RpEmotes is a community driven FiveM emote menu allowing players to express themselves in roleplay with custom animations, countless facial expressions, walkstyles and props, inspired by DullPear.
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Report Issues
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Report Bugs ๐ชฒ
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Contribute Code ๐ ๏ธ
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Contribute Translations ๐
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Chat With Our Amazing Community ๐จ๏ธ
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Brazilian Portuguese ๐ง๐ท
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Czech ๐จ๐ฟ
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Danish ๐ฉ๐ฐ
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Dutch ๐ณ๐ฑ
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English ๐ฌ๐ง
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Finnish ๐ซ๐ฎ
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French ๐ซ๐ท
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German ๐ฉ๐ช
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Hungarian ๐ญ๐บ
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Italian ๐ฎ๐น
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Norwegian ๐ณ๐ด
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Persian ๐ฎ๐ท
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Polish ๐ต๐ฑ
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Romanian ๐ท๐ด
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Russian ๐ท๐บ
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Spanish ๐ช๐ธ
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Swedish ๐ธ๐ช
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Turkish ๐น๐ท
All languages were translated or contributed by you, the community with the odd exception of using Google Translate.
If you happen to find any incorrect translations or would like to add more languages, please feel free to make a pull request with the correct / additional translations or join our discord.
Languages can be selected and / or added in the config.lua.
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Multiple Translations ๐
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Search Function ๐
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Custom Animations with permission from the community ๐
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Facial Expressions ๐คช
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Animal Emotes ๐ฉ
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Shared Dances ๐บ๐
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Persistent Walkstyles via client KVP ๐ถโโ๏ธ
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Shared Particle Effects ๐จ
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QB-Core Framework & SQL Keybinding Support โ๏ธ
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Further support for shared and couple poses / animations ๐ซ
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Easily convert Menyoo to RPEmotes ๐
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Hide Adult Emotes ๐
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Hide Animal Emotes โ
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Easy To Understand Configuration File โ๏ธ
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Exit Emotes ๐
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Standalone exports to play anim, cancel anim and block (or not) the cancel key
exports["rpemotes"]:EmoteCommandStart(emoteName, textureVariation)
exports["rpemotes"]:EmoteCancel(forceCancel) โ forceCancel is optional
exports["rpemotes"]:CanCancelEmote(state)
The keybind uses RegisterKeyMapping. By default the configured keybind in the initial config.lua will be the default key, however once the keybind is set for a user it'll remain and can be changed in the users settings under Esc > settings > keybinds > fivem
.
Menu key: F4
Server owners can change this in the config.lua
.
Alternatively, the player base can set their own menu keybind to open RpEmotes
Esc > settings > keybinds > fivem
- More keybinds are now using key mappings which means that they are now available in your FiveM settings to change (
FavKeybind
andRagdollKeybind
)
To use the SQL features, install the latest version of the oxmysql resource and enable the setting in config.lua
SqlKeybinding = false,
If you do not want to use the SQL features keep the oxmysql
region in fxmanifest.lua commented out.
Alternatively, you can use the keybind command that comes with FiveM without having to use SQL, by entering the following into F8:
bind keyboard "Yourbutton" "e youremote"
. To remove the keybind, type "unbind keyboard "Yourbutton"
.
- To enable ragdoll, change
RagdollEnabled = false,
to true in config.lua.
Much like the menu key, RagdollKeybind
is also using RegisterKeyMapping. It is currently set to U
by default (server side) however can be set to the player's preferred keybind in the FiveM keybinds setting found in the settings menu within the Esc Menu.
- New setting:
RagdollAsToggle
, this will make either the ragdoll be a toggle or a hold key
Once enabled, players can press B
on the keyboard to enable standalone finger pointing, and H
to put their hands up, without the need for unnecessary frameworks or "small resources".
Much like everything else in the menu, server owners can change these keybinds to their own preferences.
Players can search for an emote (so long as search is enabled) and press LEFT SHIFT and CAPLOCKS on their keyboard to add it to their 'Favorites'. Pressing CAPLOCKS will toggle the emote.
Alternatively, you can use the ๐ Favorite menu to find an emote and press enter.
Exit Emotes are used to make cancelling an animation more smoother and dynamic, such as getting up off a chair or throwing a cigarette out instead of dropping it.
You can add your own Exit Emotes under AnimationListCustom.lua
's new CustomDP.Exits = {}
array.
