Comments (3)
I finished this feature last night along with some testing. I will make a new pull request.
Edit:
Pull request is now live.
from unity-aseprite-importer.
I think this issue can be closed now
from unity-aseprite-importer.
Yes. The reason I left it open was because of a lot of refactoring in the sprite-editor branch which will support the default Sprite-Editor from Unity.
from unity-aseprite-importer.
Related Issues (20)
- License question HOT 1
- Forked project (Makes it editable) HOT 8
- Missing namespaces in 1.03 version HOT 3
- Ase file incorrect size detected HOT 2
- Problem when changing frame order in Aseprite file HOT 3
- adding package fails HOT 4
- Support for OpenUPM HOT 8
- Meta files are not compatible between versions
- Cannot set borders in sprite from aseprite
- Images on UI requires to check Use Sprite Mesh
- Custom Outline option not working in Bundle version
- Custom Physics Shape not present in Sprite Editor [Bundled]
- Transparency Color sprite property not respected in Indexed color mode
- unity-aseprite-importer generates tons of garbage in RAM
- Export layers as separate sprite sheets.
- tests
- maybe GetParentLayer() has problem
- Blend Logic has problem
- FPS drops to 4 in 3d URP Project
- how to fix these two issues?
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from unity-aseprite-importer.