Git Product home page Git Product logo

react-native-device-info's Introduction

react-native-device-info

npm version

Device Information for React Native.

TOC

Installation

Using npm:

npm install --save react-native-device-info

or using yarn:

yarn add react-native-device-info

⚠️ If you are on React Native > 0.47, you must use version 0.11.0 of this library or higher

Linking

Automatic

react-native link react-native-device-info

(or using rnpm for versions of React Native < 0.27)

rnpm link react-native-device-info

Manual

iOS (via Cocoa Pods)

Add the following line to your build targets in your Podfile

pod 'RNDeviceInfo', :path => '../node_modules/react-native-device-info'

Then run pod install

iOS (without Cocoa Pods)

In XCode, in the project navigator:

  • Right click Libraries
  • Add Files to [your project's name]
  • Go to node_modules/react-native-device-info
  • Add the .xcodeproj file

In XCode, in the project navigator, select your project.

  • Add the libRNDeviceInfo.a from the deviceinfo project to your project's Build Phases ➜ Link Binary With Libraries
  • Click .xcodeproj file you added before in the project navigator and go the Build Settings tab. Make sure All is toggled on (instead of Basic).
  • Look for Header Search Paths and make sure it contains both $(SRCROOT)/../react-native/React and $(SRCROOT)/../../React
  • Mark both as recursive (should be OK by default).

Run your project (Cmd+R)

(Thanks to @brysgo for writing the instructions)

Android
  • in android/app/build.gradle:
dependencies {
    ...
    compile "com.facebook.react:react-native:+"  // From node_modules
+   compile project(':react-native-device-info')
}
  • in android/settings.gradle:
...
include ':app'
+ include ':react-native-device-info'
+ project(':react-native-device-info').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-device-info/android')

With React Native 0.29+

  • in MainApplication.java:
+ import com.learnium.RNDeviceInfo.RNDeviceInfo;

  public class MainApplication extends Application implements ReactApplication {
    //......

    @Override
    protected List<ReactPackage> getPackages() {
      return Arrays.<ReactPackage>asList(
+         new RNDeviceInfo(),
          new MainReactPackage()
      );
    }

    ......
  }

With older versions of React Native:

  • in MainActivity.java:
+ import com.learnium.RNDeviceInfo.RNDeviceInfo;

  public class MainActivity extends ReactActivity {
    ......

    @Override
    protected List<ReactPackage> getPackages() {
      return Arrays.<ReactPackage>asList(
+       new RNDeviceInfo(),
        new MainReactPackage()
      );
    }
  }

(Thanks to @chirag04 for writing the instructions)

Windows
  • Open the solution in Visual Studio for your Windows apps
  • right click your in the Explorer and click Add > Existing Project...
  • Navigate to ./<app-name>/node_modules/react-native-device-info/windows/RNDeviceInfo and add RNDeviceInfo.csproj
  • this time right click on your React Native Windows app under your solutions directory and click Add > Reference...
  • check the RNDeviceInfo you just added and press ok
  • open up MainPage.cs for your app and edit the file like so:
+ using RNDeviceInfo;
......
            get
            {
                return new List<IReactPackage>
                {
                    new MainReactPackage(),
+                   new RNDeviceInfoPackage(),
                };
            }

(Thanks to @josephan for writing the instructions)

Usage

var DeviceInfo = require('react-native-device-info');
// or import DeviceInfo from 'react-native-device-info';

API

Method Return Type  iOS Android Windows Since
getAPILevel() number 0.12.0
getApplicationName() string 0.14.0
getBrand() string 0.9.3
getBuildNumber() string ?
getBundleId() string ?
getCarrier() string 0.13.0
getDeviceCountry() string 0.9.0
getDeviceId() string 0.5.0
getDeviceLocale() string 0.7.0
getDeviceName() string ?
getFirstInstallTime() number 0.12.0
getFreeDiskStorage() number next
getIPAddress() Promise<string> 0.12.0
getInstanceID() string ?
getLastUpdateTime() number 0.12.0
getMACAddress() Promise<string> 0.12.0
getManufacturer() string ?
getMaxMemory() number 0.14.0
getModel() string ?
getPhoneNumber() string 0.12.0
getReadableVersion() string ?
getSerialNumber() string 0.12.0
getSystemName() string ?
getSystemVersion() string ?
getTimezone() string ?
getTotalDiskCapacity() number next
getTotalMemory() number 0.14.0
getUniqueID() string ?
getUserAgent() string 0.7.0
getVersion() string ?
is24Hour() boolean 0.13.0
isEmulator() boolean ?
isPinOrFingerprintSet() (callback)boolean 0.10.1
isTablet() boolean ?

