I'm Matthew, I'm an artist who enjoys spending some time working on both creative and technical projects.
🌱 Always learning something new.
🐸 I sculpt frogs in my spare time.
Spigot plugin to make your server more realistic with an H²O bar, temperature and more.
License: Apache License 2.0
I'm Matthew, I'm an artist who enjoys spending some time working on both creative and technical projects.
🌱 Always learning something new.
🐸 I sculpt frogs in my spare time.
NPC's from other plugins such as citizens are being pushed by the wind.
Wind speed affects entities and players even if the wind speed is very low making you move slower than normal.
Solution: Change it so wind will only be applied when a threshold is met making it act more like wind gusts.
EternalNature v2.1.1 build 987
Hi, theres a bug in the temperature system. When a player dies and respawns in the spawn world, theres a small chance that his temperature gets glitched out in a really unexpected way.
Such as:
This issue could be related to world management plugins like Multiverse but im not really sure about this. If it is required i can send a full plugins list or the timings.
Anyway.. heres is the screenshot of the bug in action: https://southcraft.cz/ItzPeto/files/unknown.png
Simply said... blinking red -0.2° with blue sun and gives damage to the player after death... none of these parameters make any sense.
Some leaf effects do not get detected by the plugin and do not get removed using the command. Even though I can see them right in front of me, the plugin reports "0 leaf particles removed from the world"
at java.util.HashMap$HashIterator.nextNode(HashMap.java:1584) ~[?:?]
at java.util.HashMap$KeyIterator.next(HashMap.java:1607) ~[?:?]
at java.lang.Iterable.forEach(Iterable.java:74) ~[?:?]
at me.masstrix.eternalnature.menus.GlobalMenu.processClick(GlobalMenu.java:162) ~[?:?]
at me.masstrix.eternalnature.menus.MenuManager.onClick(MenuManager.java:95) ~[?:?]
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?]
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:?]
at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?]
at java.lang.reflect.Method.invoke(Method.java:564) ~[?:?]
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:315) ~[spigot-1.16.4.jar:git-Spigot-a19903d-167ff59]
... 18 more
When I try to use the newly updated placeholder in action bar, it not work.
Only the old one in eCloud works.
Then I try to use %eternalnature_temperature_color%, it works.
Seem like a typo :0
If the action bar display is enabled for hydration, then switched to ant other display, it continues to persist on the action bar.
Hi!
I just notice that sometimes the leafs (kelp) gets bugged and just keep there in the air. This can going to an extreme where there are infinite ammount of leafs and the chunks get pretty bugged. Deleting the armor stand doesn't seem to work, how could i fix this?
Not all text is currently translatable, this includes the status for toggles in the settings menu. This request is for these missing items to be added to the translation.
Update to 1.18
I don't know what happend is it, This is my server configs:
Windows Server 2019
Java: zulu java21
Mem: Max 6.9G to Server(My server is 8G mem)
Server: purpur 1.20.4
My English not good, so it's maybe have some wrong of word.
This plugin config file is default
This plugin can run in this version, but it always warn to me.
I download it in Spigot Website
It very interesting in my server, I love this plugin, but its always warn to me
Please help me, Thanks!
When entering a boat or any action that is related to right clicking a water block will cause you to drink from that water block.
Method uses Java 9 methods, should be replaced with a static initialiser to support Java 8.
java.lang.NoSuchMethodError: java.util.Map.of(Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;)Ljava/util/Map;
at me.masstrix.eternalnature.trigger.TriggerAction.<clinit>(TriggerAction.java:41) ~[?:?]
at me.masstrix.eternalnature.trigger.Trigger.<init>(Trigger.java:75) ~[?:?]
at me.masstrix.eternalnature.trigger.TriggerManager.load(TriggerManager.java:56) ~[?:?]
java.lang.NullPointerException: null
at me.masstrix.eternalnature.EternalHeartbeat.end(EternalHeartbeat.java:58) ~[?:?]
at java.util.ArrayList.forEach(Unknown Source) ~[?:1.8.0_281]
at me.masstrix.eternalnature.EternalEngine.shutdown(EternalEngine.java:213) ~[?:?]
at me.masstrix.eternalnature.EternalNature.onDisable(EternalNature.java:228) ~[?:?]
I'm a french guy so i don't have a good english , so is it normal that on my aternos server i can't sprint correctly while temperature and thirst bar full ? it does like some rolebacks and i can't run most of time (temperature isn't full but it's like 35 degrees)
Hydration bubble bar does not initialise correctly when a player joins the server and will not show there hydration until it changes.
I would like the help to develop this plugin but this repository does not have a license.
You may not be aware of this, but legally, without a license, no one can use your code.
The armorstand for the LeafParticle
can be null when preforming a tick. This will cause an issue for when the updating the pose of the stand when animating it's falling throwing an error.
[23:33:46] [Craft Scheduler Thread - 316 - EternalNature/WARN]: [EternalNature] Plugin EternalNature v2.1 generated an exception while executing task 1356497
java.lang.NullPointerException: Cannot invoke "org.bukkit.util.Vector.getX()" because "pose" is null
at me.masstrix.eternalnature.core.particle.LeafParticle.getArmTip(LeafParticle.java:198) ~[?:?]
at me.masstrix.eternalnature.core.particle.LeafParticle.getLocation(LeafParticle.java:117) ~[?:?]
at me.masstrix.eternalnature.core.particle.LeafParticle.tick(LeafParticle.java:129) ~[?:?]
at me.masstrix.eternalnature.core.world.LeafEmitter$2.run(LeafEmitter.java:117) ~[?:?]
at org.bukkit.craftbukkit.v1_16_R3.scheduler.CraftTask.run(CraftTask.java:99) ~[patched_1.16.4.jar:git-Purpur-904]
at org.bukkit.craftbukkit.v1_16_R3.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:58) ~[patched_1.16.4.jar:git-Purpur-904]
at com.destroystokyo.paper.ServerSchedulerReportingWrapper.run(ServerSchedulerReportingWrapper.java:22) ~[patched_1.16.4.jar:git-Purpur-904]
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130) [?:?]
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630) [?:?]
at java.lang.Thread.run(Thread.java:832) [?:?]
Hi,
this is my simple bug report. Armorstands are sometimes visible when using the falling leafs effect.
Heres a animated image where you can see this in action.
https://southcraft.cz/ItzPeto/files/_pn-ItzPeto-16-12-2020-22-43-20.gif
Edit: Okay i just found out that this happens when you get teleported to that location...
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