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ellipsis's Issues
Red Shots, only single shot hits enemies
Only a single red bullet seems to be hitting the enemy hammer even from extreme close range…
Part of the point of the spread weapons is to be good against close range enemies... sooo should fixe this
Extra Damage to Player on switch
Bug(ish) thing to note. If player switches when getting hit by a piercing attack the hit can register multiple times... not really a bug but it could be annoying for the player and should be considered.
Player and shoot enemy switch line velocity instead of FixedUpdate
Box collider and circle collider issue
when switching to players only the circle collider gets disabled. need to fix that.
Show max health always
Right now HP just goes away completely when hurt. Internally we have a max HP but the player can't see that so Upgrade to MAX HP and just heal upgrades look like they do the same thing unless at full HP
Magenta Blade Bounce
Doesn't work exactly as expected.
Also the speedup doesn't look very good.
Only able to access shop after upgrades are unlocked
self explanitory title.
Fix so that player can go to whichever one unlocks first.
Dynamic Q size?
Switch the "attempt" with magic numbers to edge cases in a list of the number of dots. This way we get to have dynamic Q size... Not sure if I want that though...
Switching between players allows player to shoot extra fast
Attack speed is done on a player by player basis, so switching between players rapidly and shooting allows the player to theoretically shoot 3x the speed.
Should this be fixed? Is it feature that allows players able to pull it off quicker shooters?
Will need to look at more...
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