A Godot Wild Jam #47 gamejam game. Theme was "Symmetry".
Made in Godot 3.4.5
- Heightmap terrain - Zylann
- Scene scattering tool - Zylann
- Wwise Godot Integration - alessandrofama
- Open the Asset Lib window in Godot.
- Make sure you are searching
godotengine.org
. - Search for "terrain" and select
Heightmap terrain
. - In the details window for the plugin, select download.
- Let the plugin download and then start the install...
- Let the plugin install in
/addons/zylann.hterrain/
. - Return to the Asset Lib window.
- Search for "scatter" and select
Scene scattering tool
. - Follow steps 4-5.
- Let the plugin install in
/addons/zylann.scatter/
. - Open the Project Settings window and select the Plugins tab.
- Under the column "Status", check the boxes to Enable the plugins.
- Reload the project.
Currently, the wwise-godot-integration plugin is included in the repo for our convenience in development. We will probably remove it eventually.
Library files for specific machines are still required to be downloaded separately for Wwise to work.
The project requires that addons/wwise/bin/
be populated
with the build of Wwise for your specific hardware.
- Go to https://github.com/alessandrofama/wwise-godot-integration/releases
- Download the zip for your system (ie. Win64, MacOS, Linux).
- Unzip the archive.
- From the archive, navigate down until you see two folders
debug
andrelease
. - Go up one folder.
- Copy the folder (ie.
win64
,linux
) - Navigate to
addons/wwise/bin/
from your project root directory. - Paste folder into the directory.
- Resulting structure should look similar to the following:
/addons/wwise/bin/linux/debug/libWwiseGDNative.so
/addons/wwise/bin/linux/release/libWwiseGDNative.so
- Resulting structure should look similar to the following:
- Open the Godot project.
- Open the
Project Settings
menu. - Open the
Plugins
tab. - Make sure
Wwise
has checkedEnable
. - Open the
AutoLoad
tab. - 3 Wwise related scripts should be checked
Enable
. - The current main scene should have some Wwise integrated nodes in it.