On what operating system?
1.9.b6, Droid X2, Android 2.3.4.

Please provide any additional information below.
I think this might happen with all duration cards, but I'm not sure. Also worth 
testing is the interaction of Throne Room/King's Court with duration cards.

Original issue reported on code.google.com by [email protected] on 29 Oct 2011 at 5:41

Watchtower does not trash gained cards

What steps will reproduce the problem?
1. Have Watchtower in hand
2. Buy/Gain a card
3. When prompted for Watchtower, select the "trash" option

What is the expected output? What do you see instead?
I expect the card I gained to be trashed.  Instead, the card is not trashed.

What version of the product are you using? On what operating system?
1.9.b6

Please provide any additional information below.

This seems to be similar to issue 12 (Masquerade does not trash cards).

Original issue reported on code.google.com by [email protected] on 27 Oct 2011 at 1:34

Remodel and Quick Play don't mix

What steps will reproduce the problem?
1. Enable Quick Play
2. Start a game that includes Remodel
3. It always picks the least valuable card to remodel

What is the expected output? What do you see instead?

Quick play should not be used with Remodel as the choice is almost never 
obvious.  I like to remodel Gold into Province and other similar strategies.


What version of the product are you using? On what operating system?

TestAndrominion 1.9.b4 on CM7


Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 24 Sep 2011 at 4:25

Game sometimes resets when application loses focus

What steps will reproduce the problem?
1. Start a game of Androminion
2. Switch focus away from Androminion (press the home key on my phone or 
navigate to another app via the status bar)
3. Go back into Androminion

What is the expected output? What do you see instead?
I expect to be able to continue my game from the point where I left it.  
Usually, I am able to do so.  Occasionally, Androminion appears to reset 
instead and I am unable to continue my game.

What version of the product are you using? On what operating system?
1.9.b6 on a Droid running Android 2.2.2

Please provide any additional information below.
I am unable to consistently reproduce this issue.


Original issue reported on code.google.com by [email protected] on 27 Oct 2011 at 6:36

Peddler doesn't work

What steps will reproduce the problem?
1. Play actions to reduce the cost of peddler
2.
3.

What is the expected output? What do you see instead?
Peddler should become cheaper for each action card

What version of the product are you using? On what operating system?
1.9.b6 on Android

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 7 Oct 2011 at 3:26

  • Merged into: #19

Can't buy alchemist

What steps will reproduce the problem?
1. played random game w/ drew and chuck
2. alchemist was a kingdom card, and potions were available
3.

What is the expected output? What do you see instead?
bought a potion; later it was in my hand, I selected it and 3 coppers to spend 
as money, but it said i could only buy something worth up to 3 money - I 
couldn't select an alchemist. Testing it in later turn, it didn't matter if 
what order I selected the cards.


What version of the product are you using? On what operating system?
same as other submissions

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 24 Sep 2011 at 10:40

curse cannot be purchased

What steps will reproduce the problem?
1. Attempt to buy a curse

What is the expected output? What do you see instead?
I should be able to buy a curse.  Instead, the curse pile is not selectable 
(the white arrow does not appear).

What version of the product are you using? On what operating system?
1.9.b6

Original issue reported on code.google.com by [email protected] on 26 Oct 2011 at 3:21

Wishing well cannot name prizes

What steps will reproduce the problem?
1. Start a game with Wishing Well and Tournament (such as "The Spice of Life")
2. Play Wishing Well
3. Attempt to name a prize

What is the expected output? What do you see instead?
I expect to be able to select a prize to name for Wishing Well.  Instead, I am 
unable to select any of the prize cards.

What version of the product are you using? On what operating system?
1.9.b6

Please provide any additional information below.
The prizes are Diadem, Followers, Princess, Trusty Steed, and Bag of Gold.

