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Automatically exported from code.google.com/p/wii-mednafen
What steps will reproduce the problem?
1. Me gustaria que si pudiese darle soporte de la consola portatil pokemini y
de la consola Cdi puesto que los codigos de fuente se encuentran en la pagina
del emulador se que es muy dificil pero si puediera !!! Gracias su emulador es
un gran trabajo muchisimas graciasss
2.
3.
What is the expected output? What do you see instead?
Poner Pokemini y Cdi
What version of the product are you using? On what operating system?
0.1
Please provide any additional information below.
El codigo de fuente para pc se encuentra en la del emulador mess
Original issue reported on code.google.com by [email protected]
on 22 Jan 2012 at 3:05
I was hoping you would include Sega Genesis with 0.1's rewind feature,but as
you said rewinding is still in developement I did not expect it.
I know it is possible considering that there is an emulator called
"Gens PLUS! Rewind" that provides quite a long amount of smooth rewind frames.
In closing,I hope you consider later on enabling rewind support for the Sega
Genesis emulation.
Original issue reported on code.google.com by [email protected]
on 14 Jan 2012 at 2:42
More of a request...
Can you add Side-by-Side (SBS) support for Virtual Boy games?
I found a website with instructions on how to add this feature to the PC
version of Mednafen. Hopeing you could do the same to the Wii version.
http://janstechblog.blogspot.com/2012/06/emulating-virtual-boy-on-3d-tv.html
Original issue reported on code.google.com by [email protected]
on 17 Jul 2012 at 2:21
What steps will reproduce the problem?
1. Playing some roms already played sometime
2. xxx will change value.. from 200 to 255... read this list:
http://tuxnes.sourceforge.net/nesmapper.txt
What version of the product are you using? On what operating system?
0.1.1 on WII Black with SystemMenu 4.3E with cios d2x v8r42
Please provide any additional information below.
Yesterday i want to play some NES roms... i'm already played this roms but this
time it's no more started!
When i try to load from this emu i obtain this error:
!Nes Mapper xxx it's not supported!
xxx will change... sometime 220...222 or again 225....
Because ?? I'm sure already played some of this roms but now.. some of this
it's no more playable...
Original issue reported on code.google.com by [email protected]
on 3 Mar 2012 at 8:46
What steps will reproduce the problem?
1. Attempt to play game with classic controller selected.
2.
3.
What is the expected output? What do you see instead?
Game functions normally with classic controller.
Classic controller does not function. Wiimote and Wiimote+nunchuck are
functional.
What version of the product are you using? On what operating system?
Version: 0.1.1
OS: 4.3
Please provide any additional information below.
Only tested with Mega Drive as those are the games I'm wanting to play.
Original issue reported on code.google.com by [email protected]
on 2 Jan 2014 at 4:34
What steps will reproduce the problem?
1. I would like that if I could give you support portable console and console
pokemini Cdi since the source codes are in the page of the emulator that is
very difficult but If I could! Thank your emulator is a great job A LOT
graciasss
2.
3.
What is the expected output? What do you see instead?
Put Pokemini and Cdi
What version of the product are you using? On what operating system?
0.1.1
Any additional information please provide below.
The source code for PC is in the mess emulator
Is that for example the pokemini is present in the dreamcast psp nds, in digoo!
Original issue reported on code.google.com by [email protected]
on 4 Feb 2012 at 11:13
Dear razOred,
Would it be possible in the future to a scan line option?
As in a video filter?
That would be awesome for us lcd tv users and would give that "real"
arcade feel to most games.
I have no cleu if this is even possible, but IMHO it would be awesome.
For example: VC Arcade game Ghouls & Ghost has a configurable scanline option.
If this could be implemented It would take the hassle out of buying a slg3000
and upscaler in order to get scanlines on a lcd tv.
Looking at all the fantastic ports you did to Wii, I know you also are a retro
game lover. This would make sense ( if possible )
Anyway, can;t get enough of your awesome port!
Original issue reported on code.google.com by [email protected]
on 3 Jan 2012 at 9:27
What steps will reproduce the problem?
