VTOLVR Modding aims to add more user-created content into VTOL VR on steam as mods. With the mod loader, players can add custom code into the game to add extra features that they wanted.
Describe the bug
When you press one click install on the website, the launcher opens and says there is an update for every file then doesn't download the mod.
Upon trying to use more than one skin in the skins folder at a time, the skins show up correctly in the configure menu, but i'm not able to actually select one. the select button simply doesn't respond to any input, and launching the mission doesn't cause the skin to load either
Then, when i exit the mission after trying to equip a skin, I get a very strange font corruption
When opening the map editor right away, you get stuck in an endless loop of loading.
HamnavoePerToday at 10:53
is it normal for the map editor to take ages to load a custom map?
modded client breaks the map editor
! Marsh.Mello !Today at 10:57 @Hamnavoeper You could you send me your player.log when it crashed or is it to late now?
tbh I've never opened the map editor before.
HamnavoePerToday at 10:57
it didn't crash, it just sits there loading the map indefinitely
! Marsh.Mello !Today at 10:58
ah, did you play a bit then load the map editor up?
HamnavoePerToday at 10:58
nope, straight into map editor
Is your feature request related to a problem? Please describe.
Instead of having to load the asset bundle from a file, it could be quicker (not tested) if we just encode it into the dll
Describe the solution you'd like
A UI in the mod loader where you can drag the .asset file into and it will give you the code snippet to paste into your mod.
It'd be wonderful if there were a way to open the mod loading screen from the user's pancake screen. Similar to the Map/Mission editor buttons. Trying to avoid having to put my headset on while testing/debugging :)
Describe the bug
Any Debug message causes an error in the dev console.
NullReferenceException: Object reference not set to an instance of an object at Windows.ConsoleInput.RedrawInputLine () [0x00000] in <8995ddefb79f4cd7bc7f1b4005a2ef2a>:0 at ModLoader.ModLoaderManager.LogCallBack (System.String message, System.String stackTrace, UnityEngine.LogType type) [0x00038] in <8995ddefb79f4cd7bc7f1b4005a2ef2a>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00018] in C:\buildslave\unity\build\Runtime\Export\Application\Application.cs:121
Describe the bug
When I was collecting images, I had three skins installed for the F-45 and the first time it showed an error with a skin from the FA-26B then after restarting the game it showed just the one skin in the F-45.