mathewwi / swiss-gc Goto Github PK
View Code? Open in Web Editor NEWAutomatically exported from code.google.com/p/swiss-gc
Automatically exported from code.google.com/p/swiss-gc
It would be nice if games like Zelda Ocarina of Time Master Quest could be
directly booted without going through the game's menu. I read somewhere that
.tgc files are convertable to .gcm files somehow, which means to me that they
might be directly bootable too(with not too much work...).
Although it would be nice to boot .tgc files that are embedded into .gcm files
without extracting them at a PC, i vote for playing .tgc files as if they were
.gcm files.
In the end this would not only be a more comfortable way to boot certain games,
but it might also make it easier to use cheats on them or video mode patches.
Considering that these games should already work and this would be more like a
cosmetic change, i guess this will get the lowest priority.
Original issue reported on code.google.com by [email protected]
on 12 Feb 2011 at 1:30
What step(s) will reproduce the problem?
1. launch swiss
2. select sd-gecko
3. select iso and try to launch
What console are you running Swiss on (Wii/GC)?
wii
What version of Swiss are you using?
0.1 r47
What disc was in the drive if any?
none
What device was the data being loaded from (SD/HDD/DVD/DVD-R)?
sd-gecko
Please provide any additional information below.
Error i got: "Error: Lid open" -- is there any way to force through it or spoof
a disc in the drive?
Original issue reported on code.google.com by [email protected]
on 20 Jun 2011 at 5:14
I think it's obvious, but i thought an issue/task could be created anyways so
people can see what's the status and priority of this.
Original issue reported on code.google.com by [email protected]
on 5 Feb 2011 at 6:43
Add a GCB version of Swiss that people can flash onto their Qoob Pro.
Original issue reported on code.google.com by [email protected]
on 17 Feb 2011 at 10:34
What step(s) will reproduce the problem?
1.I open Swiss through HBC.Swiss boots normally.
2.SD-Gecko is not loaded until I re-enter it.
3.Everytime I reboot Swiss I have to re-enter SD-Gecko again.
What console are you running Swiss on (Wii/GC)?Wii
What version of Swiss are you using?r33
What disc was in the drive if any?PAL Mario Tennis
What device was the data being loaded from (SD/HDD/DVD/DVD-R)?SD
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 2 Mar 2011 at 9:44
What steps will reproduce the problem?
1. Load swiss
2. Put and original game in the drive before load the iso
What is the expected output? What do you see instead?
Black screen
What version of the product are you using? On what operating system?
1st official beta, 0.1r2
Please provide any additional information below.
It writes some data to 0x80001800 and 0x80002600, and it appears that data is
used again later
Original issue reported on code.google.com by [email protected]
on 1 Feb 2011 at 11:24
What step(s) will reproduce the problem?
1. Boot Paper Mario: Thousand Year Door (NTSC)
2. Note that "Nintendo" shows up in blue instead of red.
3. Colours are incorrect throughout, and in game runs slow.
What console are you running Swiss on (Wii/GC)?
Wii
What version of Swiss are you using?
0.1
What disc was in the drive if any?
Retail Super Monkey Ball 2
What device was the data being loaded from (SD/HDD/DVD/DVD-R)?
SDHC in SDGecko
Please provide any additional information below.
Playing this in SDBoot RC4 works near perfect, full speed and correct colours.
Original issue reported on code.google.com by [email protected]
on 2 Feb 2011 at 3:09
What step(s) will reproduce the problem?
1.Turn on Wii
2.Enter homebrew
3.Enter Swiss
What console are you running Swiss on (Wii/GC)?
Wii
What version of Swiss are you using?
r47
What disc was in the drive if any?
WiiSports
What device was the data being loaded from (SD/HDD/DVD/DVD-R)?
SD
Please provide any additional information below.
When I start Swiss, the display gets distorted, and when I restart Wii, and put
the composite cable, nothing strange happens, just runs naturally...
Original issue reported on code.google.com by [email protected]
on 29 May 2011 at 9:38
What step(s) will reproduce the problem?
1.
2.
3.
What console are you running Swiss on (Wii/GC)?
What version of Swiss are you using?
What disc was in the drive if any?
