Comments (6)
What is the problem you are seeing @PanMan?
from heroku-buildpack-graphicsmagick.
Ah, I could have explained that better, yes :)
When I do:
heroku buildpacks:set https://github.com/heroku/heroku-buildpack-nodejs
heroku buildpacks:add --index 1 https://github.com/mcollina/heroku-buildpack-graphicsmagick
and then push to the repo, I get:
remote: Compressing source files... done.
remote: Building source:
remote:
remote: -----> Multipack app detected
remote: -----> Fetching custom buildpack https://github.com/mcollina/heroku-buildpack-graphicsmagick... done
remote:
remote: ! Push rejected, failed to detect
remote:
remote: Verifying deploy...
remote:
remote: ! Push rejected to myrepo-dev
remote:
To https://git.heroku.com/myrepo-dev.git
! [remote rejected] panman-heroku -> master (pre-receive hook declined)
error: failed to push some refs to 'https://git.heroku.com/myrepo-dev.git'
Any ideas?
from heroku-buildpack-graphicsmagick.
FWIW, we had a lot of problems getting this buildpack to work so we switched to using the apt buildpack with a corresponding Aptfile
that has graphicsmagick
in it.
from heroku-buildpack-graphicsmagick.
@PanMan Didn't realize Heroku officially supports multiple buildpacks, haven't tested it but will have to give it a shot. Based on the linked article I think your problem is that Heroku can't detect what to run because (I think) you added the graphicsmagick buildpack after the node-js buildpack. I think the error "failed to detect" is Heroku saying it can't figure out what sort of app you're trying to run. I imagine if you reverse the order it should work.
Based that on the doc here:
The last buildpack in the list will be used to determine the process types for the application. Any process types defined from earlier buildpacks will be ignored.
So I think it's trying to determine "process types" based on the graphicsmagick buildpack and failing.
from heroku-buildpack-graphicsmagick.
That is correct
from heroku-buildpack-graphicsmagick.
@PanMan @Dhaulagiri I was wrong, just tested w/ ruby buildpack. Heroku changed their buildpack API a tiny bit and that is what was causing the problem. Looking at the actual build output it failed at graphicsmagick and didn't even try node first so I think you had the order correct.
Should be fixed but if it still fails lmk and I will reopen.
from heroku-buildpack-graphicsmagick.
Related Issues (18)
- Upgrade zlib to 1.2.7
- graphicsmagick not getting deployed on Heroku HOT 4
- Use versions to determine stack HOT 3
- -----> Fetching custom git buildpack... done ! Push rejected, no Cedar-supported app detected HOT 7
- Worst issue on all of github
- /bin/sh: 1: gm: not found
- Update GM to 1.3.18.
- gm convert: FreeType library is not available (font.otf) [No such file or directory]. HOT 4
- Push rejected, failed to compile ruby app HOT 1
- Errors prevented bundling: While processing files with angular-templates (for target web.browser): HOT 5
- Packaging tries to put files in `/app` HOT 2
- Issue with Heroku Cedar 16 HOT 19
- Update to libpng v1.6.x
- Integrate libjpeg-turbo HOT 3
- Perform compile time optimizations HOT 1
- GM can't be updated using `package_graphicsmagick` due to deprecated Vulcan HOT 10
- Upload 1.3.20 tgz to heroku-buildpack-graphicsmagick s3 acccount HOT 8
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from heroku-buildpack-graphicsmagick.