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martinhodler avatar martinhodler commented on July 28, 2024 3

I'm currently working on this issue. A preview of this can be found on the sprite-importer branch: https://github.com/martinhodler/unity-aseprite-importer/tree/sprite-editor

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martinhodler avatar martinhodler commented on July 28, 2024

The importer has a pivot field, but this will set the same pivot to all the sprites. You would like to edit the pivot for every single frame?

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B-Reif avatar B-Reif commented on July 28, 2024

Ideally yes, or at least on a per-animation basis. I can work around this enlarging the canvas in Aseprite. That results in the textures being a bit larger than necessary, though.

I'm more concerned with generally editing the emitted assets. For example, it's impossible to add animation events or set sprite borders. I wonder if we can additively apply metadata to the assets without letting the user mess with the actual aseprite-defined values like animation timings or art.

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filod avatar filod commented on July 28, 2024

I've tried sprite-editor branch, it's relatively slow & buggy(crush sometimes), but also it's quite an amazing feature that i like, thx!

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