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James Cloos avatar

wiiapple's Issues

SDL: shift key doesn't work.

Hi there,

as you may know, we try to use your SDL port in simonkagstrom's Wii Frodo port.
Today, I found out why simonkagstrom's Wii Frodo port doesn't support the
shift key. Turns out that SDL gamecubeevents doesn't handle modifier keys
"properly".

SDL infers which modifiers are pressed on its own, all you have to do is
send normal SDL_PrivateKeyboard(SDL_KEYPRESSED, SDLK_LSHIFT, 0);, that is,
the SDL_SetModState() call shouldn't be there at all, and instead, there
should be normal keypress events.

Check "lib/SDL-Port/src/events/SDL_keyboard.c" function
"SDL_PrivateKeyboard", you'll see, they only use "->sym" and don't use
"->modifiers" at all.

For reference, the entire path for an keyboard event is /dev/usb/kbd ->
video/gamecube/SDL_gamecubeevents.c:keyboard_callback -> [queue] ->
GAMECUBE_PumpEvents -> events/SDL_keyboard.c:SDL_PrivateKeyboard -> [queue]
-> Frodo:C64Display::PollKeyboard.

I attached a patch to your SDL-port-20090108.

Original issue reported on code.google.com by [email protected] on 28 Mar 2009 at 7:51

Attachments:

HOME on the wiimote exits the program

With the Wiiapple SDL port (well, in Frodo at least!), pressing HOME exits
the program and return to the homebrew channel. This might not always be
what you want - I use home to enter a menu for example, so I think this
binding should go.

Original issue reported on code.google.com by [email protected] on 21 Feb 2009 at 12:34

proplem with hdv file

What steps will reproduce the problem?
1. shift f3 load hdv file
2. f2 reboot pr#7 at prompt
3. hdv doesn't load only sits at prompt key board will respond to f keys

What is the expected output? What do you see instead?
I expect hdv to load nothing happens

What version of the product are you using?
 On what operating system?
.7 or newest the wii


Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 14 Apr 2014 at 12:46

Graphics problems with SDL

I'm having problems with the Wiiapple SDL, which I want to use for my Frodo
port. Having built and linked either Frodo or wiiapple with it, the display
contains only garbage (which can be affected by moving around the Wiimote
pointer). I'm using the SVN trunk from today.

The main feature I'm after in your SDL port is the USB keyboard support,
which seems to be popular among people.

Thanks for taking the time to improve the SDL port!

Original issue reported on code.google.com by [email protected] on 21 Feb 2009 at 12:32

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