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yolo-unity's Issues

Cannot find pre-trained model

When trying to open YoloServer.exe I keep getting this error message. Have you veer run into this problem before?

Screenshot (10)

how to build project to windows

YoloSrc\YoloServer\bin\Release\netcoreapp2.1\win-x64\YoloServer.exe is missing after build
issue

----cant build YOLOService
----this error occurs
im using visual studio 2017 .net core 2.1
issue 2

Thanks

how to force yolo on GPU

Hi,
Thank you so much for your work on integrating Yolo in Unity!

I just can't find a way to force the Yolo server to work on my GPU, could you please point me what i have to do... ?

For now i followed Alturos.Yolo instructions on GPU:

GPU requirements (optional)

Install the latest Nvidia driver for your graphic device
Install Nvidia CUDA Toolkit 10.0 (must be installed add a hardware driver for cuda support)
Download Nvidia cuDNN v7.4.2.24 for CUDA 10.0
Copy the cudnn64_7.dll from the output directory of point 2. into the x64 folder of your project.

Maybe i don't put the cudnn64_7.dll at the right place ... ?

Thanks again.

Increase refresh rate on object detection

Can we increase the refresh rate that objects detection it's detecting slower.nearly `900ms.
is there any system to increase detection speed.because of this it not detecting realtime?

@mbaske
Thanks

I have troubles on compiling this.

When I compile it in Unity it works perfectly.
image

But when I try to build it in Android, it does this.
image

It seems like it can't define the codes of Grpc

using yolo for other environments

I find the work as great.
I wanted to know how shall someone use the yolo model for their specific unity environment and scenes.
What are the steps to apply yolo for custom environments rather than default provided one.

Thanks

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