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mcdota's Issues

Some nice futures to imponent

  • creep maphack (show neutral creeps location for detecting farming enemy)

  • show enemy tp out of fog

  • auto dodger for some spells

  • visible by enemy (show when enemy can see you, for detecting wards)

Hero specific

  • techies auto forse staff/utl detonator

  • auto stealer for prophet/zeuse ult

Error in console

[McDota:GetHudRoot] Failed to grab Last Event Target Panel!
[McDota:SetupAndCheckPanels] Could not Get HUD Root Panel! Invalid! ((nil))
[McDota:ToggleUI] Something is wrong with our mcDota Panel Pointer((nil))

cant compile after battle pass update

Falls with error

n file included from /home/kolay/Downloads/McDota/src/GUI/Gui.h:3,
                 from /home/kolay/Downloads/McDota/src/GUI/Gui.cpp:1:
/home/kolay/Downloads/McDota/src/GUI/../SDK/panorama/IUIPanel.h:12:9: error: ‘uint32_t’ does not name a type
   12 |         uint32_t someSymbol; // Might be a CPanoramaSymbol
      |         ^~~~~~~~
/home/kolay/Downloads/McDota/src/GUI/../SDK/panorama/IUIPanel.h:13:9: error: ‘uint32_t’ does not name a type
   13 |         uint32_t boolean; // Looks to normally be 1, maybe IsVisible or IsFinishedSettingUp
      |         ^~~~~~~~
/home/kolay/Downloads/McDota/src/GUI/../SDK/panorama/IUIPanel.h:18:9: error: ‘uint32_t’ does not name a type
   18 |         uint32_t size; // I don't think this is right.
      |         ^~~~~~~~
/home/kolay/Downloads/McDota/src/GUI/../SDK/panorama/IUIPanel.h:19:9: error: ‘uint32_t’ does not name a type
   19 |         uint32_t unk;

fixed by adding #include <stdint.h> in src/SDK/panorama/IUIPanel.h

Updating function call padding

What's the best way that you've found to keep the function call padding up to date in your classes? For example, in CBaseEntity and CBaseCombatCharacter?

With the frequent updates to the game these probably get changed a lot with the addition of new functions. Do you use an automated program like what PrayDog built or do you manually reverse engineer the classes with each update? And if you reverse engineer, do you use IDA or something else?

Thank you in advance!

General Discussion Thread

how are map and minimap pings generated?

I am just curious as to how the client is building the pingwheel icons on the map/minimap

I have overlooked the
DotaUsermessages.CDOTAUserMsg_Ping
and CDOTAUserMsg_LocationPing

CDOTAClientMsg_MapPing may be what i need to look at though

and I can't make sense of how its actually implemented into the games functions.

however

going off of valves dev scripting api page I noticed

void MinimapEvent(int int_1, handle handle_2, int int_3, int int_4, int int_5, int int_6)

Start a minimap event. (nTeamID, hEntity, nXCoord, nYCoord, nEventType, nEventDuration).


It looks like this would somehow be tied into minimap pings. 


#define DOTA_MINIMAP_EVENT_HINT_LOCATION	512 
this would be the event type I would assume as no other event types that are defined in the api could possibly be it.


I would assume hEntity would be the identity of the ping type
Ie

#define PINGTYPE_INFO
#define PINGTYPE_WARNING
#define PINGTYPE_LOCATION
#define PINGTYPE_DANGER
#define PINGTYPE_ATTACK
#define PINGTYPE_ENEMY_VISION
#define PINGTYPE_OWN_VISION

basically i want to be able to programmatically ping the minimap and or draw lines on it for my teammates to alert them of %whatever I feel they need to know about.

Does anyone who frequents this source know of any routines or functions internally that could help guide me along my way in creating such code? I am digging but turning up nothing useful.
I have yet to hook the packets and send/recv features of the client so i can not call a direct packet injection as of yet. it may be awhile before I have such capability.



Issues with getting handle to vgui2.dll

In Windows, vgui2.dll is not showing up as being loaded by dota2.exe.Do you have that same issue in Linux? It seems that Dota2 may be removing it from the Process Environment Block, so that we are unable to get the handle for loading that module.

New offsets

After injecting, got this warning in Dota console and no menu.
[Console] Warning: Interface "Source2EngineToClient001"(libengine2.so) (0x7f48eded73a0) Has Changed. Expected it to have 173 VMs; has 174 VMs. Check for Broken offsets and Update interfaces.cpp

Contact details

I saw the gitlab chat link but I want to ask you something privately.
How can I contact you? Discord, telegram, e-mail? Actually anything is good.
I won't bother you with a ton of messages.

ability info

is there any link to hero abilities from CDotaBaseNPC class?

so that I can access the ability cooldown level and mana cost

Cartographer

Hi How to install cartographer im havving a hard time understanding it.

Problem with the libvgui2.so library

The libvgui2.so library is not loaded, I checked with the command "cat / proc / $ (pidof dota2) / maps".

https://pastebin.com/raw/PQ8q7xAu

Dota console.

[Console] GetInterface: Could not open library: ./libvgui2.so
[Console] GetInterface: Could not open library: ./libvgui2.so
[Console] Interface: (VGUI_InputInternal001) is Null!
[Console] Interface: (VGUI_Panel010) is Null!
[Console] [McDota] FindExportedInterfaces () Failed. Stopping ...

I use pop_os!
kernel 5.8.0-7630-generic
protobuf-3.8.0.cpp

Do you have any idea what I can do?

Fix crash`s

Game crash after use cheats, and how use load-stealth ?

airstucking concept

Hello, can you give some insight on airstuck? It's first time i heard of it in DOTA, i heard once in another game like "healing a player which is out of your line of sight". I'm not sure it's same concept in your code. Can you explain please?

