Comments (3)
Which version of the importer are you using? I tried to reproduce the bug with the latest version.
At the moment linked frames will refer the same data from the aseprite file but will generate multiple sprites. The reason for that is that multiple layers would be merged to one image and some of them could contain a linked cel in it but are in combination with all layers an unique image. I'll try to find a better, more performant solution to this.
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Ah yeah, I didn't consider that the frames might not be fully linked.
I'm using version 1.0.0 of the importer.
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Can you send me a file which reproduces this error? I tried to create such a file with the latest version of the importer but wasn't able to reproduce it.
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Related Issues (20)
- License question HOT 1
- Forked project (Makes it editable) HOT 8
- Missing namespaces in 1.03 version HOT 3
- Ase file incorrect size detected HOT 2
- Problem when changing frame order in Aseprite file HOT 3
- adding package fails HOT 4
- Support for OpenUPM HOT 8
- Meta files are not compatible between versions
- Cannot set borders in sprite from aseprite
- Images on UI requires to check Use Sprite Mesh
- Custom Outline option not working in Bundle version
- Custom Physics Shape not present in Sprite Editor [Bundled]
- Transparency Color sprite property not respected in Indexed color mode
- unity-aseprite-importer generates tons of garbage in RAM
- Export layers as separate sprite sheets.
- tests
- maybe GetParentLayer() has problem
- Blend Logic has problem
- FPS drops to 4 in 3d URP Project
- how to fix these two issues?
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