Comments (3)
+1. Do you think the SIMD stuff will work on heroku?
from heroku-buildpack-graphicsmagick.
I hope so, I have to try :).
from heroku-buildpack-graphicsmagick.
I tested a graphics magick build that links to libjpeg-turbo in an environment similar to heroku and obtained performance gains near to 45%
You can find libjpeg-turbo here: http://libjpeg-turbo.virtualgl.org
I configured and compiled libjpeg-turbo with this options:
--host i686-pc-linux-gnu CFLAGS=-march=core2 -mtune=core2 -O3 -funroll-loops -m32 -msse -msse2 -msse3 -msse4 -msse4.1 -msse4.2 -mmmx -mfpmath=sse CXXPLAGS=-march=core2 -mtune=core2 -O3 -funroll-loops -m32 -msse -msse2 -msse3 -msse4 -msse4.1 -msse4.2 -mmmx -mfpmath=sse LDFLAGS=-m32
To compile gm against libjpeg-turbo should be as easy as adding:
LDFLAGS="-L/path/to/jpeg-turbo/lib32/ -m32"
CPPFLAGS="-I/path/to/jpeg-turbo/include/"
from heroku-buildpack-graphicsmagick.
Related Issues (18)
- Upgrade zlib to 1.2.7
- graphicsmagick not getting deployed on Heroku HOT 4
- Use versions to determine stack HOT 3
- -----> Fetching custom git buildpack... done ! Push rejected, no Cedar-supported app detected HOT 7
- Worst issue on all of github
- /bin/sh: 1: gm: not found
- Update GM to 1.3.18.
- Should this work with the offical multi buildpacks solution? HOT 6
- gm convert: FreeType library is not available (font.otf) [No such file or directory]. HOT 4
- Push rejected, failed to compile ruby app HOT 1
- Errors prevented bundling: While processing files with angular-templates (for target web.browser): HOT 5
- Packaging tries to put files in `/app` HOT 2
- Issue with Heroku Cedar 16 HOT 19
- Update to libpng v1.6.x
- Perform compile time optimizations HOT 1
- GM can't be updated using `package_graphicsmagick` due to deprecated Vulcan HOT 10
- Upload 1.3.20 tgz to heroku-buildpack-graphicsmagick s3 acccount HOT 8
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from heroku-buildpack-graphicsmagick.