Sucesfully injected but not

krane@krane:~/McDota$ ./load-stealth
./load-stealth: line 36: victim_lib_array: bad array subscript
./load-stealth: line 47: victim_lib_array[-1]: bad array subscript
cp: cannot create regular file '': No such file or directory
patchelf: getting info about '': No such file or directory
McDota > Attaching McDota spoofed as to PID dota
McDota > McDota has been successfully injected.

Dota2 console is clean and no keybind works [ins home etc]

Edit1: ./load works ./load-stealth doesn't

no process found

Thanks for your code.
I install steam via 'flatpak' on my fedofa, and the install of Mcdota shows no error.

But when I start a game against bot and run "sudo ./load_carto", I got these feedback:
Injectinig build ID: libMcdota.so
2
steam: no process found
steamwebhelper: no process found
steamwebhelper: no process found
steam: no process found
Successfully injected!

But by run "ps -ef | grep steam", these process are actually running normally.
and press insert does not show anything in game, and the dota in-game console does not show anything about mcdota.

Welp, i got an issue

I don't what to do at this point. I followed your instructions, but nothing work(No UI). I think i missed step in build, it's because i don't know how to fix "mcdota.proto: No such file or directory" problem. Please, can you write more detailed guide.

help

in console
[McDota:VMTsHaveMisMatch] Camera VM count does not match; Is: (42), should be: (41)
[McDota:Main] One of the VMs has had a Mismatch. Stopping...

After the injection, I don’t see cheat window

Hello, after I run the “./load_force” command, i get > “successfully inject” , after that I open the game window, but I don’t see the cheat, the “insert” button does not help, please help me, thanks!

Pressing insert doesn't show anything

Dump:
krane@krop2:/McDota$ ./load
Injecting Build ID: libMcDota.so
2
Successfully injected!
krane@krop2:
/McDota$

edit: ignore the lines above the text thing

zconf.h // readlink

zconf.h // readlink
error and i dont know what to do with it
there is no zconf.h in the McDota folder so?
any help?

Two Functions You Might Like

CGameEntitySystem has virtual functions inherited from CEntitySystem, not sure what most of them are, but I only really cared about two of them. My code largely doesn't traverse the entity list anymore, rather instead inserting them as needed into sets tracking creeps, heroes, players, etc. Of course, if loaded mid game, the list should still be traversed.

CEntityInstance* OnAddEntity(CGameEntitySystem* ecx, 
CEntityInstance* ptr, CEntityHandle index)
{
return vmt.entity->GetOriginalMethod(OnAddEntity)(ecx, ptr, index);
}

CEntityInstance* OnRemoveEntity(CGameEntitySystem* ecx, 
CEntityInstance* ptr, CEntityHandle index)
{
return vmt.entity->GetOriginalMethod(OnRemoveEntity)(ecx, ptr, index);
}
class CGameEntitySystem : public CEntitySystem;
// Entity System
vmt.entity->HookVM(OnRemoveEntity, 15);
vmt.entity->HookVM(OnAddEntity, 14);

¯_(ツ)_/¯

class CEntitySystem {
public:
	virtual void n_0();
	virtual void BuildResourceManifest(void); // 01
	virtual void n_2();
	virtual void n_3();
	virtual void n_4();
	virtual void n_5();
	virtual void n_6();
	virtual void AddRefKeyValues(CEntityKeyValues const*); // 7
	virtual void ReleaseKeyValues(CEntityKeyValues const*); // 8
	virtual void n_9();
	virtual void n_10();
	virtual void ClearEntityDatabase(void); // 11
	virtual CEntityInstance* FindEntityProcedural(const char *...);
	virtual CEntityInstance* OnEntityParentChanged(CEntityInstance*, CEntityInstance*);
	virtual CEntityInstance* OnAddEntity(CEntityInstance*, CEntityHandle); // 14
	virtual CEntityInstance* OnRemoveEntity(CEntityInstance*, CEntityHandle); // 15
	virtual void n_16();
	virtual void SortEntities(int, EntitySpawnInfo_t *, int *, int *); // 17
	virtual void n_18();
	virtual void n_19();
	virtual void n_20();
	virtual void n_21();
};

successfully injected Error

What am I doing wrong now?

sham@sham:~/Downloads/McDota-master$ sudo ./load-stealth
./load-stealth: line 36: victim_lib_array: bad array subscript
./load-stealth: line 47: victim_lib_array[-1]: bad array subscript
cp: cannot create regular file '': No such file or directory
stat: No such file or directory
McDota > Attaching McDota spoofed as to PID dota
McDota > McDota has been successfully injected.

I want to make a win10 branch of McDota

1.i have mastered x86 asm knowledge,but i am not good at x64 asm(e.g. memory alignment,without pushad/popad,without VS C++ inline asm)
2.i find ur vmt index is same as win10 x86 version's,so i think mb i can transplant ur project to win10 branch,it will be my first opensource project.
3.i am amazing that u can reverse so many classes and vmt functions(especially with named),i really want know the way of ur reverse technology
4.if u can help me a little,I will be willing to pay tuition
5.if u r willing, plz tell me ur Social way to my e-mail([email protected])

Cheers~

Position of bbox

Hi. I was faced with the fact that the boxes are shifted when the dota is in the resolution of 1920 x 1080. This works well when the resolution is 1366 x 768.

UI don`t open, injection error?

Hello, firstly many thanks for such interesting rep.
I have such error during injection:

 sudo ./load-stealth 
./load-stealth: line 36: victim_lib_array: bad array subscript
./load-stealth: line 47: victim_lib_array[-1]: bad array subscript
cp: cannot create regular file '': No such file or directory
sudo: patchelf: command not found
McDota > Attaching McDota spoofed as  to PID dota
McDota > McDota has been successfully injected.

And UI don`t work after it, same for other injection methods
Any suggestion please?