Original issue reported on code.google.com by [email protected] on 28 Oct 2011 at 6:41

Potions don't get spent on multiple buys

Potions should be spent just like coin:  With e.g. 6 coin + 1 potion, 2 buys 
should not allow me to buy two Alchemists -- the potion gets "used up" after 
the first buy leaving me with exactly 3 coin and no potions left.  [ If I had 6 
coin + 2 potions though, then with 2 buys I should be able to get 2 Alchemists. 
]

Original issue reported on code.google.com by [email protected] on 29 Sep 2011 at 10:48

NullPointerException in starting game sometimes causes fc

Reported by android market:

java.lang.NullPointerException
at 
com.mehtank.androminion.ui.StartGameDialog.showDialog(StartGameDialog.java:63)
at com.mehtank.androminion.ui.StartGameDialog.<init>(StartGameDialog.java:51)
at com.mehtank.androminion.Androminion.startNewGame(Androminion.java:49)
at com.mehtank.androminion.Dominion.handshake(Dominion.java:609)
at com.mehtank.androminion.Dominion$1.handleMessage(Dominion.java:357)
at android.os.Handler.dispatchMessage(Handler.java:99)
at android.os.Looper.loop(Looper.java:143)
at android.app.ActivityThread.main(ActivityThread.java:4717)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:521)
at 
com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626)
at dalvik.system.NativeStart.main(Native Method)


Original issue reported on code.google.com by [email protected] on 3 Oct 2011 at 2:04

Can't buy anything but copper

What steps will reproduce the problem?
1.  Starting the game and making my first purchase. 
2.
3.

What is the expected output? What do you see instead?
No matter what the coin total is, when I try to buy cards, only copper is 
selectable.

What version of the product are you using? On what operating system?
Latest beta from Market, on Android HTC EVO.

Please provide any additional information below.
1.8 works fine for me.

Original issue reported on code.google.com by [email protected] on 12 Oct 2011 at 8:31

University is Bane, but no Potion available

What steps will reproduce the problem?
1. Random game, with Chuck and Drew
2. young witch as kingdom card, university as bane
3.

What is the expected output? What do you see instead?
there should be the option to buy a potion, since you need it for the 
university, but there wasn't a potion stack

What version of the product are you using? On what operating system?
rooted htc eris w/ gingerbread, testandrominion v1.9.b4

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 23 Sep 2011 at 9:11

IllegalArgumentException

From the market error reports:

v1.9.b6

java.lang.IllegalArgumentException: invalid value for field
at java.lang.reflect.Field.setField(Native Method)
at java.lang.reflect.Field.set(Field.java:556)
at java.io.ObjectInputStream.readFieldValues(ObjectInputStream.java:1232)
at java.io.ObjectInputStream.defaultReadObject(ObjectInputStream.java:512)
at java.io.ObjectInputStream.readObjectForClass(ObjectInputStream.java:1452)
at java.io.ObjectInputStream.readHierarchy(ObjectInputStream.java:1348)
at java.io.ObjectInputStream.readNewObject(ObjectInputStream.java:1937)
at java.io.ObjectInputStream.readNonPrimitiveContent(ObjectInputStream.java:856)
at java.io.ObjectInputStream.readObject(ObjectInputStream.java:2087)
at java.io.ObjectInputStream.readObject(ObjectInputStream.java:2042)
at com.mehtank.androminion.common.Comms.get(Comms.java:159)
at com.mehtank.androminion.Dominion.startGame(Dominion.java:569)
at com.mehtank.androminion.Dominion.quickstart(Dominion.java:182)
at com.mehtank.androminion.Dominion.onMenuItemSelected(Dominion.java:199)
at 
com.android.internal.policy.impl.PhoneWindow.onMenuItemSelected(PhoneWindow.java
:849)
at com.android.internal.view.menu.MenuItemImpl.invoke(MenuItemImpl.java:153)
at 
com.android.internal.view.menu.MenuBuilder.performItemAction(MenuBuilder.java:95
6)
at com.android.internal.view.menu.IconMenuView.invokeItem(IconMenuView.java:534)
at 
com.android.internal.view.menu.IconMenuItemView.performClick(IconMenuItemView.ja
va:122)
at android.view.View$PerformClick.run(View.java:11934)
at android.os.Handler.handleCallback(Handler.java:587)
at android.os.Handler.dispatchMessage(Handler.java:92)
at android.os.Looper.loop(Looper.java:132)
at android.app.ActivityThread.main(ActivityThread.java:4123)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:491)
at 
com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:841)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:599)
at dalvik.system.NativeStart.main(Native Method)

Original issue reported on code.google.com by [email protected] on 26 Oct 2011 at 4:28

Cannot start the game of "Path to Victory"

What steps will reproduce the problem?
1. Start new game and select "Path to Victory" type
2.
3.

What is the expected output? What do you see instead?
Application stays on the selection screen. The game is not started.

What version of the product are you using? On what operating system?
1.9.b6, android 2.1

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 3 Oct 2011 at 10:34

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