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Omni-bot is a first person shooter bot frameworkfor AI controlled multiplayer opponents in several popular FPS games and engines

Home Page: http://www.omni-bot.com

Shell 0.60% JavaScript 0.04% Ruby 0.01% C++ 44.81% Python 0.82% Perl 0.55% C 48.84% Emacs Lisp 0.01% Objective-C 0.39% Java 1.49% Lua 0.16% C# 0.93% Assembly 0.02% Awk 0.01% XSLT 0.01% CSS 0.01% Makefile 0.79% HTML 0.46% QML 0.02% NSIS 0.04%

omni-bot's Introduction

omni-bot

Omni-bot is a first person shooter bot frameworkfor AI controlled multiplayer opponents in several popular FPS games and engines

Omni-bot is unique among most FPS bots in that the majority of the code is generalized and loaded from an external dll, with only a relatively small interface layer needing to be compiled within the game engine or mod being supported.

Currently supported engines and mods

  • Enemy Territory
  • Return to Castle Wolfenstein
  • Doom 3
  • Quake 4
  • Half-life 2

Since these engines make up the bulk of the moddable gaming community, it is quick and easy to adapt one of the existing interfaces to a new mod.

omni-bot's People

Contributors

jswigart avatar mittermichal avatar plastovicka avatar

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