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PGRF3-project2

Simple project for Computer Graphics class presenting basic tone mapping algorithms. See 'res' folder for example images, but you can open any image in the computer.

WARNING: Contains edited version of oglutils.OLGTexture2D class to allow opening files outside the classpath!!

Use built-in 'info' button for controls and more information.

Developed and Tested under JDK 1.8_144

References:

Filmic tone mapping - http://filmicworlds.com/blog/filmic-tonemapping-operators/

Uncharted 2 tone mapping - https://www.gdcvault.com/play/1012351/Uncharted-2-HDR

Shaders implementation - https://www.shadertoy.com/view/lslGzl

Reinhard tone mapping - https://imdoingitwrong.wordpress.com/2010/08/19/why-reinhard-desaturates-my-blacks-3/#comment-3

Theory - http://mynameismjp.wordpress.com/2010/04/30/a-closer-look-at-tone-mapping/

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