mefteg / iteration Goto Github PK
View Code? Open in Web Editor NEWAutomatically exported from code.google.com/p/iteration
Automatically exported from code.google.com/p/iteration
What steps will reproduce the problem?
1. ???
2.
3.
What is the expected output? What do you see instead?
That's obvious
Please use labels and text to provide additional information.
Original issue reported on code.google.com by pandavigoureux29
on 1 Dec 2011 at 8:47
The start / loading screens are really weird / showing two times.
Original issue reported on code.google.com by [email protected]
on 1 Dec 2011 at 10:31
Alors pour l'animation de transition du cœur de la planète de son état mort
a vivant je ne peux pas utiliser les spritesheet le png de la planète étant
de 1600*1600px je vous laisse donc le soin de la réaliser.
L'animation en bref:
-cœur mort de la planete a 25% et scale a 100%
-le cœur vivant apparait derrière le cœur mort en fondu
-et enfin le coeur mort disparait lui aussi en fondu
Original issue reported on code.google.com by [email protected]
on 15 Nov 2011 at 10:59
When the killing meteor is crashing, the game slow down :(
Original issue reported on code.google.com by [email protected]
on 14 Nov 2011 at 2:55
Quand le meteor arrive et se met en orbite, on ne peut pas le cliquer
immédiatement.
Original issue reported on code.google.com by gimenez.tom
on 30 Nov 2011 at 2:32
Deux blobbies l'un sur l'autre mangent le même fruit
Original issue reported on code.google.com by gimenez.tom
on 30 Nov 2011 at 2:29
Lorsqu'on zoom l'animation du crash est mal positionnée.
Se baser sur la fonction place() de Element poour corriger le probleme
Original issue reported on code.google.com by gimenez.tom
on 14 Nov 2011 at 7:51
The game does not start if you start it from Firefox (outside FlashDevelop)
Original issue reported on code.google.com by [email protected]
on 16 Nov 2011 at 2:05
What steps will reproduce the problem?
1. Few ressources so the planet's heart become smaller
2. When the planet heart become really small you can see a complet blobby body
appearing in the middle of the planet
3.
What is the expected output? What do you see instead?
Normally when the planet' heart is so small, just before you loose the game,
you don't have to see the blobby in the middle of the planet
What version of the product are you using? On what operating system?
Demo 4
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 19 Nov 2011 at 3:47
Comme demandé l'animation de la racine a été modif, le haut et le bas
correspondent.
Original issue reported on code.google.com by [email protected]
on 16 Nov 2011 at 10:39
What steps will reproduce the problem?
1. One idea shared by 2 blobbies
2. Then these two blobbies have the same color (for example : red)
3. Mitosis don't keep the same color for the new blobby (example: one of the
two red blobbies eat a fruit and then you have two red blobbies and one basic
color blobby instead of a third red colored blobby
What is the expected output? What do you see instead?
Expected output : after a mitosis the new blobby must have the same color as
his "brother" Instead after the mitosis we can see a colored blobby and a basic
colored blobby
What version of the product are you using? On what operating system?
Demo 4
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 18 Nov 2011 at 10:33
Le meteor tombe alors qu'on clic à l'opposée
Original issue reported on code.google.com by gimenez.tom
on 30 Nov 2011 at 2:31
What steps will reproduce the problem?
1. When a meteor crashed on a tree with fruits (usually a three fruited tree)
2. The tree die and quickly disappear but not the fruits
3. You can watch on screen these fruits during few seconds and then they
disappear
What is the expected output? What do you see instead?
Normally the fruits disappear witht the tree after a meteor hit
What version of the product are you using? On what operating system?
Demo 4
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 19 Nov 2011 at 3:42
J'ai juste laissé tourné le jeu style 2 minutes et j'ai un plantage sur les
racines apparement car il me renvoie à la ligne 127 de Tree.as
m_roots.x = m_planet.center().x + Math.cos(angle) * (m_planet.radius()/2)*
GameParams.map.zoom - m_roots.width /2;
Et l'erreur retournée:
[Fault] exception, information=TypeError: Error #1009: Il est impossible
d'accéder à la propriété ou à la méthode d'une référence d'objet nul.
GG HF
Original issue reported on code.google.com by gimenez.tom
on 16 Nov 2011 at 10:43
I killed blobbies while they were discussing about it. The idea picture did not
disappear.
Original issue reported on code.google.com by [email protected]
on 9 Nov 2011 at 1:22
Dans le dossier spritesheet se trouve une nouvelle version de l'asteroid de
mort a implémenter.
Original issue reported on code.google.com by [email protected]
on 15 Nov 2011 at 3:44
What steps will reproduce the problem?
1. Trigger earthquake
2.
3.
What is the expected output? What do you see instead?
Blobbies run away, but some don't
Please use labels and text to provide additional information.
Original issue reported on code.google.com by pandavigoureux29
on 1 Dec 2011 at 8:44
il fodrai gerer le zoom pour que lorsqu'on est en zoom rapproché le
deplassement de la camera soit plus rapide pour sroller de gauche à droite et
de haut en bas
Original issue reported on code.google.com by [email protected]
on 16 Nov 2011 at 6:00
What steps will reproduce the problem?
1. Wait for a blobby to get stuck at 0°
2.
3.
What is the expected output? What do you see instead?
He should walk, he gets stuck
Please use labels and text to provide additional information.
Original issue reported on code.google.com by pandavigoureux29
on 1 Dec 2011 at 8:47
La variable offset de Tree.as doit etre renommée car elle est deja utilisée
par FlxSprite, c'est un FlxPoint.
Je m'en occupe, j'ecris cela dans l'uniquement but de le signaler.
Original issue reported on code.google.com by gimenez.tom
on 16 Nov 2011 at 7:25
Until the first rooted finished its animation, the game is runs at 10FPS about.
What a bummer...
Original issue reported on code.google.com by pandavigoureux29
on 16 Nov 2011 at 2:45
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.