1. Choose anygame.zip, containing anygame.smc
2. Press A
3. The game says "Unrecognized format. Sorry."
What is the expected output? What do you see instead?
To load the game. All the other supported emulators work with the .zip
extension. So much space is saved with zip compression if you have a lot of
roms.
What version of the product are you using? On what operating system?
v0.1.1
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 14 Apr 2012 at 9:06
Will there be any way to use my Hori arcade stick eventually?
Original issue reported on code.google.com by [email protected]
on 11 Oct 2011 at 2:47
[deleted issue]
Two suggestion in one
1-Add SMB configuration on emulator GUI
2-Add Multiprofiles like to Wiiexplorer
Example
Profile=Sega
share_ip=192.168.X.XXX
share_name=Sega_Roms
share_user=Wii
share_pass=****
Profile=SNES
share_ip=192.168.X.XXX
share_name=SNES_Roms
share_user=Wii
share_pass=****
Profile=VirtualBoy
share_ip=192.168.X.XXX
share_name=NVB_Roms
share_user=Wii
share_pass=****
Original issue reported on code.google.com by [email protected]
on 17 Jan 2012 at 5:09
I currently use an adapter that allows NES/SNES/Genesis controllers to be used
on Wii using the Gamecube controller ports. This works great on Virtual Console
and most emulators, since Select is mapped to Z on the adapter. However,
wiimednafen maps Z to the Home button, so every time I press Select on my
controller, I end up nearly exiting the emulator.
I was attempting to fix this problem on my own for personal use, but I've had
no luck at all getting the wiimednafen source to compile. Any help with either
remapping the buttons or getting the emulator to compile would be extremely
appreciated.
Original issue reported on code.google.com by [email protected]
on 23 Oct 2013 at 3:26
Hi; just curious is it possible to do speed optimizations for the emulator?
Just noticing a lot of slowdown on GBA games, some parts of Metroid with tons
of sprites on the screen, etc. Would be great and make the games a lot more
playable, thank you! Amazing emulator so far!
Original issue reported on code.google.com by [email protected]
on 31 May 2012 at 12:49
Please add Support to NTFS Hard Disk!
Original issue reported on code.google.com by [email protected]
on 3 Mar 2012 at 9:41
I have a classic controller pro, and although the analogs work outside of the
emulator, when using mednafen, I can only navigate through menus and play with
the D-pad!
Original issue reported on code.google.com by [email protected]
on 18 Jan 2013 at 9:20
What steps will reproduce the problem?
1.Try to load from goodrom set a 7ziped rom
In goodrom sets all the roms packed are in 7z format and they are not
supported right now.
In emulators:
Snes9x GX v4.2.9 and FCE Ultra GX v3.2.7 7z is supported so if you have a look
in their code you should be able to implement this feature.
Thanks
Original issue reported on code.google.com by [email protected]
on 17 Jan 2012 at 12:41
This is just an idea, but how plausible do you think it would be to get
Wiimednafen to access a PC Engine CD game using an external USB drive? I have a
number of PC Engine CD games, but my system's sound is broken. This would be
more convenient and fun than ripping every game I own and putting them on a
HDD. Just a thought, either way this is a great emulator!
Original issue reported on code.google.com by [email protected]
on 24 Oct 2013 at 9:47
I've worked in others emulators: gnuboygx & rin for gc, and I just added color
palettes from other emus, can I help you with this too?
Besides, next is a request, I look a little in source code and watch VBA code,
this has SGB support, can this be added too?
If I can help you with custom palettes, tell me how please.
Original issue reported on code.google.com by [email protected]
on 22 Nov 2011 at 8:08
I'm simply requesting an enhancement to add Retroarch's version of SNES9x Next
into Wii-Mednafen's already long long of emulators.
SNES9x Next is not simply just another port of the popular SNES9x emulator, but
its actually been modified quite a bit for the Wii specifically to allow full
speed of SNES games WITHOUT ANY frameskipping whatsoever!