Help me out "error This file was generated by an older version of protoc which is"

Getting this error I Installed every thing properly. How to fix this?

sham@sham:~/Downloads/McDota-master$ cmake . && make -j -- The C compiler identification is GNU 7.4.0 -- The CXX compiler identification is GNU 7.4.0 -- Check for working C compiler: /usr/bin/cc -- Check for working C compiler: /usr/bin/cc -- works -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Detecting C compile features -- Detecting C compile features - done -- Check for working CXX compiler: /usr/bin/c++ -- Check for working CXX compiler: /usr/bin/c++ -- works -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done -- Detecting CXX compile features -- Detecting CXX compile features - done -- Looking for pthread.h -- Looking for pthread.h - found -- Looking for pthread_create -- Looking for pthread_create - not found -- Looking for pthread_create in pthreads -- Looking for pthread_create in pthreads - not found -- Looking for pthread_create in pthread -- Looking for pthread_create in pthread - found -- Found Threads: TRUE -- Found Protobuf: /usr/local/lib/libprotobuf.so;-lpthread (found version "3.11.2") -- Found Protobuf: /usr/local/lib/libprotobuf.so;-lpthread;-lpthread (found version "3.11.2") -- No build type selected, default to Release -- Configuring done -- Generating done -- Build files have been written to: /home/sham/Downloads/McDota-master Scanning dependencies of target McDota [ 2%] Building CXX object CMakeFiles/McDota.dir/src/GUI/Gui.cpp.o [ 5%] Building CXX object CMakeFiles/McDota.dir/src/Hacks/Esp.cpp.o97%] Building CXX object CMakeFiles/McDota.dir/src/Hooks/SendNetMessage.cpp.o In file included from /home/sham/Downloads/McDota-master/src/protos/mcdota.pb.cpp:4:0: /home/sham/Downloads/McDota-master/src/protos/mcdota.pb.h:17:2: error: #error This file was generated by an older version of protoc which is #error This file was generated by an older version of protoc which is ^~~~~ /home/sham/Downloads/McDota-master/src/protos/mcdota.pb.h:18:2: error: #error incompatible with your Protocol Buffer headers. Please #error incompatible with your Protocol Buffer headers. Please ^~~~~ /home/sham/Downloads/McDota-master/src/protos/mcdota.pb.h:19:2: error: #error regenerate this file with a newer version of protoc. #error regenerate this file with a newer version of protoc. ^~~~~ In file included from /home/sham/Downloads/McDota-97%] Building CXX object CMakeFiles/McDota.dir/src/Hooks/SendNetMessage.cpp.o In file included from /home/sham/Downloads/McDota-master/src/protos/mcdota.pb.cpp:4:0: /home/sham/Downloads/McDota-master/src/protos/mcdota.pb.h:17:2: error: #error This file was generated by an older version of protoc which is #error This file was generated by an older version of protoc which is ^~~~~ /home/sham/Downloads/McDota-master/src/protos/mcdota.pb.h:18:2: error: #error incompatible with your Protocol Buffer headers. Please #error incompatible with your Protocol Buffer headers. Please ^~~~~ /home/sham/Downloads/McDota-master/src/protos/mcdota.pb.h:19:2: error: #error regenerate this file with a newer version of protoc. #error regenerate this file with a newer version of protoc. ^~~~~ In file included from /home/sham/Downloads/McDota- [ 7%] Building CXX object CMakeFiles/McDota.dir/src/Hacks/Zoom.cpp.o [ 10%] Building CXX object CMakeFiles/McDota.dir/src/Hooks/FrameStageNotify.cpp.o [ 13%] Building CXX object CMakeFiles/McDota.dir/src/Hooks/GetFogEnd.cpp.o [ 15%] Building CXX object CMakeFiles/McDota.dir/src/Hooks/PostEventAbstract.cpp.o [ 18%] Building CXX object CMakeFiles/McDota.dir/src/Utils/Math.cpp.o [ 21%] Building CXX object CMakeFiles/McDota.dir/src/Hooks/RunScript.cpp.o [ 23%] Building CXX object CMakeFiles/McDota.dir/src/Hooks/FireEventClientSide.cpp.o [ 26%] Building CXX object CMakeFiles/McDota.dir/src/Netvars.cpp.o [ 28%] Building CXX object CMakeFiles/McDota.dir/src/McDota.cpp.o [ 31%] Building CXX object CMakeFiles/McDota.dir/src/Utils/Memory.cpp.o [ 34%] Building CXX object CMakeFiles/McDota.dir/src/Utils/Protobuf.cpp.o [ 36%] Building CXX object CMakeFiles/McDota.dir/src/Hooks/GetFoWAmount.cpp.o [ 39%] Building CXX object CMakeFiles/McDota.dir/src/Utils/Integritycheck.cpp.o [ 42%] Building CXX object CMakeFiles/McDota.dir/src/Utils/Util_sdk.cpp.o [ 44%] Building CXX object CMakeFiles/McDota.dir/src/Hooks/CreateMove.cpp.o [ 47%] Building CXX object CMakeFiles/McDota.dir/src/Hooks/SetKeyCodeState.cpp.o [ 50%] Building CXX object CMakeFiles/McDota.dir/src/protos/mcdota.pb.cpp.o [ 52%] Building CXX object CMakeFiles/McDota.dir/src/Hooks/GetZFar.cpp.o [ 55%] Building CXX object CMakeFiles/McDota.dir/src/Hooks/PaintTraverse.cpp.o [ 57%] Building CXX object CMakeFiles/McDota.dir/src/Hooks/StartSoundEvent.cpp.o [ 60%] Building CXX object CMakeFiles/McDota.dir/src/Hooks/PostReceivedNetMessage.cpp.o [ 63%] Building CXX object CMakeFiles/McDota.dir/src/Scanner.cpp.o [ 65%] Building CXX object CMakeFiles/McDota.dir/src/Interfaces.cpp.o [ 68%] Building CXX object CMakeFiles/McDota.dir/src/Hooks/Hard_BAsyncSendProto.cpp.o [ 71%] Building CXX object CMakeFiles/McDota.dir/src/Utils/Util.cpp.o [ 73%] Building CXX object CMakeFiles/McDota.dir/src/Utils/Draw.cpp.o [ 76%] Building CXX object CMakeFiles/McDota.dir/src/Hooks/Hard_DispatchPacket.cpp.o [ 78%] Building C object CMakeFiles/McDota.dir/src/Utils/subhook/subhook.c.o [ 81%] Building CXX object CMakeFiles/McDota.dir/src/Settings.cpp.o [ 84%] Building CXX object CMakeFiles/McDota.dir/src/Hooks/LevelInit.cpp.o [ 86%] Building CXX object CMakeFiles/McDota.dir/src/Hooks/CreateNetChannel.cpp.o [ 89%] Building CXX object CMakeFiles/McDota.dir/src/Hooks/DeleteParticleCollection.cpp.o [ 92%] Building CXX object CMakeFiles/McDota.dir/src/Utils/Patternfinder.cpp.o [ 94%] Building CXX object CMakeFiles/McDota.dir/src/Hooks/CreateParticleCollection.cpp.o [ 97%] Building CXX object CMakeFiles/McDota.dir/src/Hooks/SendNetMessage.cpp.o In file included from /home/sham/Downloads/McDota-master/src/protos/mcdota.pb.cpp:4:0: /home/sham/Downloads/McDota-master/src/protos/mcdota.pb.h:17:2: error: #error This file was generated by an older version of protoc which is #error This file was generated by an older version of protoc which is ^~~~~ /home/sham/Downloads/McDota-master/src/protos/mcdota.pb.h:18:2: error: #error incompatible with your Protocol Buffer headers. Please #error incompatible with your Protocol Buffer headers. Please ^~~~~ /home/sham/Downloads/McDota-master/src/protos/mcdota.pb.h:19:2: error: #error regenerate this file with a newer version of protoc. #error regenerate this file with a newer version of protoc. ^~~~~ In file included from /home/sham/Downloads/McDota-master/src/Hooks/CreateMove.cpp:6:0: /home/sham/Downloads/McDota-master/src/Hooks/../protos/mcdota.pb.h:17:2: error: #error This file was generated by an older version of protoc which is #error This file was generated by an older version of protoc which is97%] Building CXX object CMakeFiles/McDota.dir/src/Hooks/SendNetMessage.cpp.o In file included from /home/sham/Downloads/McDota-master/src/protos/mcdota.pb.cpp:4:0: /home/sham/Downloads/McDota-master/src/protos/mcdota.pb.h:17:2: error: #error This file was generated by an older version of protoc which is #error This file was generated by an older version of protoc which is ^~~~~ /home/sham/Downloads/McDota-master/src/protos/mcdota.pb.h:18:2: error: #error incompatible with your Protocol Buffer headers. Please #error incompatible with your Protocol Buffer headers. Please ^~~~~ /home/sham/Downloads/McDota-master/src/protos/mcdota.pb.h:19:2: error: #error regenerate this file with a newer version of protoc. #error regenerate this file with a newer version of protoc. ^~~~~ In file included from /home/sham/Downloads/McDota-