No disk, because my disc drive is broken.
What device was the data being loaded from (SD/HDD/DVD/DVD-R)?
HDD
Please provide any additional information below.
I'm trying to use this as a work around to playing gamecube games on my wii. My
disk drive died a while ago and I haven't been able to enjoy animal crossing
for a while.
Original issue reported on code.google.com by [email protected]
on 16 Mar 2011 at 7:58
Add a DVDLowSeek patch
Original issue reported on code.google.com by [email protected]
on 2 Feb 2011 at 10:57
What step(s) will reproduce the problem?
1.Load swiss
2.Select Legend of Zelda Collectors Edition Backup
3.Press A to Boot
What console are you running Swiss on (Wii/GC)?
Wii 4.2E
What version of Swiss are you using?
0.1 r39
What disc was in the drive if any?
FIFA 2004
What device was the data being loaded from (SD/HDD/DVD/DVD-R)?
SD Gecko
Please provide any additional information below.
Tried to run Legend of Zelda Collectors Edition (PAL Version) wenn I use an
unpatched backup and boot it via swiss the Nintendo-logo comes up and i can
select a game from the disc (4 Zelda games on it), but as soon as i press A to
start the screen goes black and nothing happens.
When I use a patched backup (pre-patcher-r17) the Nintedo logo comes up and a
millisecond later I get "an error has occurred, please reset your gamecube"
message.
help would be much appreciated, thx
Original issue reported on code.google.com by [email protected]
on 14 Apr 2011 at 7:16
File browser - fix it up. Add page up down, analog stick support, etc.
Original issue reported on code.google.com by [email protected]
on 7 Apr 2011 at 11:06
Add a memset patch to avoid 0x80001800 area.
Original issue reported on code.google.com by [email protected]
on 2 Feb 2011 at 10:57
Using something like this after a read:
.globl DCFlushRange_and_ICInvalidateRange
DCFlushRange_and_ICInvalidateRange:
cmplwi %r4, 0 # zero or negative size?
blelr
clrlwi. %r5, %r3, 27 # check for lower bits set in address
beq 1f
addi %r4, %r4, 0x20
1:
addi %r4, %r4, 0x1f
srwi %r4, %r4, 5
mtctr %r4
2:
dcbf %r0, %r3
icbi %r0, %r3
addi %r3, %r3, 0x20
bdnz 2b
sc
sync
isync
blr
Original issue reported on code.google.com by [email protected]
on 3 Feb 2011 at 12:04
Zelda CE NTSC version
Wii
CMIOS
swiss v.47
This game worked with older version of swiss but since the update it only
displays message - game is using outdated pre-patcher. Please explain? Do I
need to rip the whole game again from original disc and then patch using the
updated pre-patcher? Will I have to do that every time there is an update to
the program? If so can you please post a link to older versions of swiss.
Thanks
Original issue reported on code.google.com by [email protected]
on 2 May 2011 at 3:19
What step(s) will reproduce the problem?
1.Attempt to load game via Swiss
What console are you running Swiss on (Wii/GC)?
Black Wii - NTSC/U - SM 4.3
What version of Swiss are you using?
0.1-r33
What disc was in the drive if any?
Tried both Resident Evil 2 & 3 (NTSC/U)
What device was the data being loaded from (SD/HDD/DVD/DVD-R)?
SD
Original issue reported on code.google.com by [email protected]
on 23 Mar 2011 at 8:51
Add audio streaming patches
Original issue reported on code.google.com by [email protected]
on 2 Feb 2011 at 11:01
Unable to back up Game Boy Player-Start up Disk to SD Card (SDML)
I have a trimmed .dol of "Game Boy Player-Start up Disk" and it crashes
1. motor off = Generic Gamecube Crash Screen (oem) Please restart your game
cube/read manual.
2. Motor on = Blank Screen
using Swiss 0.1-r47 with 1GB sd card on Standard (unmodded) gamecube.
Original issue reported on code.google.com by [email protected]
on 8 May 2011 at 1:30
What step(s) will reproduce the problem?
1. run the game with progressive scan
2. while having a save (for that game) on the memory card
3.
What console are you running Swiss on (Wii/GC)?