You can find SNES9x Next 1.52.3 here -
https://anonfiles.com/file/f40e8dd45dc7ba68f03d2bab3546adfd - and its contained
within the Retroarch folder.
I'll also attach it for your convenience.
Original issue reported on code.google.com by nintygaming
on 4 Feb 2013 at 12:55
Attachments:
The WonderSwan emulator could use a couple of minor improvements around
rotation. Some games, e.g. Klonoa, aren't played in one specific orientation,
but require the player to rotate as the stage requires it: some are vertical,
others horizontal. Entering the menu between stages becomes a hassle; allowing
rotate to be mapped as a button would be great.
On a related note, per-game settings only save one custom button layout. Thus,
when using custom layouts, it's necessary to re-set the controls every time the
screen is rotated, since the layout returns to the default when switched.
Thanks for any consideration.
Original issue reported on code.google.com by [email protected]
on 5 Nov 2011 at 6:09
I observed the problem while using wii-mednafen as a PC Engine emulator. I had
produced a clean rip of the CD version of Forgotten Worlds, then transcoded the
WAV files for the relevant tracks as Ogg Vorbis. However, I had forgotten to
replace instances of ".wav" with ".ogg" in the CUE sheet. What happens is that
wii-mednafen displays a generic error on the first attempt to load the CUE
sheet. On the second attempt, it usually crashes hard (black screen with stack
trace).
Original issue reported on code.google.com by [email protected]
on 11 Apr 2012 at 6:34
I want zapper Support, SuperScope Support, and Justifier Support for the SNES,
NES, and Genesis with Nun-Chuck Support, because I want to play my old carts
that don't work on Newer TVs unless I put them on the Wii and emulate them with
a wii rifle I intend on buying or possibly given to me for Christmas... I've
attached a file of what the rifle looks like so you know it attaches to the
wiimote no matter what.
Original issue reported on code.google.com by [email protected]
on 11 Dec 2011 at 9:28
Attachments:
USB joysticks support would make this emulator totally awesome!
Original issue reported on code.google.com by [email protected]
on 22 Jan 2012 at 7:30
How easy would it be?
What formats could the images be?
When would it be done?
Original issue reported on code.google.com by [email protected]
on 20 Oct 2013 at 9:25
I hope there can be the ability to freely manage cheat codes by v0.2 of Wii
Mednafen.
You would hafta have seperate enhancer settings for every system because by
example,GBA has Gameshark while NES does not.
And also,every system needs a switchable setting for every individual code of
its code-type (e.g Game Genie/Gameshark/PAR/RAW Hex) so you can make codes work
along another for your favorite mix of codes to execute properly.
Also,what type of file is used for adding cheats with Wii Mednafen,is it a .cht
or .txt or what is it,and how should my code and name format be?
Original issue reported on code.google.com by [email protected]
on 21 Jan 2012 at 3:12
Today appears new version of mednafen and seem work active on psx emulation
http://www.emucr.com/2012/02/mednafen-v0919-wip.html
if possible add features to wii menafen is really cool, especially psx
emulation features
And thanks for your work
Original issue reported on code.google.com by [email protected]
on 1 Feb 2012 at 3:56
Is there any chance of getting a version of this that runs on Gamecube? Or a
way that I could compile it for Gamecube myself?
Original issue reported on code.google.com by [email protected]
on 2 Mar 2012 at 4:14
What steps will reproduce the problem?
1. Mermaids of Atlantis U
2. Total Recal U
3.
What is the expected output? What do you see instead?
They should play fine,
Mermaids of Atlantis gives grey screen
Total recall is Glitched
What version of the product are you using? On what operating system?
0.0
Please provide any additional information below.
Hi,
I just wanted to note on an minor error I stumbled upon.
The Nes game "Mermaids of Atlantis ( U )" results in a grey screen and is
unable to boot.
I don't know if it is fixable but, Total Recall for Nes is extremely glitched
and therfore unplayable.
Anyway, thank you for your awesome work!
