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hollowknight.godump's Issues

Game crashes when attempting to extract The Hollow Knight's sprites

To replicate this issue:

  • enter the room where The Hollow Knight is
  • Press F3 to dump animation names to GODump.GlobalSettings.json
  • Edit GODump.GlobalSettings.json so "Hollow Knight Boss Anim" is the only anim in the list
  • Press F4. GODump will manage to extract a couple of sprites before the game crashes.

Researching the stack trace tells me this may be an issue with UnityPlayer.dll so I'm not sure if it's possible to fix this but I thought it would be helpful to report this anyway.

Stack trace from output_log.txt:

0x7A48D6DE (UnityPlayer) UnityMain
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 799FFFBB)
0x799FFFBB (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 799FE88B)
0x799FE88B (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 79BCD913)
0x79BCD913 (UnityPlayer) (function-name not available)
0x239A301D (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Texture2D:INTERNAL_CALL_ReadPixels (UnityEngine.Texture2D,UnityEngine.Rect&,int,int,bool)
0x239A2FD5 (Mono JIT Code) UnityEngine.Texture2D:ReadPixels (UnityEngine.Rect,int,int)
0x239A2DED (Mono JIT Code) GODump.SpriteDump:TextureReadHack (UnityEngine.Texture2D)
0x239A0A05 (Mono JIT Code) GODump.Dump/d__9:MoveNext ()
0x0471AF5F (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x0471B004 (Mono JIT Code) (wrapper runtime-invoke) :runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x100F22B7 (mono) mono_set_defaults
0x1005DCB2 (mono) mono_runtime_invoke
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 79B7213F)
0x79B7213F (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 79B6D959)
0x79B6D959 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 79B5B698)
0x79B5B698 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 79B5C0CB)
0x79B5C0CB (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 79B5A188)
0x79B5A188 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 799ACD14)
0x799ACD14 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 79A9314E)
0x79A9314E (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 79F15FEC)
0x79F15FEC (UnityPlayer) (function-name not available)
0x79F16125 (UnityPlayer) UnityMain
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00A11275)
0x00A11275 (hollow_knight) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00A11437)
0x00A11437 (hollow_knight) (function-name not available)
0x7647FA29 (KERNEL32) BaseThreadInitThunk
0x77A675F4 (ntdll) RtlGetAppContainerNamedObjectPath
0x77A675C4 (ntdll) RtlGetAppContainerNamedObjectPath

Exporting everything at once

I'm not sure if the mod relies on knowing what's loaded when you tell it to export assets, but if it doesn't, is there a way to export everything at once?

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