maxximou5 / csgo-deathmatch Goto Github PK
View Code? Open in Web Editor NEWEnables deathmatch style gameplay (respawning, gun selection, spawn protection, etc).
License: GNU General Public License v3.0
Enables deathmatch style gameplay (respawning, gun selection, spawn protection, etc).
License: GNU General Public License v3.0
Hello,
I've updated your plugin for 2.0.7, but the problem is not solved with p2000.
I made a menu with only handguns, but when choosing P2000 given usp_silencer.
Please tell me what could be the problem?
PS: sorry for my english, it's online translator. :)
I don't know if this plugin is still being supported but everyone that plays on my servers noticed that the sound of players spawning in both T and CT Base despite no one being there. The sound happens when someone spawns somewhere on the map. The sound only happens when people of the respective teams spawn.
Eg: Terrorist spawns some where on the map the spawn sound happens in T Base.
If anyone is still supporting this plugin please reply. I am not experienced with sourcepawn but I'm looking out for a way to fix this. Until then, have a nice day everyone.
Since 1.35.1.2 CS:GO Update, new weapon is available.
"name" : "weapon_revolver"
"defindex" : "64"
"item_class" : "weapon_deagle"
"item_type_name" : "Pistol"
"primary clip size" : "8"
"primary reserve ammo max" : "8"
Can you add it please ?
Thx
From AlliedModders:
https://forums.alliedmods.net/showpost.php?p=2399038&postcount=238
https://forums.alliedmods.net/showpost.php?p=2397239&postcount=233
Plugin is respawning players too close to each other despite the value for dm_spawn_distance_from_enemies being non zero.
Also, please check line of sight spawning as some players are spawned in the line of sight of others.
There isn't an option to replenish armor the way health gets replenished when the player gets a kill.
When select team, server give random weapon, but when i select weapons on menu i can ear the weapon droped on the ground but i can't take it.
There is a spawn bug that causes the players to be stuck on de_cbble B stairs (the spawn location at the bottom of them, not the middle one).
Here is a .txt without the spawn location. I didn't change it, I removed it. I might add it back later but there are already 60+ spawn locations so that should do the trick.
File location : /addons/sourcemod/configs/deathmatch/spawns
de_cbble.txt
I've setup the server here b.sstk.in:10003
and the gun models are not showing for any of the players.
No idea how to fix it.
Running the latest version of Sourcemod and Metamod on a Linux server with curL.
Currently you spawn with no weapons so you have no arms out and you have a USP which you can push q to select before you even select guns from the gun menu.
Spawn with a knife out instead and no guns until you select one from the gun menu.
When I land a headshot on someone, it also plays the sound as if I got shot in the head.
I'm sure this issue is the same as the wrong spawn sound issue but I thought I should open this one too. I'm using the latest v2.1.0 that you uploaded a couple hours ago.
Close it or let me know if you don't need this to be an open issue.
Peace.
Players playing on CT side can't see their AK skins etc, and vice versa.
They have to be spawned the respective teams to see their weapon skins.
Is there any command so we can make them our self? Was thinking about setting a AIM DM server.
Running the latest version of Sourcemod and Metamod on a Linux server with curL.
After selecting guns from the menu for the first time, when you rejoin the server or join the server later on (tested just then overnight) the guns menu won't pop up when you join the server and it appears to give you a random set of guns every time you spawn, sometimes it gives you certain weapons, for example it just kept giving me the AK and five-seven when I spawned and no guns menu pop up automatically when you join so you have to type guns.
Please make it like 1.5, guns menu show up automatically when you rejoin/join later on again and you have no weapons selected until you use guns menu.
null
Equipping weapons without the animation. Similar to what h3bus did in his deathmatch plugin.
could add the plugin?
Load Translations ("deathmatch.phrases");
... since de_nuke was remade :(
I have a problem on the new de_inferno map.
Some spawns are broken ( for exemple, i spawn outside of the map sometimes ), how can I fix this ?
Thanks in advance.
Install the plugin on my server, the gun weapon p2000 has error like and sounds and removes damage as the desert gun deagle
just as the title says.
would also like to be able to use BUY Zone instead of the !guns menu. is this possible?
i tried editing the code myself since i know just a little bit about it, but apparently i don't know enough because features continued to work even though they were commented out.
basically what i'm trying to do is create a server where if people can reach the buy zone they can buy guns with money they've earned killing other players, yet still use DM plugin because i like the way it feels in comparison to the regular DM mode, and i want players to be able to respawn.
Hello,
first of all, great work. Is it possible that the plugin remebers a players weapon selection done in the menu over all maps like in other plugins? Say you choose AK47 and USP-S and have that until you change it in guns again. The plugin opens the menu after each map cycle. Or did i messed something up with the player prefs in sqlite?
Ammo is restored instantly after a player starts a reload, so all you have to do is start the reload and then switch weapons and switch back. Is this intentional?
