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advra avatar advra commented on July 28, 2024

For now you can duplicate the animation by doing Ctrl+D. The duplicate will allow you to create new animation events. Though this is a problem I have been running into lately. If I change my animation in Aseprite, id have to go back and re-duplicate and apply my animation event keyframes once again.

This is cumbersome as changing tools and maintaining multiple animations can get messy. More explanation on my issue implementing this feature in the past:

@CeejayZSmithrecently allowed the importer to become serialized. Yesterday I tired to serialize the clip animations but it appears unity does not allow AnimationClips to be serialized. @alexpennells made some bug fixes to the way the importer is serialized which might resolve my issues but I havent had the time to look into it yet.

from unity-aseprite-importer.

advra avatar advra commented on July 28, 2024

Update: I have this partially working in that you can add animation events and keyframe. I still need to properly reload the event data back in though. Theres still some interesting roadblocks up ahead though.

from unity-aseprite-importer.

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