4.3U Wii
What version of Swiss are you using?
0.1 - revision 47
What disc was in the drive if any?
Luigi's Mansion PAL (tried other gc and wii titles, PAL and NTSC)
What device was the data being loaded from (SD/HDD/DVD/DVD-R)?
SDHC (also tried SD)
Please provide any additional information below.
This annoying problem is happening to me with a few games: super paper mario,
mario sunshine, zelda windwaker and other that i cant remember
If i start any of these games with progressive scan, while having a memory card
with any kind of saved data (for that game), the game will display a weird
color pallete (green - redish like)
Original issue reported on code.google.com by [email protected]
on 16 Jul 2011 at 10:23
What step(s) will reproduce the problem?
1. have a wii connected with the television through a component cable
2. run any gamecube game without progressive scan support (a.k.a. enhanced
mode) through swiss
3. choose any video setting (default, force PAL50, PAL60)
What console are you running Swiss on (Wii/GC)?
Wii (a PAL one). Games were also PAL-region'ed.
What version of Swiss are you using?
0.1r29
What disc was in the drive if any?
A retail gamecube game (blood rayne, iirc)
What device was the data being loaded from (SD/HDD/DVD/DVD-R)?
SD
Please provide any additional information below.
-it only seems to happen with games without progressive scan (F-zero, burnout 2
worked, super puzzle bobble, wario world black screens)
-it only happens with component cables (standard cables work fine for all games
tested)
NOTE: wiipower told me that this was on the list, but since I couldn't find the
issue here, I'd thought I'd better mention it here as well. :)
Original issue reported on code.google.com by [email protected]
on 16 Feb 2011 at 10:42
Hi, I have a special beta game I'm trying to play on my Wii for GC. I was able
to start it up via SD-Boot. But then it told me my tray cover was open, so I
was unable to play.
So I found Swiss-GC, it couldn't run it. Tried to patch it, it patched
sucessfully, I went to boot and it said "Error: OK"
And no loading happened.
I had a disc in the system and am using sdgecko.
Please help or anything!
Original issue reported on code.google.com by [email protected]
on 26 Mar 2011 at 6:09
As the summary says. The user will click on a .qch in the file browser and will
be asked if they want to load these cheats as the cheat engine.
Original issue reported on code.google.com by [email protected]
on 3 Mar 2011 at 1:08
What step(s) will reproduce the problem?
1. Try to load Sonic Adventure Battle: 2
What console are you running Swiss on (Wii/GC)?
GC
What version of Swiss are you using?
r47
What disc was in the drive if any?
Backyard Baseball
What device was the data being loaded from (SD/HDD/DVD/DVD-R)?
SD Gecko
Please provide any additional information below.
Game wouldn't work both before and after pre-patching.
Original issue reported on code.google.com by [email protected]
on 16 Jun 2011 at 4:20
What step(s) will reproduce the problem?
1.open iso of sdcard
2.
3.
What console are you running Swiss on (Wii/GC)?
wii
What version of Swiss are you using?
r47 and r62
What disc was in the drive if any?
any
What device was the data being loaded from (SD/HDD/DVD/DVD-R)?
sd
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 16 Aug 2011 at 2:12
The problem seems to appear on pre-patched and not patched rom
What step(s) will reproduce the problem?
1.Pre-Patch Zelda CE or Zelda OOT
2.Run Swiss with a SD gecko and a retail NGC disk
3.Boot the file
What console are you running Swiss on (Wii/GC)?
WII
What version of Swiss are you using?
Swiss 0,1 Rev 39
What disc was in the drive if any?
Smash bros melee
What device was the data being loaded from (SD/HDD/DVD/DVD-R)?
SD Gecko
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 13 Apr 2011 at 4:40
On GC PSO III backup disc won't load. It hangs by Enabling Patches 66%.
Original issue reported on code.google.com by [email protected]
on 4 Feb 2011 at 6:43
What step(s) will reproduce the problem?
1.Load Game
2.Start Game
3.
What console are you running Swiss on (Wii/GC)?
Black Wii - NTSC/U - SM 3.43
What version of Swiss are you using?
0.1-r33
What disc was in the drive if any?