error.txt

Could NOT find Protobuf

if someone is a new Linux user like me and get a problem "Could NOT find Protobuf" while making it.
try with this: "sudo apt-get install libprotobuf-dev protobuf-compiler"

UI does not open

Hey I've tried injecting McDota but the UI does not open upon pressing Insert Key. I tried a lot of different keys and combinations but nothing happens. Tried the 2 and 3 Injecting methods, both say ''Successfully injected!'' in the Terminal.

This project seems very cool would really like to try it out!
Thanks

Hello bro

How use hack for windows? if switch libclient.so to client.dll? will be work or need to edit pattern & offsets?

code example request

Any chance of seeing some more code examples?
Like how to cast spells, use items, get hero inventory/stats/cooldowns?
So far i have only managed to make a simple lasthit marker.
But that relies on me setting the ent index myself via a convar since engine->GetLocalPlayer() returns the player, not the hero index.
And it's inaccurate since i only found the minimal base damage available.

here's the code if anyone wants it(Esp.cpp)

if(entity->C_BaseEntity__GetHealth() == 0)
      continue;

CDotaBaseNPC *Localplayer = (CDotaBaseNPC *)entitySystem->GetBaseEntity(mc_index->GetInt());

if(Localplayer) {
  if( strstr(entity->Schema_DynamicBinding()->bindingName, "C_DOTA_BaseNPC_Creep") != nullptr ) {
    int x, y;
    GetVectorInScreenSpace(*entity->C_BaseEntity__WorldSpaceCenter(), x, y, nullptr);
    if(entity->C_BaseEntity__GetHealth() <= Localplayer->C_DOTA_BaseNPC__GetDamageMin())
      surface->DrawColoredCircle(x, y-20, 40, 0, 0, 255, 255);
  }
}

Lua Execution

is there an example of how to use the Lua Execution

VoiceData Exploit

Is it causes the server to lag or the players? I mean can it be clientside fixed like by filtering NetMsgs somehow?

SendNetMessage hook crash

Some features from the hook cause crashes: tested with send status, cmd repeater
I toggle them, tweak the slider a bit and and my game crashes

Can you also tell me, what does command_repeater do?

Guide for Lua scripts

Hello ! I did not quite understand how to make the luna script work, I'm sorry. I have a lot of .lua files, but I don’t know what to do with them to make it work in the game, please help me, thanks !!!!

Array Offset Drastic Change.

