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License: GNU Affero General Public License v3.0
This project forked from duncanfairley/twc
MaxIsJoe's server branch.
License: GNU Affero General Public License v3.0
The Wizards' Chronicles - README http://wizardschronicles.com -------------------------------------------------------------------------------- The Wizards' Chronicles is a 2D RPG written with the BYOND engine (http://byond.com). License -------------------------------------------------------------------------------- The Wizards' Chronicles is Copyright � 2014 Duncan Fairley, and is licensed under the GNU Affero General Public License, version 3. The full license is included in the distribution. For an easier understanding of what the license entails, see: http://www.tldrlegal.com/license/gnu-affero-general-public-license-v3-(agpl-3.0) If you have any questions about the license, email murrawhip at wizardschronicles.com Requirements -------------------------------------------------------------------------------- BYOND (http://www.byond.com/download/) The following libraries: http://www.byond.com/developer/Stephen001.EventScheduling http://www.byond.com/developer/Audeuro.INIReader2 http://www.byond.com/developer/Theodis.Pathfinder http://www.byond.com/developer/Deadron.Basecamp http://www.byond.com/developer/Rotem12.ColorMatrix http://www.byond.com/developer/Foomer/SoundSystem Ensure you put the source in a folder named TWC, as your DME name must match the name of the folder it's in. Notes -------------------------------------------------------------------------------- LummoxJR.DmiFontsPlus, LummoxJR.SwapMaps, Theodis.Region and Dantom.DB are included in the distribution due to modifications required and are copyright their respective owners. Clans are currently not available as parts of the online component need to be made secure. Certain logging features inside TWC such as player logs, associated keys, event logs, etc. require a MySQL database. If you do not want these features, leave mysql_enabled set to false in the config.ini. The MySQL table schema is in schema.sql.
Describe the bug
Described in the title.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Areas or object that emit light should always stay working, for example, If it's night outside, it will always stay night.
Describe the bug
Nights are longer than day times.
To Reproduce
Just stay outside and you'll notice how short daytimes are.
I suspect it might be from the Dawn sleep time, will look into it later.
Describe the bug
Players don't logout correctly, their characters stay inside the game and they stay inside the who list.
To Reproduce
Steps to reproduce the behavior:
Just re-login on the latest version of the game.
Expected behavior
Players' characters would be removed from the game.
When I move diagonally using the numpad, it moves 2 spaces ahead instead of one that creates that speedy movement feel every time the diagonal keys are pressed repeatedly.
Talking to Tammie after activating her quest now results her in not saying any lines.
if("Talk")
if(pointer)
if(pointer.stage)
if(p.checkQuestProgress("Tammie"))
p << npcsay("Tammie: Wow, I can't believe you went and killed all those little innocent cute rats.")
else
p << npcsay("Tammie: Did you know there's a ritual that makes you stronger, apparently it involves gathering demonic essences, I wonder how you do that, maybe you have to kill a demonic creature.")
p.startQuest("Demonic Ritual")
else
p << npcsay("Tammie : You Are Evil..")
A few tests need to happen to determine if the new balancing update is good enough to satisfy the majority of players
These tests should include :
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