Greetings from holland,
Hielkenator
Original issue reported on code.google.com by [email protected]
on 5 Jan 2012 at 7:20
Hi my name is Lee. I use wiimednafen v 0.1.1 author raz0red on my wii homebrew
and it has been working fine for close to a year now so i must have done
something wrong because whenever I try to load any roms the usual loading text
at the bottom of the screen comes up and then the screen just goes black and
stays that way. When this happens nothing works no controls respond anymore
except the 5 second shut off button on the console (no response from wiimote)
This problem is consistant and i cant seem to find an answer to my problem
other than wiping my wii and starting from scratch but that would result in me
losing a lot of stuff id prefer not to.
what I did different today was I accidentally selected a .zip file from a
random folder i found while searching for my NES games that were saved on my SD
card. some one else modded this system for me and left the folder (Mameroms) on
it and I assumed it was the nes games folder. when i searched it and found out
i was wrong i pressed A(choose) instead of B (cancel) by accident. the result
was the loading text before the screen going black and me having to turn off
the system via the console button. after this happened i gave up on my search
for NES games and went back to the folder with my gba roms which i always play
and now the same thing happens every time without exception. all other programs
on my wii still work.
Please help :)
my email address is [email protected]
Original issue reported on code.google.com by [email protected]
on 20 Dec 2013 at 11:51
Problem:Framerate is slightly too fast in "Dive Alert: Matt's Version"(NTSC -
UE) when like sending out a becon it take 2 seconds exactly in the emulator,3
and a half seconds almost 4 seconds on the real hardware(i know this because i
checked a few times between the emulator and my own ngpc and the game) and
music stops playing the first alarm in the cuts off while the other sfx's keep
playing normally,also i THINK the "Pac-man"(NTSC - UE) versions "Demo Screen"
is about 2-3 frames faster then the actual hardware but outside the "Demo
Screen" the framerate drops back to the correct while playing the game in the
emulator to what it is on the real hardware,if need be it i can MAYBE try to
get a video what it is im talking about
Original issue reported on code.google.com by [email protected]
on 24 Jan 2012 at 6:57
The latest version of mednafen includes emulation of these two systems.
While there are certainly great SNES and MD emulators out there for the Wii, it
would be great to fire up these systems once you get the rewind feature
implemented. ;)
Original issue reported on code.google.com by [email protected]
on 10 Oct 2011 at 8:38
Hi, raz0red, what about sram support for Virtual Boy? And could you add
NTSC-filters (Composite, S-Video, RGB) for emu?
Original issue reported on code.google.com by [email protected]
on 14 Oct 2011 at 6:28
We have emulators of both console on Wii but are dead. Wii2600 GUI its very
annoying to use only with wiimote.
It could be great see a new emulator of Atari 2600 and 7800 :D
Original issue reported on code.google.com by [email protected]
on 21 Nov 2011 at 12:12
I've got my Wii hooked up to an older CRT that by default seems pretty loud, so
I never really tend to go past 5 in the volume control (5 of 50, I believe.)
Most games I've tried on Mednafen are totally fine volume-wise, but Wonderswan
games play LOUD and even the lowest possible volume on my TV short of muting it
is just too loud for certain situations. Is in-program volume control possible?
Original issue reported on code.google.com by [email protected]
on 6 Nov 2011 at 7:35
What steps will reproduce the problem?
1. Use ogg audio files for PC-Engine CD games
2.
3.
What is the expected output? What do you see instead?
There is a ~2 second delay when playing the cd audio tracks.
What version of the product are you using? On what operating system?
The latest version.
Please provide any additional information below.
When using wav files there is no noticeable delay.
Original issue reported on code.google.com by [email protected]
on 3 Aug 2012 at 11:42
I was just wondering if it could be possible in a future release. Otherwise,
this is a fantastic emulator, and has replaced several others already.
Original issue reported on code.google.com by [email protected]
on 24 Oct 2011 at 5:38
[deleted issue]
if possible it would be nice to have screen position controls along screen size
Thanks
Original issue reported on code.google.com by [email protected]
on 19 Oct 2011 at 11:11
I have files syscard3.pce and also pcfx.rom in the root of directory of
mednafen files. When I load CD image, says format not recognized. I have both
.bin and .cue files. Also, will this emulator run TurboGrafx-16 Super CD. I
have an image and says image is too large
Original issue reported on code.google.com by [email protected]
on 16 Jan 2012 at 3:42
Could be possible to make the frontend look something like que cover mods that
are already to snes9x,fce,vba emulators?
