lvcabral / lode-runner-roku Goto Github PK
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Remake of the classsic game Lode Runner (1983) for Roku Streaming Box
I'm testing on new hardware platforms, and find the "normal" speed to be impossibly fast, especially with an IR remote. "Slow" is playable, but still a bit out there.
I think you could solve this by moving the .mark call from https://github.com/lvcabral/Lode-Runner-Roku/blob/master/source/gameScreen.brs#L76 to just after you start the draw routine. Then, you've got a constant wait between starts of drawing, not affected by how long drawing takes.
Review with Commodore 64 version
Reported by Komag on Roku Developers forum
In particular on Roku Stick (2016 version) it flicks on DOS and NES (because the intro screen has a non-black background)
To reproduce use Professional level set, and passing levels with the FF key until level 6
This is a spoiler, should not be visible on the level preview
Probably the cycle counter is not zero
If the hidden stair is in the same level of the guard it will not ignore it.
Example: Level 150
The reset button currently can be used to cheat and avoid death.
The code is checking if the tile has a guard when the up tile is invalid
Reproducible in Classic Level 4
It happens in Level 150
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