Made new spawns for Inferno if anybody needs them, cause the old ones are broken.
They should all work, feedback is appreciated
de_inferno.txt
Froster
Hey,
how can i fix the issue with the P2000 having the Deagle sound ?
Hi,
I am trying to add spawnpoints for a workshop map (i.e. the maps are located in maps/workshop and updated via the official workshop) . After I added my desired spawns I disable edit mode and press "save configuration". Unfortunately this is when "[DM] Configuration could not be saved." pops up in chat. What do I have to do for it to save the config? I have tried both 2.0.5 and 2.1.0, latest Sourcmod/Metamod
Subj. Could somebody plz implement this? :3
L 05/18/2015 - 23:20:49: [SM] Displaying call stack trace for plugin "deathmatch.smx":
L 05/18/2015 - 23:20:49: [SM] [0] Line 1642, deathmatch.sp::GiveAmmo()
csgo did change the ammo system last update I think
Whit the rework of the map de_nuke the respawns are bugged.
null
I want to make the AWP only. I fit into the config command below does not work.
mp_t_default_secondary "weapon_awp"
Hello, thanks for the great plugin.
Please tell me how to remove the vulnerability?
I was looking in the settings, so I found none. :(
Thank you very much for your answer.
Sorry for my English translator.
This is probably the wrong place to post this but since I'm new to sourcemod I don't know where else to ask this.
Where do I install curl?
It happens sometimes for both primary and secondary weapons with "Random" and "Random every round"
Hello,
I got a little problem with the rounds. So I set it to classic casual and as default there are 15 rounds.
But I want that the game is like 20 Minutes 1 round and then mapchange.
Is that possible? Hope you can help me
If dm_no_knife_damage 1, can u remove it ?
Thanks in advance!
Can i request to add 1 more game mode into this plugin?
Zeus only mode
When you manage to kill someone with zeus, you'll get another one, if not you will use knife.
Once you use knife to kill someone, you'll be able to use zeus again.
I've changed the deatmatch.ini file so that it is only an m4/ak only server. Its FFA as well, but it doesn't allow me to select option 2 and 3 when i open up the gun menu.
I'm using mp_ignore_win_condition 1 as well as mp_roundtime 60 and mp_roundtime_defuse 60
Do I need to add pistols in order to make selecting the same weapons viable again?
//SourceMod Batch Compiler
// by the SourceMod Dev Team
//// deathmatch.sp
//
// C:\Users\Desktop\sourcemod\scripting\deathmatch.sp(1593) :
error 017: undefined symbol "attackerAP"
//
// 1 Error.
//
// Compilation Time: 0,92 sec
// ----------------------------------------
Press enter to exit ...
Hi, just install the plugin on 3 differents servers, same config (1 HSMOD FFA / 1 Only Pistol FFA / 1 FFA) i can make frags on the HSMOD but on the other two servs (only pistol & ffa) i can't..
I really don't know what happened but it's looks like every players are in godmode
Tested:
After activate HSMOD on a serv where i can't kill a player -> Serv works, I can kill with a headshoot. When I switch off HSMOD, i can't kill players again ..
SourceMod v1.8.0
MetaMod v1.10.7
I have a Headshot only Server on for pistols, but it gives damage on regular body.
The config is in attatcment.
Did I done something wrong?
If I did, please tell me. I have HS mode active, but it doesn't work.
Note: The file is zippe dbecause GitHub doesn't allow me to upload .ini files.
deathmatch.ini.zip
Hello !
I have a problem with this plugin and with every deathmatch plugins, the P200 don't work and it's the USP who is selected.
How fix it please ?
Sorry for my english
Thanks for help.
It would be nice to be able to have players current clip be restored / filled after getting a HS kill, to reward them for doing so.
Running the latest version of Sourcemod and Metamod on a Linux server with curL.
Please disable blood spatter for non-headshot shots as they can be misleading and annoying at times and disrupt headshot only training. Below is the example of what most people like and has blood spatter for non-headshot shots disabled by default somewhere in the code.
Only Headshot (1.4) by Spir
https://forums.alliedmods.net/showthread.php?t=159187
When using the plugin, my server experiences a countdown to "0:00" and will continue indefinitely.
i made Free for all -1 they loosing point. ?
I would really appreciated automatic ammo replenish (automatic instant magazine change) when i kill someone.
Running the latest version of Sourcemod and Metamod on a Linux server with curL.
Please add an option to disable the "Type guns to open your gun menu" message that appears, this can be annoying especially since I have my own custom message with other information.
so this is pretty hard to explain so bare with me, the team score always ads +1 on the team of the player who killed the other one and also when the second person joins the server i've been looking through my configs and also your code but i can't seem to find it when searching for obvious key words like "score" or "kill" or "team" so if you could help me i would appreciate it, thx.
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