Comments (3)
Communicate with Courtney for itemloading.
Work on implementing map saving / loading in UI.
Make savedMaps folder.
When in game, save map.
Scan directory to save map, use seed.
Load map in UI
New function, own loop and input pull
Scroll up and down to choose map, parse for files in savedMaps folder.
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Get all player variables.
Set them using a new constructor.
player = Player(Modified constructor)
Set items using dynamic allocation constructors.
sq.item = new *Chest
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You're also going to need to save/ load clues.
Don't need to save map seed
sq.item = new Chest(), otherwise you're creating a new chest ptr
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Related Issues (15)
- Test
- Add Purchase Option
- Ships
- Stretch: Random Map Generation
- Make derived classes for every item type
- Implement all item classes (as bare classes) HOT 1
- Implement walking into items
- Item: Treasure chest
- Die at zero energy HOT 1
- Item: Obstacles HOT 3
- Finish UI
- Implement Item loading from text file
- Implement Item functionality
- UI Implementation for map save load.
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