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story-makes-a-mod-pack-'s Issues

Trait "Gaseous" rework

Remove pop growth modifier and replace with the reverse of the Lithoid trait (brilliant, I know):

  • Pop growth speed +25%
  • Habitability -50%
  • Army health -50%
  • Leader lifespan -50
  • Leader initial age -22 ~ 30

Integrate "Additional Vanilla Buildings"

  • Download it here
  • Copy all files into a secondary location
  • Edit the copied files so they'll play nice with the rest of the mod-pack
  • Move the files into the mod-pack

Integrating new mods will be VERY TOUGH now that we can't use Irony to just do it for us (if you're not sure why we can't use Irony, message me).

Ethic bonuses and penalties

Go through them and round up all effects to the nearest percent, since Stellaris doesn't recognize modifiers smaller than a percent if it's coming from an ethic.
Idk just fix it.

Civic "Locust Capitalism"

I changed a whole lot of this one, especially the event-system that handles planetary decay. Time to playtest it.

Building "Psi Corps" is misleading

Pictured below, the Psi Corps building says it replaces all enforcer jobs with telepath jobs
asdf
In reality it (should) just replace the enforcer jobs given by the capital and by Precinct Houses, since it would be supremely frustrating to also make whether or not the Psi Corps is built affect enforcer jobs given by modded content (such as the scaling enforcer jobs given by the Authoritarian ethic from z Expanded). So we gotta do two things:

  • Rewrite the localization for Psi Corps to be less misleading.
  • Double-check that it actually replaces enforcer jobs given by Precinct Houses, Halls of Judgement, and every level and variation of capital building.

FUCK zero-economy strats

Let's reduce ALL job output by 50% when running on bingo energy instead of a 50% penalty to minerals from jobs.
Maybe also apply a 25% penalty to all job output when running bingo minerals?

Double-check AI Personalities

The mod "More AI Personalities" adds plenty of fun AI types, but only based off of the vanilla ethics and civics.
Update some / write more so that the whole roster of builds can be accounted for.

Origin "Awakened" doesn't work?

Someone please double-check this, apparently it only gives you one planet instead of all 3.
ALSO: remove some of the Sarcophagus blockers so that each planet starts with 5 pops, not 1. As a balance thing. 1 pop

Weird localizations

For some reason the localization for "Requires Industrialist", "Requires Ecologist", and other new ethics come up with weird names such as "Anthropocentrism" and "Ecologism" even though I rewrote the localizations myself. Halp.

All goverment types don't give any Political Power

The different stratums living under a ************ don't have different political power (each of them is just multiplied by 1) even though the dictatorial authority shows that it provides unique political power modifiers to each stratum.

Policy "Purge" > "Allowed"

For some reason everyone can purge, even fanatic xenophiles.
I've checked and double-checked the code, but I can't see what's wrong.

Origin "Gaseous Origins"

Apparently the pops only have a 40% habitability on their home planet.
Not quite sure what's happening, there.
Might be overlap from gas giant habitats from Planetary Diversity?

Localizations Needed

These game elements straight-up haven't been given a localization yet.

  • job_tourist_plural
  • mod_job_tourist_add
  • job_purist_plural
  • mod_job_purist_add
  • job_counselor_plural
  • mod_job_counselor_add
  • job_union_rep_plural
  • mod_job_union_rep_add
  • job_livestock_drone_plural
  • mod_job_livestock_drone_add
  • job_dismantled_drone_plural
  • mod_job_dismantled_drone_add
  • job_crystal_mogul_plural
  • mod_job_crystal_mogul_add
  • job_gas_mogul_plural
  • mod_job_gas_mogul_add
  • job_mote_mogul_plural
  • mod_job_mote_mogul_add
  • mod_planet_bureaucrats_unity_produces_add
  • mod_planet_technician_drone_energy_produces_add

Origin "Tree Dwellers" doesn't give "Woody Metropolis"

First of all, what is a woody metropolis? It's not a static modifier, a feature, or a blocker.

Idea: what if it was a variant of the urban district that provides less housing but increased habitability on the planet?

Civic "Sky Battlers" REBALANCE

Ok, I don't know what exactly to fix about it, but from what I've seen others do with it Sky Battlers needs some serious debuffs.
Combat engagement range was an issue?

Civic "Buy Local, Think Galactic" doesn't work

Probably has something to do with the economic category I had to duct-tape together, like it's not pluralized when it should be or visa versa. Check the actual economic category listed under the clerk job.

Edict "Celebrate National Holiday" rework

It doesn't really make sense, lore-wise, to celebrate a national holiday for 10 years.

Here's what I propose: remove all of the modifiers and instead make it give you 6 months of Unity as soon as it's turned on. Then it does nothing while the timer runs out (probably need to reduce the timer, too), after which point you can activate it again. This would probably need to cost less. Requesting feedback.

Integrate "Few New Origins"

  • Download it here
  • Copy all files into a secondary location
  • Edit the copied files so they'll play nice with the rest of the mod-pack
  • Move the files into the mod-pack

Integrating new mods will be VERY TOUGH now that we can't use Irony to just do it for us (if you're not sure why we can't use Irony, message me).

Lithoids don't play nice with origins

The fact that lithoid empires get unique blockers on their capital often does one of the following when playing an origin that has a unique starting planet(s):

  1. The lithoid blockers don't show up
  2. Only the lithoid blockers show up

The following origins' initializers need to be updated to allow lithoid compatibility:

  • Automated Factories
  • Genus Loci
  • Void Dwellers
  • probably more, but I don't play lithoids so I don't know

Moguls Become Unemployed

They probably need a fixed weight, so pops stop moving out of the job over and over again.
If it's not that, I have no idea what could be causing this.

Civic "Traditionless"

Make it so unity-penalizing traits are incompatible.
Also it seriously needs a debuff.

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