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Spasi avatar Spasi commented on September 27, 2024

Hey @mirraj2,

GLFW is not compatible with AWT on macOS. They both need to claim the main thread event loop and, depending on which is initialized first, one breaks the other. LWJGL offers alternative bindings for loading fonts (stb_truetype, freetype, harfbuzz) and images (stb_image, KTX).

LWJGL also ships an alternative GLFW implementation, which handles all windowing system events asynchronously. It can be enabled by setting GLFW_LIBRARY_NAME to glfw_async (or with -Dorg.lwjgl.glfw.libname=glfw_async). You may have better luck with that if you cannot avoid AWT.

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mirraj2 avatar mirraj2 commented on September 27, 2024

thank you @Spasi

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