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mkmagneticprogress's Issues

Animation Issue

when set progress with animation property true it is not working self.circularProgeress.setProgress(progress: 0.7, animated: true). If it is false progress working fine.

Completion Handler

Hi,
Thanks for your perfect job here.
I use this progress for a circular audio buffer
In the case of AVPlayerItemDidPlayToEndTime notification, i want to progress to end and then to 0, but there is no completion handler to know when animation finished
How can i get animation finish time

Percent label font

Hi @malkouz ,
thank you for this library.

How can I customize font for percent label? I'd like to choose system font with medium or bold weight, non regular.

Thank you.

got 5 errors in your file

##1
public enum LineCap : Int{
case round, butt, square

public func style() -> String {
    switch self {
    case .round:
        return CAShapeLayerLineCap.round.rawValue
    case .butt:
        return CAShapeLayerLineCap.butt.rawValue
    case .square:
        return CAShapeLayerLineCap.square.rawValue
    }
}

}

##2

private func updateShapes() {
backgroundShape?.lineWidth = lineWidth
backgroundShape?.strokeColor = backgroundShapeColor.cgColor
//backgroundShape?.lineCap = lineCap.style()

    progressShape?.strokeColor = progressShapeColor.cgColor
    progressShape?.lineWidth   = lineWidth - inset
   // progressShape?.lineCap     = lineCap.style()
    
    switch orientation {

the above code is changed in my system and two line need to comment

Animation and refill issue for progress bar..

I am using MKMagneticProgress library for show progress in UITableviewCell in reusable cell.
In this case progress bar reset issue in coming for set fill again on scroll tableview.

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