Below is an example of how this would look:
},
["sit"] = {
"anim@amb@business@bgen@bgen_no_work@",
"sit_phone_phoneputdown_idle_nowork",
"Sit",
AnimationOptions = {
EmoteLoop = true,
ExitEmote = "getup",
ExitEmoteType = "Exits"
}
},
The ExitEmote calls for the 'getup' emote, which is noted as the following:
["getup"] = {
"get_up@sat_on_floor@to_stand",
"getup_0",
"Get Up",
AnimationOptions = {
EmoteDuration = 2000
}
}
}
Adult Emotes can be hidden from the menu by setting AdultEmotesDisabled
to true
in the config.lua file.
This will completely conceal the emotes from the lists (Emotes, Shared Emotes, etc) at startup making them unusable.
The emotes that are concealed, are the ones flagged in the animation list with AdultAnimation
. You can see how it is done with fspose
.
Alternatively, you can also hide animal emotes.
QBCore integration to match their fork of dpemotes
- Config option which supports the QB Framework in their fork of the original dpemotes.
If youโre using qb-core, you can now set
Framework = "qb-core",
in the config file, otherwise leave it as
Framework = false,
You may need to alter some code within qbcore to work with RPEmotes.
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Add
ensure rpemotes
to yourserver.cfg
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Download the latest recommended artifacts for Windows or for Linux
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Enforce gamebuild to latest build for all emotes and props to work as intended.
Onesync is required for the particle effects to work as intended
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Set the desired language and settings in the config.lua
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Qb-Core server owners, set
Framework = 'qb-core'
in the config file, otherwise leave it as false. -
To use the SQL features, install the oxmysql resource then open
keybinds.lua
in RPEmotes. If you do not want to use the SQL features, comment out theoxmysql
region in fxmanifest.lua.
Alternatively, you can use the keybind command that comes with FiveM without having the SQL, by entering the following into F8:
bind keyboard "Yourbutton" "e youremote"
. To remove the keybind, type "unbind keyboard "Yourbutton"
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- Type
/refresh
and/start rpemotes
into your chat resource, or simply restart your server
- Check out my youtube playlist below:
Emotes will work with either SyncOffset
or Attachto
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If it is with
SyncOffsetFront
orSyncOffsetSide
, then the offset used is the one of the emote the player started.
For example, if player one starts the emotehandshake
which hasSyncOffsetFront
, then player one will have theSyncOffsetFront
but not the other player. -
If it is with
Attachto
, then it'll either be player one's data used for attaching, or the player two's data.
For example, if player one start the emote carry, then the other player will be attached but not the player one because Attachto is set incarry2
and notcarry
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If player one starts the emote
carry2
, then player one will be attached and not the other player. it's the player who start the animation who will in most cases be moved
Special case, if both emote have the Attachto
then only the player who started the emote will be attached.
You can find a list of ped bones to attach the other player here: Ped Bones or alternatively if the link is down for some reason, you can check here
Using the websites provided above, enter the bone ID, ie 1356
and not 111
, which is the Bone Index.
Understandably, this can be confusing for some people. We suggest using the Attachto
approach.
Particle effects can be found using the DurtyFree GTA V Dump. You will need to add the particle assest, name, and placement. Placement is done via XYZ, Pitch, Roll, Yaw, and scale.
Onesync is required for them to work across all clients.
Big thanks to DurtyFree for his amazing work.
PtfxPlacement = {
-0.15, -- X
-0.35, -- Y
0.0, -- Z
0.0, -- ROTATION X
90.0, -- ROTATION Y
180.0, -- ROTATION Z
1.0 -- SCALE
},
By default, the main prop will share it's coordinates with the particle effect, so just put 0.0 for the particle effects and you will be good to go.
If no prop is uses in the animation or you require the particle effect to be in a different location, use PtfxNoProp = true
, and 0.0 will 9/10 times be the human peds' stomach; you can then offset your coordinates based on that with the first 3 entries being XYZ, and the last 3 being rotation XYZ.
Using Menyoo, spawn down a tennis ball and attach it to human, by default menyoo will attach it to the SKEL_ROOT bone (stomach), so from that, what we can do is offset the coordinates, say, up to the human ped's mouth, and then once we've got it correct, we can transfer those coordinates over to rpemotes, and tah dah, we have our Ptfx Placement.
Because the menu gets updated frequently, the files get overwritten. To avoid this, you can add your own / downloaded animation files (.ycd)
inside of a newly created folder, give it a name, and place it in the rpemotes\stream\[Custom Emotes]
folder.
