Comments (6)
The CI platform is hard to build LWJGL3 on (at least, I had enough problems that I just have it compile against my precompiled version)
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I just submitted a patch for this. Have fun.
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Thanks, I'll try to setup nightly builds soon.
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Initial testing on Travis CI looks promising, at least for Linux and OS X. Need to figure out a solution for Windows builds (any recommendations?) and for artifact deployment (also for the GLFW and libFFI dependencies).
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Windows builds and artifact deployment have been resolved, nightly builds will soon be available.
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Nightly build are now available. Details here.
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Related Issues (20)
- Memory leak in nuklear nk_edit_string HOT 3
- please get corrected version of tinyfiledialogs v3.17.4
- Please have support for ISO keyboards. HOT 1
- When will Unsafe be removed? HOT 3
- use only platform natives if you include every operating system native jars into same runnable jar
- NanoVG crash with native compile.
- metal api
- [Question] Is there any reason why Eearly Access 3.3.4 missing lwjgl.jar? HOT 1
- joml-primitives missing HOT 1
- Build fails with zstd 1.5.6, but build without errors with 1.5.5 HOT 3
- Skia API HOT 2
- More javadoc issues
- lwjgl.dll missing while running code from module openvr HOT 1
- [Suggestion] MemoryUtil should support primitive arrays for pointers/memAddresses
- Attempt to mock GL11 results in "Class redefinition failed, invalid class" HOT 3
- [LWJGL] [ThreadLocalUtil] Unsupported JNI version detected, this may result in a crash. Please inform LWJGL developers. HOT 1
- [MacOS] does not render while resizing HOT 5
- loading AWT Font causes glfwPollEvents() to never return HOT 2
- wrong point count for nk_fill_polygon, nk_stroke_polygon, and nk_stroke_polyline HOT 1
- ThreadLocalUtil natives does not check for errors.
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