Tried both Resident Evil 2 & 3
What device was the data being loaded from (SD/HDD/DVD/DVD-R)?
SD
Original issue reported on code.google.com by [email protected]
on 23 Mar 2011 at 8:47
Investigate.
Original issue reported on code.google.com by [email protected]
on 4 Feb 2011 at 12:57
What step(s) will reproduce the problem?
1. Play Fire Emblem to chapter 11
2. Save to the attack menu
3. Reload the game
4. Try to load your save
5. Freeze
What console are you running Swiss on (Wii/GC)?
Wii
What version of Swiss are you using?
r62
What disc was in the drive if any?
Wii Sports
What device was the data being loaded from (SD/HDD/DVD/DVD-R)?
SD Gecko (SDHC 16Go Sandisk)
Please provide any additional information below.
The same bug as doplhin-emu : It freeze in some chapters when trying to reload
the save.
Original issue reported on code.google.com by [email protected]
on 19 Aug 2011 at 2:20
What steps will reproduce the problem?
1. Try to scroll up/down on cheats screen
What is the expected output? What do you see instead?
It's too fast - needs to be slower.
Original issue reported on code.google.com by [email protected]
on 1 Feb 2011 at 11:38
Add support to browse a Qoob Pro
Original issue reported on code.google.com by [email protected]
on 17 Feb 2011 at 10:34
What step(s) will reproduce the problem?
1.Booted and tried an SDML card via SD media launcher
2.Later swapped to an SDHC on both SDLOAD/swiss itself
3.All default settings for NTSC-U + patched disc 1 w/ the pre patcher posted @
the site via CMD line (also tried it clean and shrunk).
4.Also for some reason SD boot 0.4 RC1.DOL worked better for me w/o the
<-interrupt> patch (EX: C:\Users\Victor\sd-boot-RC4-prepatch.exe ToS1.gcm
-audio). Still doesn't last during events and freezes after extended period of
gameplay :(
What console are you running Swiss on (Wii/GC)?
NGC v1.2 bios (I think) and no modifications, just SD media launcher/SDLOAD via
AR108.DOL.
What version of Swiss are you using?
The new one of course: swiss-0.1-r47
What disc was in the drive if any?
SD Media Launcher
What device was the data being loaded from (SD/HDD/DVD/DVD-R)?
Dattel's SD media launcher adapter/SDML/mini DVD + I swapped the SD on either
SDLOAD/swiss for an SDHC.
Please provide any additional information below.
Tried both FAT16 and FAT32 formatting as I would for SD Boot. Also I did a
defrag using Power Defragmenter 3 and even a "Triple Pass Defragmentation"
(basically does the same thing thrice). Works perfect on a burned mini DVD via
GCoS for disc 1 @ the very least so the checksums are perfect (so yeah, that's
not the prob)
Also has horrible loud bleeping during slow SD reading, actually the sound is
not as bad as playing Dolphin whenever loading on Fast and in smaller
areas/dungeons (rare during battle usually happens on the world map/Rheaird
flight). Tried compressed GCM, original clean .GCM (exactly 1.35GB, no patch),
and the original .GCM w/ the specified pre-patcher.exe (re-named .exe to the
readme's example) in CMD (EX: C:\Users\Victor\sd-boot-RC4-prepatch.exe
ToS1.gcm). It even said "File Already Patched" so no prob there, but I got
errors most of the time unfortunately whether I patched it successfully of not
:(
Defragged EVERY time that I attempted this. Whenever it froze I got that stupid
error where my NGC says to "..Plz refer to your instruction Booklet.."
(something along those lines, so it didn't neccessarily crash to a black screen
(this happened only once on GCoS 1.5 after several hrs of playing, I thought it
was my laser, but maybe it's Nintendo's fault?).
Original issue reported on code.google.com by [email protected]
on 12 May 2011 at 11:14
What step(s) will reproduce the problem?
1. I downloaded swiss-r62-lz.dol
2. I put it on my 2GB class 2 SD card (non SDHC)
3. Renamed the file to autoexec.dol
4. Put it into my SD Media Loader and turned it onI
5. It booted and gave me a black screen
What console are you running Swiss on (Wii/GC)?
Gamecube
What version of Swiss are you using?
r62
What disc was in the drive if any?
