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ebnf2railroad's Introduction

Hi there ๐Ÿ‘‹

  • ๐Ÿ”ญ Iโ€™m currently working on a webbased graphical adventure game engine. Github
  • ๐Ÿ”ญ Iโ€™m currently working on Geppetto v2. Github

๐Ÿ Personal projects I'm proud of:

๐ŸŒฒ Geppetto: An electron app to create WebGL Animations, and a player for web. Website, App (search for geppetto), PWA (in development), Npm package
Repo of app, Repo of player

๐Ÿš€ Speedlazer: A webbased 2d shooter game. Github, Play Play Sinterklaas Edition Proud about: GameController support. First WebGL Game with own shaders, own textures, own particle engine.

๐Ÿ“– Koerier van de koning: A dutch webbased text adventure. Github, Play Proud about: Writing the stories and defining the puzzles. I really love the story and puzzles of this one.

๐ŸŽ Sinterklaas: A dutch graphical point and click adventure. Github, Play
Proud about: Building the game engine from scratch. Doing all the drawings. Finishing the project on time!

๐ŸŽ Tristamon: A dutch turn based game. Github, Play
Proud about: Building the game engine from scratch. Doing all the drawings, animating it with Geppetto, creating the combat engine. Finishing the project on time!

๐Ÿ“Š Ebnf 2 Railroad: A nice tool to produce beautiful documentation from EBNF definitions. Github, Try Online
Proud about: Writing a parser using Jison, creating all kinds of cool AST optimizations, creating an ASCII version of railroad Github

Other work:

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