A game-engine-like system written in Rust, for the Internet Computer.
Initially, we focus on PoC content-creation tools.
- (very) basic engine: a monochrome bitmap editor.
- local graphics shell (via
Rust-SDL2
). - in-browser (client-side-only) shell via
wasm-bindgen
tools. -
Candid
structure editor: Visually and interactively, edit data to store and send on the Internet Computer.
- Candid support: Recognize Candid types in a file or string.
- Interactive input of text strings (e.g., for structure editor of Candid values).
- HTTP-client support: Connect to an IC canister holding saved media; send/receive media data to/from that canister.