magegihk / hollowknight.godump Goto Github PK
View Code? Open in Web Editor NEWDump GameObject into single sprite.png
License: GNU General Public License v3.0
Dump GameObject into single sprite.png
License: GNU General Public License v3.0
To replicate this issue:
Researching the stack trace tells me this may be an issue with UnityPlayer.dll so I'm not sure if it's possible to fix this but I thought it would be helpful to report this anyway.
Stack trace from output_log.txt:
0x7A48D6DE (UnityPlayer) UnityMain
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 799FFFBB)
0x799FFFBB (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 799FE88B)
0x799FE88B (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 79BCD913)
0x79BCD913 (UnityPlayer) (function-name not available)
0x239A301D (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Texture2D:INTERNAL_CALL_ReadPixels (UnityEngine.Texture2D,UnityEngine.Rect&,int,int,bool)
0x239A2FD5 (Mono JIT Code) UnityEngine.Texture2D:ReadPixels (UnityEngine.Rect,int,int)
0x239A2DED (Mono JIT Code) GODump.SpriteDump:TextureReadHack (UnityEngine.Texture2D)
0x239A0A05 (Mono JIT Code) GODump.Dump/d__9:MoveNext ()
0x0471AF5F (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x0471B004 (Mono JIT Code) (wrapper runtime-invoke) :runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x100F22B7 (mono) mono_set_defaults
0x1005DCB2 (mono) mono_runtime_invoke
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 79B7213F)
0x79B7213F (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 79B6D959)
0x79B6D959 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 79B5B698)
0x79B5B698 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 79B5C0CB)
0x79B5C0CB (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 79B5A188)
0x79B5A188 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 799ACD14)
0x799ACD14 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 79A9314E)
0x79A9314E (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 79F15FEC)
0x79F15FEC (UnityPlayer) (function-name not available)
0x79F16125 (UnityPlayer) UnityMain
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00A11275)
0x00A11275 (hollow_knight) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00A11437)
0x00A11437 (hollow_knight) (function-name not available)
0x7647FA29 (KERNEL32) BaseThreadInitThunk
0x77A675F4 (ntdll) RtlGetAppContainerNamedObjectPath
0x77A675C4 (ntdll) RtlGetAppContainerNamedObjectPath
when you try to pack bosses like radiance,grimm all animations will be packed into one spritesheet even though they are from different spritesheets
I'm not sure if the mod relies on knowing what's loaded when you tell it to export assets, but if it doesn't, is there a way to export everything at once?
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