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Home Page: https://markjg.com
The Postface: A long while ago I posted a video demonstrating how useful something like WebAssembly can be for Unreal Engine scripting. If you’re interested: look forward to a future blog post that I will [[link]] back to here when I write a piece exploring said demo.
https://markjg.com/blog/web-assembly-in-unreal-not-the-way-around/
How do you look up a value in a TMap/TSet without the underlying key type? Let’s say you just have the hash key (uint32 that you can get from GetTypeHash) and nothing else. Do not fret! The Resolution (Code) I’ve crafted some helpers util’s to help you find a value inside of any TMap (easily translates to TSet). Here’s how you use TTypeHashOnlyKeyFunc: // DO NOT USE the TTypeHashOnlyKeyFunc as a actual KeyFunc on your map/set, it is only worth using for anything lookup related. TMap<FExampleKey, FExampleValue> KeyValueMap; uint32 HashKey = GetTypeHash(Key); TTypeHashOnlyKeyFunc<FExampleKey, FExampleValue>::FHashHelper Comparable(HashKey); FEx
You can significantly speed up your Unreal Engine, engine not project, workflow by opting to locally cache Unreal’s binary dependencies in a local directory. This is especially useful if you constantly switching between engine versions, or want to have several local repos checked out constantly.
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