getAPILevel()

Gets the API level.

Examples

const apiLevel = DeviceInfo.getAPILevel();

// iOS: ?
// Android: 25
// Windows: ?

Notes

See API Levels


getApplicationName()

Gets the application name.

Examples

const appName = DeviceInfo.getApplicationName(); // "Learnium Mobile"

getBrand()

Gets the device brand.

Examples

const brand = DeviceInfo.getBrand();

// iOS: "Apple"
// Android: "Xiaomi"
// Windows: ?

getBuildNumber()

Gets the application build number.

Examples

const buildNumber = DeviceInfo.getBuildNumber();

// iOS: "89"
// Android: 4
// Windows: ?

Notes

There is a type inconsistency: Android return an integer instead of the documented string.


getBundleId()

Gets the application bundle identifier.

Examples

const bundleId = DeviceInfo.getBundleId(); // "com.learnium.mobile"

getCarrier()

Gets the carrier name (network operator).

Examples

const carrier = DeviceInfo.getCarrier(); // "SOFTBANK"

getDeviceCountry()

Gets the device country based on the locale information.

Examples

const deviceCountry = DeviceInfo.getDeviceCountry(); // "US"

getDeviceId()

Gets the device ID.

Examples

const deviceId = DeviceInfo.getDeviceId();

// iOS: "iPhone7,2"
// Android: "goldfish"
// Windows: ?

getDeviceLocale()

Gets the device locale.

Examples

const deviceLocale = DeviceInfo.getDeviceLocale();

// iOS: "en"
// Android: "en-US"
// Windows: ?

getDeviceName()

Gets the device name.

Examples

const deviceName = DeviceInfo.getDeviceName();

// iOS: "Becca's iPhone 6"
// Android: ?
// Windows: ?

Android Permissions


getFirstInstallTime()

Gets the time at which the app was first installed, in milliseconds.

Examples

const firstInstallTime = DeviceInfo.getFirstInstallTime();

// Android: 1517681764528

getFreeDiskStorage()

Gets available storage size, in bytes.

Examples

const freeDiskStorage = DeviceInfo.getFreeDiskStorage();

// Android: 17179869184
// iOS: 17179869184

Notes

Android: Returns only available external storage size, not including internal.


getIPAddress()

Gets the device current IP address.

Examples

DeviceInfo.getIPAddress().then(ip => {
  // "92.168.32.44"
});

Android Permissions


getInstanceID()

Gets the application instance ID.

Examples

const instanceId = DeviceInfo.getInstanceID();

// Android: ?

Notes

See https://developers.google.com/instance-id/


getLastUpdateTime()

Gets the time at which the app was last updated, in milliseconds.

Examples

const lastUpdateTime = DeviceInfo.getLastUpdateTime();

// Android: 1517681764992

getMACAddress()

Gets the network adapter MAC address.

Examples

DeviceInfo.getMACAddress().then(mac => {
  // "E5:12:D8:E5:69:97"
});

Android Permissions


getManufacturer()

Gets the device manufacturer.

Examples

const manufacturer = DeviceInfo.getManufacturer();

// iOS: "Apple"
// Android: "Google"
// Windows: ?

getMaxMemory()

Returns the maximum amount of memory that the JVM will attempt to use, in bytes.

Examples

const maxMemory = DeviceInfo.getMaxMemory();

// iOS: undefined
// Android: 402653184
// Windows: ?

getModel()

Gets the device model.

