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Zoom Quilt Machine

A game-engine-like system written in Rust, for the Internet Computer.

Initially, we focus on PoC content-creation tools.

Initial steps (done):

  • (very) basic engine: a monochrome bitmap editor.
  • local graphics shell (via Rust-SDL2).
  • in-browser (client-side-only) shell via wasm-bindgen tools.
  • Candid structure editor: Visually and interactively, edit data to store and send on the Internet Computer.

Next steps:

  • Candid support: Recognize Candid types in a file or string.
  • Interactive input of text strings (e.g., for structure editor of Candid values).
  • HTTP-client support: Connect to an IC canister holding saved media; send/receive media data to/from that canister.

See also: Existing Zoom Quilts:

Media/content editors/IDEs

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