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gbastranger's Introduction

cpp-linter Pylint

Instructions to build C++ code.

install devkitpro and python >= 3.11

when installing devkitpro, make sure that the only option checked is for GBA. uncheck all others.

purchase and install Void Stranger on itch or steam

clone the repo, and do git submodule update --init --recursive in the repo's root directory

run convertAllAssets.py, located in the misc folder

make the makefile in code/ preferably with -j8 or -j16 and LOG=1 or PROFILE=1

Instructions to build rust code.

Use cargo build -vv to compile the rust code. This will take a while the first time since it converts all the room JSONs to rust constants at compile time. These will be cached after the first time. To reduce output for later builds, just run cargo build.

To see documentation of all the constants and structs generated by the build file (and defined otherwise in your source code), use cargo doc --open --document-private-items.

If you have mGBA installed, you can build and run code directly using cargo run. To run with optimizations, use cargo run --release.

License

You can do whatever you want, provided you provide credit to Meepster99, Madeline Celestia, or Inana, and do not use any material here for the purpose of piracy.

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gbastranger's Issues

First-time makefile user :)

Every single time I try to run the makefile, it gets mad at me because of the pathing for python :(
I tried to just add a shortcut to the folder that should imitate the base 'python' target but nada.

Did some finagling to make it target the actual interpreter too (../../AppData/Local/Programs/Python/Python312 [noticed you used 3.11 but python better not be that stingy :( ]), same error messages occur.

Specifically what goes down every time is:
C:\Users\ME\GBAStranger\code>make -j8
Python was not found; run without arguments to install from the Microsoft Store, or disable this shortcut from Settings > Manage App Execution Aliases. (it repeats this thrice lol)
make: *** [/home/ME/GBAStranger/butano/butano/tools/common_setup.mak:74: all] Error 49

I'm not experienced with makefiles so would love your thoughts on all this! I also noticed that some of the called files are absent (like AllRooms) which means either they're local, or buried in the actual game proper.

Huge thanks for all you're doing, rly interested in the project! Loved the rabbithole that the cartridge notes sent me down haha!

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