Add your animation code to the AnimationListCustom.lua
and make a backup of this file, call it BackUpAnimationListCustom.lua
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Whenever an update is released, rename BackUpAnimationListCustom.lua
to AnimationListCustom.lua
, click yes to overwrite, and you're good to go.
It is also a good idea to keep a backup of your config file. Below is an example:
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Fixed an issue with the clipboard and added textures to paper (/e clipboard)
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Changed umbrella texture to black (/e umbrella)
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Custom LSPD police badge by LSPDFR member Sam
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LSPD reskinned badge by GTA5Mods user Sladus_Slawonkus
This project is under the GPL V3 license, however all custom props and animations were provided to RPEmotes by the community with express permission and must not be extracted from RpEmotes, reuploaded to any websites, forums or discord servers.
If you want to modify RpEmotes (does not apply if you want to use it for personal purposes) or make an agreement, you can contact TayMcKenzieNZ via Discord. Pull requests are actively reviewed and discussed with TayMcKenzieNZ and contributors, and will be accepted as long as they do not contain animation / prop files (we need permission before adding them) breaking changes or suspicious code.
โ You are allowed to use the custom animations explicitly provided within this repository only
โ You are allowed to add your own custom animations to this resource and use it on your server. The entire content must remain on your server and not be reuploaded.
โ You are not allowed to re-distribute the custom animations provided with this repository either on websites, forums, tebex store or discord.
โ You are not allowed to claim the custom animations provided within this resource as your own work
All custom animations and props were added with permissions from the creators and does not contain any paid or leaked work.
All animation creators have specifically asked that their content remains free and that the RPEmotes team and community do not try to profit from them, claim them as their own or reupload them anywhere else but TayMcKenzieNZ's GitHub unless express permission has been arranged and granted by their respective creators, therefore you may not extract the animations and / or use them for your own menus.
A huge thank you to the following people for their amazing contributions made to the menu ๐ซถ๐ป :
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Thank you to Tigerle for providing the additional code required to make Shared Emotes work to it's full extent
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Thank you to SMGMissy for assisting with custom pride flags and how to stream them
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Thank you to MissSnowie for the Explicit Usage Rights Agreement to add free custom animations either publicly available or on their discord and for the motivational and overal moral support
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A huge thank you to Kibook for the addition of the Animal Emotes sub menu
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Thank you to AvaN0x for reformatting and assisting with code, additional features and figuring out shared particle effects
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Thank you to Scullyy for reformatting and assisting with code, rebranding of RPEmotes, providing a much more cleaner version checker, and firework RGB research
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Thank you to GeekGarage for their knowledge, time and dedication, helping to bring new and exciting features to the menu
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Thank you to Smokey for the Explicit Usage Rights Agreement to add free custom animations either publicly available on on their discord
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Thank you to BzZzi for the Explicit Usage Rights Agreement to add free donut, croissant and fire torch props
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Thank you to Natty3d for the Explicit Usage Rights Agreement to add free lollipop props
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Thank you to northsqrd for adding the search function, Animal Emotes config, mobile phone prop texture variants and general contributions
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Thank you to crusopaul and Eki for discussing KVP and initializing it to the menu for persistent walkstyles
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Thank you to Amnilka for the Explicit Usage Rights Agreement to add free custom animations either publicly available or on their discord
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Thank you to LittleSpoon for the Explicit Usage Rights Agreement to add free custom animations either publicly available or on their discord
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Thank you to Pupppy for the Explicit Usage Rights Agreement to add free custom animations either publicly available or on their discord
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Thank you to SapphireMods for the Explicit Usage Rights Agreement to add free custom animations either publicly available or on their discord
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Thank you to QueenSisters Animations for the Explicit Usage Rights Agreement to add free custom animations either publicly available or on their discord
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Thank you to Kri's Graphic House for the custom banners
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Thank you to BoringNeptune for the custom dance emotes
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Thank you to CMG Mods for the custom emotes
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Thank you to prue้ข for being a great friend and providing us with custom animations
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Thank you to PataMods for the custom Christmas props
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Thank you to Crowded1337 for the custom Gucci bag. I have removed the Gucci logo to comply with Rockstar Games & TakeTwo Interactive
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Thanks to EnchantedBrownie for the custom animations
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Thanks to Copofiscool for adding a toggle to the Favorite Keybinds
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Thank you to Mads for contributing to the menu and adding Exit Emotes
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Thank you to you, the community for being patient, showing love and appreciation, and for providing translations.
You pay a big role in making this script what it is today and we could not do it without you ๐