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Tools for extracting Engine Black .data files
Would you mind releasing a build of the lastest commit, since I'm not able to compile it right now?
Also thanks for your work ๐
Hi, I know this is an old repository, but I've seen the author is active in other similar proyects, so may as well ask.
I've been trying to use this tool to import/export images from RS:MR8L, but it seems like the format is diffent (either newer or older, first 8 bytes are 6A 0E B4 39 01 00 00 00), so it doesn't work. I'll attach a few samples if someone wants to try. I could do it myself but I'm not very good at image RE.
Example: https://mega.nz/#!EpQGTQiC!Z_ZM-wqYptqfSoZguT1q-cYchb417ZdRzTUexiyk6Ic
How about packing .image?
running the exe like
volEx.exe ANIM_Rat.vol
it makes the ANIM_Rat folder but its empty (just rename the file to ANIM_Rat.vol github wont let me upload it)
You better code a new stuff to unpack Engineblack that'll replace MSFHDEx
Well i just downloaded this because i wanted to mod MSFC, that replaces Patricia with the Noise from Pizza Tower.
But there's a problem that i don't know how to fix it. And that i mean if i extract for example remix.vol, then it shows the folder doesn't have the thing that i wanted.
Any help fixing this? Please help....
Can i ask where are the extractors? I mean they should be in the folder but they aren't. Why?
The Wayforward25.anim file has a single animation, but the image data is in an unusual format.
Here are some observations from my attempt to figure it out:
Starting at offset 1353408 (0x14A6C0):
0005FFFF FFFFFFFF 5ED73ED7 A0A02A2A
0005FFFF FFFFFFFF 5ED73ED7 A8A80202
0005FFFF FFFFFFFF 5FD75FCF 82822222
0005FFFF FFFFFFFF 5FD75FCF 82820000
0005FFFF FFFFFFFF 5FD75FD7 00000000
0005FFFF FFFFFFFF FEDF1FD7 FFFFFFFF
Does it look familiar to you, with your experience working with Wayforward's other graphical formats? The first 8 bytes of each 16-byte repetition are too similar to suggest an 8bpp palette format, while the image data's size is too perfectly square to fit a compressed format.
Thank you for the amazing suite of tools!
From the libFreeImage documentation:
alpha : alpha blend factor. The source and destination images are alpha blended ifalpha=0..255. If alpha > 255, then the source image is combined to the destination image.
What this means, as commented by RTB from VGResource, is that anywhere it goes FreeImage_Paste(result, imgPiece, fiRects[i][j].rc.ul.x, fiRects[i][j].rc.ul.y, 255);
, the destination image has an alpha of 255, or not fully opaque, for areas where the source image has alpha=256, or fully opaque.
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