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gdswbf2's Introduction

SWBF2 Godot

A Battlefront II (2005) re-implementation made in Godot Engine

Legal notice

Please note that this re-implementation is neither developed by, nor endorsed by LucasArts, Lucasfilm Games or its parent company Disney.

This project does not distribute any original game files, neither full nor partial, and does not include any other Assets that might belong to the trade mark "Star Wars" in any way.

gdswbf2's People

Contributors

lyuu17 avatar perikiyoxd avatar

Watchers

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Forkers

perikiyoxd

gdswbf2's Issues

Reimplementation progress tracking

  • ucfb file (.lvl) parsing and implementation
    • wrld. Terrain name, Sky name, inst (level objects)
    • modl. Models and their segments
    • Locl. Localization per language encoded in char16_t
    • tex_. Textures
    • lvl_. Gamemodes and some stuff. Partially implemented.
    • sky_. Partially implemented
    • lght_. Static lights (sun, ...) Partially implemented
    • tern_. Terrain
    • scr_. Lua scripts
  • Minimap
  • Character
  • Animations
  • Mission.lvl file
  • Lua functions

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