Examples

const model = DeviceInfo.getModel();

// iOS: ?
// Android: ?
// Windows: ?

getPhoneNumber()

Gets the device phone number.

Examples

const phoneNumber = DeviceInfo.getPhoneNumber();

// Android: ?

Android Permissions


getReadableVersion()

Gets the application human readable version.

Examples

const readableVersion = DeviceInfo.getReadableVersion();

// iOS: 1.0.1
// Android: 1.0.1
// Windows: ?

getSerialNumber()

Gets the device serial number.

Examples

const serialNumber = DeviceInfo.getSerialNumber();

// iOS: undefined
// Android: ?
// Windows: ?

getSystemName()

Gets the device OS name.

Examples

const systemName = DeviceInfo.getSystemName();

// iOS: "iOS"
// Android: "Android"
// Windows: ?

getSystemVersion()

Gets the device OS version.

Examples

const systemVersion = DeviceInfo.getSystemVersion();

// iOS: "11.0"
// Android: "7.1.1"
// Windows: ?

getTimezone()

Gets the device default timezone.

Examples

const timezone = DeviceInfo.getTimezone(); // "Africa/Tunis"

getTotalDiskCapacity()

Gets full disk storage size, in bytes.

Examples

const storageSize = DeviceInfo.getTotalDiskCapacity();

// Android: 17179869184
// iOS: 17179869184

getTotalMemory()

Gets the device total memory, in bytes.

Examples

const totalMemory = DeviceInfo.getTotalMemory();

// iOS: ?
// Android: 1995018240
// Windows: ?

getUniqueID()

Gets the device unique ID.

Examples

const uniqueId = DeviceInfo.getUniqueId();

// iOS: "FCDBD8EF-62FC-4ECB-B2F5-92C9E79AC7F9"
// Android: "dd96dec43fb81c97"
// Windows: ?

Notes

This is IDFV on iOS so it will change if all apps from the current apps vendor have been previously uninstalled.


getUserAgent()

Gets the device User Agent.

Examples

const userAgent = DeviceInfo.getUserAgent();

// iOS: "Mozilla/5.0 (iPhone; CPU iPhone OS 9_1 like Mac OS X) AppleWebKit/601.1.46 (KHTML, like Gecko) Version/9.0 Mobile/13B143"
// Android: ?
// Windows: ?

getVersion()

Gets the application version.

Examples

const version = DeviceInfo.getVersion();

// iOS: "1.0"
// Android: "1.0
// Windows: ?

is24Hour()

Tells if the user preference is set to 24-hour format.

Examples

const is24Hour = DeviceInfo.is24Hour(); // true

isEmulator()

Tells if the application is running in an emulator.

Examples

const isEmulator = DeviceInfo.isEmulator(); // false

isPinOrFingerprintSet()

Tells if a PIN number or a fingerprint was set for the device.

Examples

DeviceInfo.isPinOrFingerprintSet()(isPinOrFingerprintSet => {
  if (!isPinOrFingerprintSet) {
    ...
  }
}

Notes

  • Since the device setting for PIN/Fingerprint can be modified while the app is still open, this is available via callback instead of as a constant.
  • iOS: Not supported for iOS < 9

isTablet()

Tells if the device is a tablet.

Examples

const isTablet = DeviceInfo.isTablet(); // true

Release Notes

See the CHANGELOG.md.

react-native-device-info's People

Contributors

gantman avatar machour avatar douglasjunior avatar kacynmedallia avatar rafaeltakiyama avatar wolfy2k avatar donald-jackson avatar passabilities avatar gtebbutt avatar xsdlr avatar mehcode avatar sh3rawi avatar rmevans9 avatar jaggs6 avatar ijzerenhein avatar antoinerousseau avatar naoto-ida avatar zxcpoiu avatar rizzomichaelg avatar huhuanming avatar mchinyakov avatar kesha-antonov avatar joshuapinter avatar alvarezloaiciga avatar iyegoroff avatar aforty avatar ambroos avatar jeveloper avatar peteclark3 avatar balestrapatrick avatar

Watchers

James Cloos avatar Markus Günther avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.