I guess the new Dota 2 update broken something and code triggers:

if( panorama::panelArrayOffset > 0x300 || panorama::panelArrayOffset < 0x100 ){
		MC_PRINTF_ERROR("Array Offset Drastic Change. Is (%x)!\n", panorama::panelArrayOffset );
		return false;
	}

Menu doesnt appear

Game seems to be injected i see these on console :
CAsyncWriteInProgress::OnComplete( "cfg/dotakeys_personal.lst" ) -> Success at 2251.886
[RenderSystem] vkQueuePresentKHR failed with error -1000001004
[RenderSystem] Vulkan swapchain out-of-date, suboptimal, or surface lost - recreating. Result: (VK_ERROR_OUT_OF_DATE_KHR)
[RenderSystem] Vulkan swapchain recreated succesfully. Attempting to acquire next image...[RenderSystem] vkAcquireNextImageKHR returned VK_SUCCESS
[GCClient] Send msg 7197 (k_EMsgGCMatchmakingStatsRequest), 8 bytes
[GCClient] Recv msg 7198 (k_EMsgGCMatchmakingStatsResponse), 326 bytes
[RenderSystem] vkQueuePresentKHR failed with error -1000001004
[RenderSystem] Vulkan swapchain out-of-date, suboptimal, or surface lost - recreating. Result: (VK_ERROR_OUT_OF_DATE_KHR)
[RenderSystem] Vulkan swapchain recreated succesfully. Attempting to acquire next image...[RenderSystem] vkAcquireNextImageKHR returned VK_SUCCESS

These appear on console right after i inject. But even thought i press INSERT menu doesnt appear. Is there any other way to make the menu pop up? like a console command?

guide to install

Hi I tried cmake . && make -j but i keep getting gcc outdate error. my version is gcc 7.4.

GetAttackRange and sending Attack / Move commands

A couple quick questions about developing on this SDK:

  1. Is there a way to access the a hero's attack range? I see CDotaBaseNPC has a GetAttackRange() function, but I didn't see this for CDotaPlayers, so I was wondering if there is any way of accessing that.

  2. Let's say I want to send a "move" or "attack" command for my local player to a creep unit or hero unit. How would I do that? (I think previously there was a prepareUnitOrders that was devirtualized, is the new method just sending the packet / sendMsg now?).

cmake build crash

sufferiney@sufferiney-pc ~/McDota-master $ cmake . && make -j 4
-- Could NOT find Protobuf (missing: Protobuf_INCLUDE_DIR)
CMake Error at /usr/share/cmake/Modules/FindPackageHandleStandardArgs.cmake:137 (message):
Could NOT find Protobuf (missing: Protobuf_INCLUDE_DIR)
Call Stack (most recent call first):
/usr/share/cmake/Modules/FindPackageHandleStandardArgs.cmake:378 (_FPHSA_FAILURE_MESSAGE)
/usr/share/cmake/Modules/FindProtobuf.cmake:594 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
CMakeLists.txt:28 (find_package)


-- Configuring incomplete, errors occurred!
See also "/home/sufferiney/McDota-master/CMakeFiles/CMakeOutput.log".
The system is: Linux - 4.19.44-gentoo - x86_64
Compiling the C compiler identification source file "CMakeCCompilerId.c" succeeded.
Compiler: /usr/bin/cc 
Build flags: 
Id flags:  

The output was:
0


Compilation of the C compiler identification source "CMakeCCompilerId.c" produced "a.out"

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    Feature record: CXX_FEATURE:1cxx_contextual_conversions
    Feature record: CXX_FEATURE:1cxx_decltype
    Feature record: CXX_FEATURE:1cxx_decltype_auto
    Feature record: CXX_FEATURE:1cxx_decltype_incomplete_return_types
    Feature record: CXX_FEATURE:1cxx_default_function_template_args
    Feature record: CXX_FEATURE:1cxx_defaulted_functions
    Feature record: CXX_FEATURE:1cxx_defaulted_move_initializers
    Feature record: CXX_FEATURE:1cxx_delegating_constructors
    Feature record: CXX_FEATURE:1cxx_deleted_functions
    Feature record: CXX_FEATURE:1cxx_digit_separators
    Feature record: CXX_FEATURE:1cxx_enum_forward_declarations
    Feature record: CXX_FEATURE:1cxx_explicit_conversions
    Feature record: CXX_FEATURE:1cxx_extended_friend_declarations
    Feature record: CXX_FEATURE:1cxx_extern_templates
    Feature record: CXX_FEATURE:1cxx_final
    Feature record: CXX_FEATURE:1cxx_func_identifier
    Feature record: CXX_FEATURE:1cxx_generalized_initializers
    Feature record: CXX_FEATURE:1cxx_generic_lambdas
    Feature record: CXX_FEATURE:1cxx_inheriting_constructors
    Feature record: CXX_FEATURE:1cxx_inline_namespaces
    Feature record: CXX_FEATURE:1cxx_lambdas
    Feature record: CXX_FEATURE:1cxx_lambda_init_captures
    Feature record: CXX_FEATURE:1cxx_local_type_template_args
    Feature record: CXX_FEATURE:1cxx_long_long_type
    Feature record: CXX_FEATURE:1cxx_noexcept
    Feature record: CXX_FEATURE:1cxx_nonstatic_member_init
    Feature record: CXX_FEATURE:1cxx_nullptr
    Feature record: CXX_FEATURE:1cxx_override
    Feature record: CXX_FEATURE:1cxx_range_for
    Feature record: CXX_FEATURE:1cxx_raw_string_literals
    Feature record: CXX_FEATURE:1cxx_reference_qualified_functions
    Feature record: CXX_FEATURE:1cxx_relaxed_constexpr
    Feature record: CXX_FEATURE:1cxx_return_type_deduction
    Feature record: CXX_FEATURE:1cxx_right_angle_brackets
    Feature record: CXX_FEATURE:1cxx_rvalue_references
    Feature record: CXX_FEATURE:1cxx_sizeof_member
    Feature record: CXX_FEATURE:1cxx_static_assert
    Feature record: CXX_FEATURE:1cxx_strong_enums
    Feature record: CXX_FEATURE:1cxx_template_template_parameters
    Feature record: CXX_FEATURE:1cxx_thread_local
    Feature record: CXX_FEATURE:1cxx_trailing_return_types
    Feature record: CXX_FEATURE:1cxx_unicode_literals
    Feature record: CXX_FEATURE:1cxx_uniform_initialization
    Feature record: CXX_FEATURE:1cxx_unrestricted_unions
    Feature record: CXX_FEATURE:1cxx_user_literals
    Feature record: CXX_FEATURE:1cxx_variable_templates
    Feature record: CXX_FEATURE:1cxx_variadic_macros
    Feature record: CXX_FEATURE:1cxx_variadic_templates


