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webxr-handtracking's Introduction

WebXR Hand Tracking πŸ‘

How to run? πŸ”§

  1. Use a supported device (e.g. Oculus Quest)

  2. Enable the experimental feature in the browser (Oculus Browser 11)

    1. Visit chrome://flags/
    2. Enable WebXR experiences with joints tracking (#webxr-hands)
  3. Enable "Auto Enable Hands or Controllers" (Quest Settings (Gear Icon) -> Device -> Hands and Controllers)

  4. Open an example from https://webxr-handtracking.vercel.app

  5. Enter the VR experience

    1. If you have WebXR experiences with hands tracking (#webxr-hands-tracking) enabled, you can start the VR experience with your hands
    2. If you have WebXR experiences with hands tracking (#webxr-hands-tracking) disabled, use your controllers (not your hand) to enter the VR experience after that put the controllers down
  6. Enjoy ☺️

webxr-handtracking's People

Contributors

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webxr-handtracking's Issues

handtracking not working on quest 2, browser 14.0.2

Hi Marlon. These projects are awesome! Thank you for sharing. Have you tested the webxr-handtracking with the Quest 2?

I'm trying on Quest 2 with the built in browser (version 14.0.2), and do not see any scene geometry or hand meshes after I "Enter VR". I do however see the oculus menu and the settings menu floating where my wrists would be, and am able to access those.

I have enabled the #webxr-hands in chrome://flags, as well as within the Oculus settings.

Thanks for any insight! Also... I am friends with some of your virbela colleagues :) are you still working with them?

Examples not working

These examples don't work on my Quest. I don't see this in my Oculus setting "Enable automatic switching between hands and controller in Oculus Settings" Also, how do you "Enter VR with controller"?

A-Frame Networked Hand Tracking

Hello, I admire that you can do this, can I read the source code? In my attempts, other people's hands will move with my hands

Which devices are supported?

It would be nice to have an overview about the supported devices, e.g. are both Oculus Quest 1 and 2 supported and what about HoloLens 2?

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