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vaocean's Introduction

Welcome to the VaOcean source code!

VaOcean is the ocean surface simulation plugin for Unreal Engine 4.

The plugin includes:

  • Component that renders displacement and gradient (normal) maps in real time
  • Sample content, including water shader and grid meshes to be used on scene
  • Set of global shaders that perform FFT calculation and other tech stuff on GPU

Check the Wiki tab to know more about the plugin.

Current version: 0.4 Alpha 6 Hotfix 1

SCREENSHOT

Legal info

Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine, Copyright 1998 – 2014, Epic Games, Inc. All rights reserved.

Plugin is completely free and available under MIT open-source license.

References

  1. Tessendorf, Jerry. Simulating Ocean Water. In SIGGRAPH 2002 Course Notes #9 (Simulating Nature: Realistic and Interactive Techniques), ACM Press.

  2. Phillips, O.M. 1957. On the generation of waves by turbulent wind. Journal of Fluid Mechanics. 2 (5): 417–445.

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