Detecting CXX [-std=c++14] compiler features compiled with the following output:
Change Dir: /home/sufferiney/McDota-master/CMakeFiles/CMakeTmp

Run Build Command(s):/usr/bin/gmake cmTC_c1a0d/fast 
/usr/bin/gmake -f CMakeFiles/cmTC_c1a0d.dir/build.make CMakeFiles/cmTC_c1a0d.dir/build
gmake[1]: вход в каталог «/home/sufferiney/McDota-master/CMakeFiles/CMakeTmp»
Building CXX object CMakeFiles/cmTC_c1a0d.dir/feature_tests.cxx.o
/usr/bin/c++    -std=c++14 -o CMakeFiles/cmTC_c1a0d.dir/feature_tests.cxx.o -c /home/sufferiney/McDota-master/CMakeFiles/feature_tests.cxx
Linking CXX executable cmTC_c1a0d
/usr/bin/cmake -E cmake_link_script CMakeFiles/cmTC_c1a0d.dir/link.txt --verbose=1
/usr/bin/c++       -rdynamic CMakeFiles/cmTC_c1a0d.dir/feature_tests.cxx.o  -o cmTC_c1a0d 
gmake[1]: выход из каталога «/home/sufferiney/McDota-master/CMakeFiles/CMakeTmp»


    Feature record: CXX_FEATURE:1cxx_aggregate_default_initializers
    Feature record: CXX_FEATURE:1cxx_alias_templates
    Feature record: CXX_FEATURE:1cxx_alignas
    Feature record: CXX_FEATURE:1cxx_alignof
    Feature record: CXX_FEATURE:1cxx_attributes
    Feature record: CXX_FEATURE:1cxx_attribute_deprecated
    Feature record: CXX_FEATURE:1cxx_auto_type
    Feature record: CXX_FEATURE:1cxx_binary_literals
    Feature record: CXX_FEATURE:1cxx_constexpr
    Feature record: CXX_FEATURE:1cxx_contextual_conversions
    Feature record: CXX_FEATURE:1cxx_decltype
    Feature record: CXX_FEATURE:1cxx_decltype_auto
    Feature record: CXX_FEATURE:1cxx_decltype_incomplete_return_types
    Feature record: CXX_FEATURE:1cxx_default_function_template_args
    Feature record: CXX_FEATURE:1cxx_defaulted_functions
    Feature record: CXX_FEATURE:1cxx_defaulted_move_initializers
    Feature record: CXX_FEATURE:1cxx_delegating_constructors
    Feature record: CXX_FEATURE:1cxx_deleted_functions
    Feature record: CXX_FEATURE:1cxx_digit_separators
    Feature record: CXX_FEATURE:1cxx_enum_forward_declarations
    Feature record: CXX_FEATURE:1cxx_explicit_conversions
    Feature record: CXX_FEATURE:1cxx_extended_friend_declarations
    Feature record: CXX_FEATURE:1cxx_extern_templates
    Feature record: CXX_FEATURE:1cxx_final
    Feature record: CXX_FEATURE:1cxx_func_identifier
    Feature record: CXX_FEATURE:1cxx_generalized_initializers
    Feature record: CXX_FEATURE:1cxx_generic_lambdas
    Feature record: CXX_FEATURE:1cxx_inheriting_constructors
    Feature record: CXX_FEATURE:1cxx_inline_namespaces
    Feature record: CXX_FEATURE:1cxx_lambdas
    Feature record: CXX_FEATURE:1cxx_lambda_init_captures
    Feature record: CXX_FEATURE:1cxx_local_type_template_args
    Feature record: CXX_FEATURE:1cxx_long_long_type
    Feature record: CXX_FEATURE:1cxx_noexcept
    Feature record: CXX_FEATURE:1cxx_nonstatic_member_init
    Feature record: CXX_FEATURE:1cxx_nullptr
    Feature record: CXX_FEATURE:1cxx_override
    Feature record: CXX_FEATURE:1cxx_range_for
    Feature record: CXX_FEATURE:1cxx_raw_string_literals
    Feature record: CXX_FEATURE:1cxx_reference_qualified_functions
    Feature record: CXX_FEATURE:1cxx_relaxed_constexpr
    Feature record: CXX_FEATURE:1cxx_return_type_deduction
    Feature record: CXX_FEATURE:1cxx_right_angle_brackets
    Feature record: CXX_FEATURE:1cxx_rvalue_references
    Feature record: CXX_FEATURE:1cxx_sizeof_member
    Feature record: CXX_FEATURE:1cxx_static_assert
    Feature record: CXX_FEATURE:1cxx_strong_enums
    Feature record: CXX_FEATURE:1cxx_template_template_parameters
    Feature record: CXX_FEATURE:1cxx_thread_local
    Feature record: CXX_FEATURE:1cxx_trailing_return_types
    Feature record: CXX_FEATURE:1cxx_unicode_literals
    Feature record: CXX_FEATURE:1cxx_uniform_initialization
    Feature record: CXX_FEATURE:1cxx_unrestricted_unions
    Feature record: CXX_FEATURE:1cxx_user_literals
    Feature record: CXX_FEATURE:1cxx_variable_templates
    Feature record: CXX_FEATURE:1cxx_variadic_macros
    Feature record: CXX_FEATURE:1cxx_variadic_templates