Action Replay
What device was the data being loaded from (SD/HDD/DVD/DVD-R)?
SD card (detailed above)
Please provide any additional information below.
I would like for Swiss to be my program to automatically boot when I turn on my
system to replace SDLoad. But every time I go through the process to make that
happen, it never loads right and gives me a black screen. Just wondering if
you knew about this problem and a work around. Thanks.
Original issue reported on code.google.com by [email protected]
on 1 Oct 2011 at 3:54
Would be nice to have Wode-like loading for Wiikey Fusion in order to ditch
that stupid official loader :)
Original issue reported on code.google.com by [email protected]
on 14 Aug 2011 at 8:52
What steps will reproduce the problem?
1. Inset Eternal Darkess disc retail disc into the drive
2. Boot Swiss via "Wii Swiss Booter" on a Wii
3. Launch the game from disc
What is the expected output? What do you see instead?
The audio streaming does not work, instead the game shows "an error occured" at
the time the 1st audio stream would be played. Booting the game, ejecting and
reinserting the disc BEFORE the error occurs "fixes" the problem.
What version of the product are you using? On what operating system?
1st official beta, 0.1r2
Please provide any additional information below.
From my work on NeoGamma i know that the audio streaming is very picky when it
comes to which drive commands are executed in which order. Maybe this is a wii
only issue, and getting audio streams to play correctly on a wii is more
complicated than it is on a gamecube.
I'll try to find out which code changes might be necessary to fix this later.
Original issue reported on code.google.com by [email protected]
on 1 Feb 2011 at 1:27
Add support in swiss to let the user know that the pre-patched image was made
using an outdated version of the pre-patcher.
Original issue reported on code.google.com by [email protected]
on 4 Feb 2011 at 4:15
While retail Zelda Twilight Princess EUR Disc works flawlessly, I got a stack
and code dump with retail Tales of Symphonia EUR. Also, Swiss says the disc is
NTSC, but it's PAL/EUR.
STACK DUMP:
81318cdc --> 813042e0 --> 81303604 --> 81303688 -->
81300348 --> 81326658 --> 813265f8
CODE DUMP:
81318cdc: 80030000 392945B0 81690024 540007BE
81318cec: 7F805800 419E0010 39600001 90090024
81318cfc: 916D0188 801D0000 3D608159 392B45B0
More info needed - what console was it running on?
Original issue reported on code.google.com by [email protected]
on 2 Feb 2011 at 5:32
What step(s) will reproduce the problem?
1. Attempt to compile swiss on Linux
What version of Swiss are you using?
r65
There are a number of build errors and several warnings when trying to build
swiss on Linux. Attached is a patch file that fixes all the errors, and deals
with all the warnings. One of the warning fixes required the reworking of some
logic in FrameBufferMagic.c
Original issue reported on code.google.com by [email protected]
on 22 Sep 2011 at 11:40
Attachments:
Add FAT file fragmentation support.
Original issue reported on code.google.com by [email protected]
on 3 Feb 2011 at 12:03
Allow a file parameter to be passed in to boot a file directly if booting on
the Wii.
Original issue reported on code.google.com by [email protected]
on 21 Feb 2011 at 1:27
This is Wii only related, because the GPU from GC and Wii is slightly different
and when playing on Wii, the main.dol needs a small patch. On disc channel +
retail disc, this patch is done by MIOS.
The sea map is working.
Original issue reported on code.google.com by [email protected]
on 7 Feb 2011 at 4:09
What step(s) will reproduce the problem?
1. Load the game with swiss-gc
What console are you running Swiss on (Wii/GC)?
Gamecube
What version of Swiss are you using?
swiss-0.1-r39
What disc was in the drive if any?
Metroid Prime original disc
What device was the data being loaded from (SD/HDD/DVD/DVD-R)?
SD
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 4 Apr 2011 at 2:01
Crash after intro press start screen
Original issue reported on code.google.com by [email protected]
on 13 Feb 2011 at 10:45
I have tried both NTSC and PAL versions of the game.
Compressed and uncompressed, patched and unpatched image files.
The game still won't get past the game selection screen.
What console are you running Swiss on (Wii/GC)?