Also, this is the most awesome emulator for the wii yet, if only we had snes
also...:)
Thank you for your support to the community.
Original issue reported on code.google.com by [email protected]
on 9 Jan 2012 at 10:39
What steps will reproduce the problem?
1. Load up Wii-Mednafen
2. Set 240p (Double Strike) from options
3. Load up any game (from any system)
What is the expected output? What do you see instead?
A superbly clear, low resolution progressive picture that matches the original
output of the PC Engine (amongst other machines), instead the screen is jumping
around like crazy (looks as though it might be switching back and forth between
resolutions)and is unplayable as a result.
What version of the product are you using? On what operating system?
I am using v0.1 of Wii-mednefen and am using a PAL Wii in 60hz mode running
though an RGB SCART cable in PAL60.
Please provide any additional information below.
Thanks.
Original issue reported on code.google.com by [email protected]
on 17 Jan 2012 at 3:00
in wiimednafen you cant change default input settings by emulator,
you can do only change the bouton mapping by game, so if you use a genesis pad
on wii,the bouton maping dont work,so you need to map everytime you boot a new
game.
any ability to save the curent mapping as default one would be nice ^^
thx in advance.
Original issue reported on code.google.com by [email protected]
on 7 Mar 2012 at 3:44
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
Ability to enable FM sound support for SMS
Please use labels and text to provide additional information.
Original issue reported on code.google.com by [email protected]
on 6 Nov 2011 at 10:50
I have few games for both systems, but don't have these consoles. Wanna play my
real CDs with mednafen. Can you do it?
Original issue reported on code.google.com by [email protected]
on 14 Oct 2011 at 8:19
Hi sorry that I cannot be more specific but I notice the NES sound is really
off at certain points when the channels drop out to allow for sound effects.
For example, at the boss in the second stage of Contra when there's a lot of
shooting, instruments then play back notes at the wrong times and it sounds
really odd; not anything like the real hardware in comparison.
Original issue reported on code.google.com by [email protected]
on 17 May 2012 at 2:31
Possibility of Full Widescreen support as in Eke-Eke & Tantric's emulators to
eliminate the vertical side borders. Mahjongg Wii v0.8 is a good example of the
difference it makes as it has an option to switch full widescreen on or off.
Original issue reported on code.google.com by [email protected]
on 22 Oct 2011 at 10:58
What steps will reproduce the problem?
1. Works with Reg wiiMote
2. Doesn't work with newer wii motion plus remotes
3.
What is the expected output? What do you see instead?
I would like to see this awesome emulator support the newer wii motion plus
enabled wii motes.
What version of the product are you using? On what operating system?
4.3U on v 1.1 of wii mednafen
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 30 Jun 2013 at 8:07
Could you do it? In my opinion, it would be good addon for 240i or 240p video
modes.
Original issue reported on code.google.com by [email protected]
on 14 Oct 2011 at 9:05
Hi, thank you For this great port :-)
PC Engine emulation is very faulty, I always get black screen when I load a
rom, very few games run :-/
I own a Wii 4.3 PAL, cIOSx v7, latest WiiMednafen (from this site download
page) and the latest full GoodPCE set.
I tried to' load zipped and unzipped ROMS and changing video settings too (I'm
using the Component Cable), but very few games load, I always get black
screen...all ROMS works flawless on Hugo Wii emulator.
Original issue reported on code.google.com by [email protected]
on 19 Feb 2012 at 9:27
What steps will reproduce the problem?
1. Run any of the emus which should support 240p (PCE, NES, etc.)
What is the expected output? What do you see instead?
240p, not 240p
Please use labels and text to provide additional information.
Original issue reported on code.google.com by [email protected]
on 13 Oct 2011 at 4:06
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