Detecting CXX [-std=c++11] compiler features compiled with the following output:
Change Dir: /home/sufferiney/McDota-master/CMakeFiles/CMakeTmp

Run Build Command(s):/usr/bin/gmake cmTC_9df98/fast 
/usr/bin/gmake -f CMakeFiles/cmTC_9df98.dir/build.make CMakeFiles/cmTC_9df98.dir/build
gmake[1]: вход в каталог «/home/sufferiney/McDota-master/CMakeFiles/CMakeTmp»
Building CXX object CMakeFiles/cmTC_9df98.dir/feature_tests.cxx.o
/usr/bin/c++    -std=c++11 -o CMakeFiles/cmTC_9df98.dir/feature_tests.cxx.o -c /home/sufferiney/McDota-master/CMakeFiles/feature_tests.cxx
Linking CXX executable cmTC_9df98
/usr/bin/cmake -E cmake_link_script CMakeFiles/cmTC_9df98.dir/link.txt --verbose=1
/usr/bin/c++       -rdynamic CMakeFiles/cmTC_9df98.dir/feature_tests.cxx.o  -o cmTC_9df98 
gmake[1]: выход из каталога «/home/sufferiney/McDota-master/CMakeFiles/CMakeTmp»


    Feature record: CXX_FEATURE:0cxx_aggregate_default_initializers
    Feature record: CXX_FEATURE:1cxx_alias_templates
    Feature record: CXX_FEATURE:1cxx_alignas
    Feature record: CXX_FEATURE:1cxx_alignof
    Feature record: CXX_FEATURE:1cxx_attributes
    Feature record: CXX_FEATURE:0cxx_attribute_deprecated
    Feature record: CXX_FEATURE:1cxx_auto_type
    Feature record: CXX_FEATURE:0cxx_binary_literals
    Feature record: CXX_FEATURE:1cxx_constexpr
    Feature record: CXX_FEATURE:0cxx_contextual_conversions
    Feature record: CXX_FEATURE:1cxx_decltype
    Feature record: CXX_FEATURE:0cxx_decltype_auto
    Feature record: CXX_FEATURE:1cxx_decltype_incomplete_return_types
    Feature record: CXX_FEATURE:1cxx_default_function_template_args
    Feature record: CXX_FEATURE:1cxx_defaulted_functions
    Feature record: CXX_FEATURE:1cxx_defaulted_move_initializers
    Feature record: CXX_FEATURE:1cxx_delegating_constructors
    Feature record: CXX_FEATURE:1cxx_deleted_functions
    Feature record: CXX_FEATURE:0cxx_digit_separators
    Feature record: CXX_FEATURE:1cxx_enum_forward_declarations
    Feature record: CXX_FEATURE:1cxx_explicit_conversions
    Feature record: CXX_FEATURE:1cxx_extended_friend_declarations
    Feature record: CXX_FEATURE:1cxx_extern_templates
    Feature record: CXX_FEATURE:1cxx_final
    Feature record: CXX_FEATURE:1cxx_func_identifier
    Feature record: CXX_FEATURE:1cxx_generalized_initializers
    Feature record: CXX_FEATURE:0cxx_generic_lambdas
    Feature record: CXX_FEATURE:1cxx_inheriting_constructors
    Feature record: CXX_FEATURE:1cxx_inline_namespaces
    Feature record: CXX_FEATURE:1cxx_lambdas
    Feature record: CXX_FEATURE:0cxx_lambda_init_captures
    Feature record: CXX_FEATURE:1cxx_local_type_template_args
    Feature record: CXX_FEATURE:1cxx_long_long_type
    Feature record: CXX_FEATURE:1cxx_noexcept
    Feature record: CXX_FEATURE:1cxx_nonstatic_member_init
    Feature record: CXX_FEATURE:1cxx_nullptr
    Feature record: CXX_FEATURE:1cxx_override
    Feature record: CXX_FEATURE:1cxx_range_for
    Feature record: CXX_FEATURE:1cxx_raw_string_literals
    Feature record: CXX_FEATURE:1cxx_reference_qualified_functions
    Feature record: CXX_FEATURE:0cxx_relaxed_constexpr
    Feature record: CXX_FEATURE:0cxx_return_type_deduction
    Feature record: CXX_FEATURE:1cxx_right_angle_brackets
    Feature record: CXX_FEATURE:1cxx_rvalue_references
    Feature record: CXX_FEATURE:1cxx_sizeof_member
    Feature record: CXX_FEATURE:1cxx_static_assert
    Feature record: CXX_FEATURE:1cxx_strong_enums
    Feature record: CXX_FEATURE:1cxx_template_template_parameters
    Feature record: CXX_FEATURE:1cxx_thread_local
    Feature record: CXX_FEATURE:1cxx_trailing_return_types
    Feature record: CXX_FEATURE:1cxx_unicode_literals
    Feature record: CXX_FEATURE:1cxx_uniform_initialization
    Feature record: CXX_FEATURE:1cxx_unrestricted_unions
    Feature record: CXX_FEATURE:1cxx_user_literals
    Feature record: CXX_FEATURE:0cxx_variable_templates
    Feature record: CXX_FEATURE:1cxx_variadic_macros
    Feature record: CXX_FEATURE:1cxx_variadic_templates


Detecting CXX [-std=c++98] compiler features compiled with the following output:
Change Dir: /home/sufferiney/McDota-master/CMakeFiles/CMakeTmp