Wii Pal - System Menu 4.3E
cMIOS v10 tried wiigators and waninkoko's
What version of Swiss are you using?
swiss-0.1-r2 had the same problem with sd-boot-RC4
What disc was in the drive if any?
Super Mario Sunshine Pal
What device was the data being loaded from (SD/HDD/DVD/DVD-R)?
SD and DVD
Original issue reported on code.google.com by [email protected]
on 2 Feb 2011 at 9:33
Switching the engine to Ocarina would have the following advantages:
- There are a lot of user generated codes already available for Ocarina
- It's possible to convert Action Replay codes to Ocarina codes, there are
tools and guides for this already
- With an usb gecko, there wouldn't be anything additional required to allow
users to create their own cheats
- (not sure if it's limited to Ocarina) The prepatcher could also patch the
hooks in additional executables, so games collections or games with .elf
files(007s for example) would also work with it
Disadvantages right now:
- Only the very old code handler from Gecko OS for GC 1.06 is ready to use, the
new one from Gecko OS 1.9x would needed to be ported. The old code handler is
not 100% stable and is missing some of the newer code types available for wii
- Development on the engine itself would be possible, but creating a fork
sounds like a bad idea
- (not sure if it's limited to Ocarina) The code handler uses the memory at
0x80001800, so the code from swiss would need to use some other memory. Well
the new code handler is available as source, once ported, it could be change to
use another memory location if required
@Everybody who is NOT developing Swiss:
Please do only post more advantages/disadvatages and/or arguments here
Original issue reported on code.google.com by [email protected]
on 5 Feb 2011 at 4:22
It would be nice, if the pre-patcher could create a diff file like
"<isoname>.diff" wich could be used to recreate the original iso file.
Maybe with "pre-patcher --undo <isonname>"
Low priority of course ;-)
Original issue reported on code.google.com by [email protected]
on 17 Feb 2011 at 12:36
Game crashes at Nintendo logo. I have tried a clean iso and prepatched with
pre-patcher-r17
What console are you running Swiss on (Wii/GC)?
Wii System Menu 4.3 with wiigator MIOS
What version of Swiss are you using?
swiss-0.1-r17
What disc was in the drive if any?
Zelda Windwaker PAL
What device was the data being loaded from (SD/HDD/DVD/DVD-R)?
SD
On a different note, why do some games work compressed and others don't. Can
the prepatcher be used on an iso after compression or do I have to patch a game
before compression?
Also would it be possible to include an ini file or some kind of config file
for swiss that will allow it to startup without asking the user if they want to
use disc/sd/ide. i.e. Program starts up and goes straight to sd or ide?
Original issue reported on code.google.com by [email protected]
on 4 Feb 2011 at 9:05
What step(s) will reproduce the problem?
1. game loads up fine, high level patch with "No" selected for interrupts
2. I get through the water cannon tutorial and right after the scene where
Mario is sitting in jail it freezes after the cannon says "island" everytime
What console are you running Swiss on (Wii/GC)? Wii
What version of Swiss are you using? latest r62
What disc was in the drive if any? Super Smash Bros Melee
What device was the data being loaded from (SD/HDD/DVD/DVD-R)? SDHC
Please provide any additional information below.
As the prepatcher is now integrated I'm not sure if it was patched or not as I
couldn't find the setting, but the compatibility list said it would work either
way. Oh and the game is NTSC
Original issue reported on code.google.com by [email protected]
on 4 Sep 2011 at 9:02
Hello,
It would be really great if Swiss could load games with the default Wii
language (I'm french and all GC games run with Swiss are in English, I
understand English, but it would be really great if Swiss could run my GC-games
in French :)).
Thanks for reply.
Original issue reported on code.google.com by [email protected]
on 14 Jun 2011 at 9:49
I'm not sure if there are games that will work without further patching if the
moter is stopped, but i guess that's the case. For maximum confort + maximum
compatibility i suggest a white and a black list for this. A stop motor
auto(yes)[max comfort], could then stop it for all games except the ones on the
black list. The other options would be auto(no)[max compatiblity], yes and no.
Original issue reported on code.google.com by [email protected]
on 7 Feb 2011 at 4:14
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.