//TODO: //ensure that if a heart container is missed, heart is not lost //if a heart container is sliced, and heart container life is not full, then heart container count is increased //make speed range increase over time //introduce concept of level, every 10 slices level up //every level up, gain expertise, able to manipulate algebraic expressions on the side //the more algebra solved, the more intelligence points gained. //with enough intelligence points, trade in for school grade levels. //with enough school grade levels, can trade in for acceptance to college. //when college complete, and enough expertise, you can then upgrade your invisible sword to a visible sword.
//since I can distinguish a heart container from other monsters, then // a small monster gains three points // darker big monster gains (either 2 points for being dark but large, or 4 points for bigger monster = more bad)
//variable reward based on slice-direction... swipe up gets extra points
//could impliment reward momentum bonus, if points increase # within time period
//would be interesting to increase visibility of monsters some how if streak reaches a certain level