Run Build Command(s):/usr/bin/gmake cmTC_7876c/fast 
/usr/bin/gmake -f CMakeFiles/cmTC_7876c.dir/build.make CMakeFiles/cmTC_7876c.dir/build
gmake[1]: вход в каталог «/home/sufferiney/McDota-master/CMakeFiles/CMakeTmp»
Building CXX object CMakeFiles/cmTC_7876c.dir/feature_tests.cxx.o
/usr/bin/c++    -std=c++98 -o CMakeFiles/cmTC_7876c.dir/feature_tests.cxx.o -c /home/sufferiney/McDota-master/CMakeFiles/feature_tests.cxx
Linking CXX executable cmTC_7876c
/usr/bin/cmake -E cmake_link_script CMakeFiles/cmTC_7876c.dir/link.txt --verbose=1
/usr/bin/c++       -rdynamic CMakeFiles/cmTC_7876c.dir/feature_tests.cxx.o  -o cmTC_7876c 
gmake[1]: выход из каталога «/home/sufferiney/McDota-master/CMakeFiles/CMakeTmp»


    Feature record: CXX_FEATURE:0cxx_aggregate_default_initializers
    Feature record: CXX_FEATURE:0cxx_alias_templates
    Feature record: CXX_FEATURE:0cxx_alignas
    Feature record: CXX_FEATURE:0cxx_alignof
    Feature record: CXX_FEATURE:0cxx_attributes
    Feature record: CXX_FEATURE:0cxx_attribute_deprecated
    Feature record: CXX_FEATURE:0cxx_auto_type
    Feature record: CXX_FEATURE:0cxx_binary_literals
    Feature record: CXX_FEATURE:0cxx_constexpr
    Feature record: CXX_FEATURE:0cxx_contextual_conversions
    Feature record: CXX_FEATURE:0cxx_decltype
    Feature record: CXX_FEATURE:0cxx_decltype_auto
    Feature record: CXX_FEATURE:0cxx_decltype_incomplete_return_types
    Feature record: CXX_FEATURE:0cxx_default_function_template_args
    Feature record: CXX_FEATURE:0cxx_defaulted_functions
    Feature record: CXX_FEATURE:0cxx_defaulted_move_initializers
    Feature record: CXX_FEATURE:0cxx_delegating_constructors
    Feature record: CXX_FEATURE:0cxx_deleted_functions
    Feature record: CXX_FEATURE:0cxx_digit_separators
    Feature record: CXX_FEATURE:0cxx_enum_forward_declarations
    Feature record: CXX_FEATURE:0cxx_explicit_conversions
    Feature record: CXX_FEATURE:0cxx_extended_friend_declarations
    Feature record: CXX_FEATURE:0cxx_extern_templates
    Feature record: CXX_FEATURE:0cxx_final
    Feature record: CXX_FEATURE:0cxx_func_identifier
    Feature record: CXX_FEATURE:0cxx_generalized_initializers
    Feature record: CXX_FEATURE:0cxx_generic_lambdas
    Feature record: CXX_FEATURE:0cxx_inheriting_constructors
    Feature record: CXX_FEATURE:0cxx_inline_namespaces
    Feature record: CXX_FEATURE:0cxx_lambdas
    Feature record: CXX_FEATURE:0cxx_lambda_init_captures
    Feature record: CXX_FEATURE:0cxx_local_type_template_args
    Feature record: CXX_FEATURE:0cxx_long_long_type
    Feature record: CXX_FEATURE:0cxx_noexcept
    Feature record: CXX_FEATURE:0cxx_nonstatic_member_init
    Feature record: CXX_FEATURE:0cxx_nullptr
    Feature record: CXX_FEATURE:0cxx_override
    Feature record: CXX_FEATURE:0cxx_range_for
    Feature record: CXX_FEATURE:0cxx_raw_string_literals
    Feature record: CXX_FEATURE:0cxx_reference_qualified_functions
    Feature record: CXX_FEATURE:0cxx_relaxed_constexpr
    Feature record: CXX_FEATURE:0cxx_return_type_deduction
    Feature record: CXX_FEATURE:0cxx_right_angle_brackets
    Feature record: CXX_FEATURE:0cxx_rvalue_references
    Feature record: CXX_FEATURE:0cxx_sizeof_member
    Feature record: CXX_FEATURE:0cxx_static_assert
    Feature record: CXX_FEATURE:0cxx_strong_enums
    Feature record: CXX_FEATURE:1cxx_template_template_parameters
    Feature record: CXX_FEATURE:0cxx_thread_local
    Feature record: CXX_FEATURE:0cxx_trailing_return_types
    Feature record: CXX_FEATURE:0cxx_unicode_literals
    Feature record: CXX_FEATURE:0cxx_uniform_initialization
    Feature record: CXX_FEATURE:0cxx_unrestricted_unions
    Feature record: CXX_FEATURE:0cxx_user_literals
    Feature record: CXX_FEATURE:0cxx_variable_templates
    Feature record: CXX_FEATURE:0cxx_variadic_macros
    Feature record: CXX_FEATURE:0cxx_variadic_templates

Render all particles

hey LWSS -- I ported your code to Windows and added the all particle rendering feature (maphack).

https://github.com/darksoul577/ReShade

Basically, you just hook or call the SetRenderingEnabled function and set it to true. The function is easy to find because its the function in CParticleCollection with these strings "#STR: "Error in child list of particle system %s [%p], parent: %p, "m_Children.m_pHead: [%p]\n", "Address of m_Children.m_pHead: [%p]\n", "Offset of m_Children.m_pHead: [%i]\n", "Memory at [%p]:\n", "\n %4i:", "%02x", "Child collection: [%p]", "next: %p, parent: %p\n""

how to run lua script?

Hello, how are you? I'm following your project and I'm really enjoying it, well I'm a lay user, I managed to run your hack, but I would like to know how I do to run some Lua script? Thanks! I hope I'm not disturbing you.

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