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License: GNU General Public License v3.0
ConcPerfect17 is a completed 3D multiplayer platforming and physics based puzzle/racing game targeted for Windows machines.
License: GNU General Public License v3.0
Takes in an optional seed argument and sets the list of jumps to the GameStateManager's list
Since the level is randomly generated at runtime it should be owned by the server.
Add the network manager and network manager hud components.
Be able to display conc count on screen and have a Max of 3 at a time. Also throwing a conc decrements the conc ammo count by one.
Redo movement and game feel logic with original code, including the following
The old code assumed the timer sound was a 4 second timer. We need to play one beep every second.
When continuously generating a course, we want to destroy a jump we have moved on from
When continuously generating a course, we want to be able to add a jump from the list on the fly
Create game state manager script to keep track of all game state related logic
4-8 single step sounds
Ammo pickups add 3 to the current player's conc count. Conc count should max at 3.
Continuously grab a new jump from the pool once a player finished the current jump
Requirements for completion
The generator script will take in a seed and generate a list of Jump prefabs to be pasted together
The spawn points should be generated as empty game objects with the NetworkStartPosition component for each player. This will depend on the completion of #7
Create a player prefab that includes all necessary script files that need to be associated with a player.
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