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gw2-ui's Introduction

gw2-ui

lerna code style: prettier

React components and API wrapper for Guild Wars 2

Prerequisites

  • node >= 8.11.0
  • yarn >= 1.2.1

Developing

yarn bootstrap
yarn develop

Releasing

yarn run publish

Note: The rebuild script can't be called prepare currently (see the related lerna issue).

Contributing

Make sure your commit messages follow the Conventional Commits specification.

gw2-ui's People

Contributors

alexdaichendt avatar manuelhaag avatar

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gw2-ui's Issues

Error code

Version: GW2_UI 1.7.2-Wrath-Wrath Date: 10/25/22 19:12:12 Locale: enUS Build 3.4.0 46248
[19:11:30] [ERROR]: "...ace\AddOns\RoutesImportExport\RoutesImportExport.lua:63: Bad argument #1 to `Encode'. Expected string, got "nil""
[string "WagoAnalytics\WagoAnalytics.lua"]:72: in function <WagoAnalytics\WagoAnalytics.lua:70>
[string "=(tail call)"]: ?
[string "=[C]"]: in function `error'
[string "GW2_UI\libs\LibBase64-1.0\LibBase64-1.0.lua"]:37: in function `Encode'
[string "RoutesImportExport\RoutesImportExport.lua"]:63: in function <...ace\AddOns\RoutesImportExport\RoutesImportExport.lua:58>
[string "=(tail call)"]: ?
[string "GatherMate2\Libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua"]:214: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:163>
[string "GatherMate2\Libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua"]:1174: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1101>
[string "GatherMate2\Libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua"]:1630: in function `FeedGroup'
[string "GatherMate2\Libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua"]:1555: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1539>
[string "=[C]"]: ?
[string "FarmHud\libs\AceGUI-3.0\AceGUI-3.0.lua"]:72: in function <...erface\AddOns\FarmHud\libs\AceGUI-3.0\AceGUI-3.0.lua:70>
[string "FarmHud\libs\AceGUI-3.0\AceGUI-3.0.lua"]:306: in function `Fire'
[string "GatherMate2\Libs\AceGUI-3.0\widgets\AceGUIContainer-TabGroup.lua"]:342: in function `SelectTab'
[string "GatherMate2\Libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua"]:1666: in function `FeedGroup'
[string "GatherMate2\Libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua"]:1555: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1539>
[string "=[C]"]: ?
[string "FarmHud\libs\AceGUI-3.0\AceGUI-3.0.lua"]:72: in function <...erface\AddOns\FarmHud\libs\AceGUI-3.0\AceGUI-3.0.lua:70>
[string "FarmHud\libs\AceGUI-3.0\AceGUI-3.0.lua"]:306: in function `Fire'
[string "FarmHud\libs\AceGUI-3.0\widgets\AceGUIContainer-TreeGroup.lua"]:512: in function `SetSelected'
[string "FarmHud\libs\AceGUI-3.0\widgets\AceGUIContainer-TreeGroup.lua"]:189: in function <...ibs\AceGUI-3.0\widgets\AceGUIContainer-TreeGroup.lua:185>

Opinions on simplifying the text loading animation?

I was working on improving some performance things and noticed that the Spinner animation used to replace icons in the loading state is much more performance efficient than the Progress animation used for text (CSS is weird, don't ask). While trying to improve this, I got to thinking... is there any point of having both animations in the first place? Right now they're only used together, so only one needs an animation to indicate the loading state, and having both feels pretty visually noisy to me. Thus, I propose making one static, probably Progress.

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