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lunar_garage's Issues

Display bug

If you go in the interior and picked up the car, the displays always doubled.
FiveM® by Cfx re 17 09 2023 14_26_02

After server restart taking out vehicle doesnt work anymore.

Hello. I am using your script on my server with qb-core infrastructure. I did the installation as you said, but like another friend's problem, I also have the problem of not being able to extract vehicles from captured vehicles without restarting the script. Frankly, he did not accept it written as "money". I changed it to "cash". It only works once, but the second time it gives a warning that you don't have any money.

I followed the exact instructions and errors won't go away

I have been playing wak a mole 2 days now I fix an error another pops up non stop now I hit a wall I own the vehicle but says I don't this is the error I can't get rid of also a clip showing i try to save but says I don't own the car.
https://medal.tv/games/gta-v/clips/1GaEULZd-GFiVQ/d1337yPrxgoi?invite=cr-MSwyT0csMTI0MDU1MDg4LA

script:oxmysql] Error: qb-adminmenu was unable to execute a query!
[ script:oxmysql] Query: INSERT INTO player_vehicles (license, citizenid, vehicle, hash, mods, plate, state) VALUES (?, ?, ?, ?, ?, ?, ?)
[ script:oxmysql] ["license:e5c1119ed2ba931912022521e2186f3d002ab43f","RZX42752","18ZL14Door",588719872,"{"modHydrolic":-1,"windowStatus":{"1":true,"2":true,"3":true,"4":true,"5":true,"6":true,"7":true,"0":true},"wheelColor":156,"modWindows":-1,"modSteeringWheel":-1,"modAPlate":-1,"engineHealth":1000.0592475178704,"pearlescentColor":146,"modKit47":-1,"modAerials":-1,"modRoof":-1,"modOrnaments":-1,"xenonColor":255,"doorStatus":{"1":false,"2":false,"3":false,"4":false,"5":false,"0":false},"modKit49":-1,"modSpoilers":-1,"modFrontWheels":-1,"wheels":1,"wheelWidth":0.0,"modDoorSpeaker":-1,"modEngine":-1,"modSmokeEnabled":false,"modRightFender":-1,"modFrame":-1,"modDashboard":-1,"modFender":-1,"interiorColor":156,"modSeats":-1,"modAirFilter":-1,"modGrille":-1,"modCustomTiresR":false,"modTurbo":false,"modExhaust":-1,"modSuspension":-1,"modBrakes":-1,"modEngineBlock":-1,"plate":"04DJQ239","neonEnabled":[false,false,false,false],"modBackWheels":-1,"plateIndex":0,"dirtLevel":0.0,"modKit21":-1,"modDial":-1,"modSideSkirt":-1,"modRearBumper":-1,"modTrunk":-1,"modArmor":-1,"modFrontBumper":-1,"modVanityPlate":-1,"modKit17":-1,"fuelLevel":77.84416700297959,"modTank":-1,"headlightColor":255,"tireBurstCompletely":{"1":false,"2":false,"3":false,"4":false,"5":false,"0":false},"modXenon":false,"wheelSize":0.0,"tireHealth":{"1":1000.0,"2":1000.0,"3":1000.0,"0":1000.0},"extras":{"12":true,"11":false},"modBProofTires":false,"oilLevel":4.76596940834568,"color2":146,"tireBurstState":{"1":false,"2":false,"3":false,"4":false,"5":false,"0":false},"bodyHealth":1000.0592475178704,"modTransmission":-1,"modCustomTiresF":false,"windowTint":-1,"liveryRoof":-1,"color1":146,"dashboardColor":156,"modStruts":-1,"modTrimB":-1,"tyreSmokeColor":[255,255,255],"modLivery":-1,"modSpeakers":-1,"model":588719872,"modTrimA":-1,"modArchCover":-1,"tankHealth":1000.0592475178704,"modHorns":-1,"modDrift":false,"modPlateHolder":-1,"modKit19":-1,"modHood":-1,"neonColor":[255,0,255],"modShifterLeavers":-1}","04DJQ239",0]
[ script:oxmysql] Unknown column 'mods' in 'field list'

error in impound

When I go to take it out of the impound it appears punctured and without a door, does anyone know how to solve it?

[Request] Multiple Spawn Points, Locking down garage to CitizenID and more

Love the script, just have a couple of suggestions/requests that would be great to see.

  • Multiple Spawn points (For busier garages it would be awesome to be able to set 2/3/4 spawn points so even if the spawn protection is enabled, people can get a car out if one of the spawn points is occupied)
  • Lock down garage to CID (Allow garages to be locked to 1 or more Citizen ID's for residential garages)
  • Ability to disable spawn at any garage (From an RP point of view, some servers may prefer you to have to go to the location you stored your car at to retrieve
  • Ability to turn off Garage interiors (while it's a great showcase feature, some servers may want to disable this so players can't hide in their garage while moving stuff between vehicles etc)

Keep up the great work!!

Garage Menu not showing

After you try to open the garage menu, the mouse cursor is showing up and the character is freezed. I didnt get any errors. I just cant access the garage menu.

[Request] Player owned impound

I've got another request, it's pretty involved though I think.

It would be Awesome if the impound could be player owned. I have a scenario in mind where PD would write a tow receipt for a vehicle. The tow company would then send someone to recover the vehicle, receive the tow receipt, take the vehicle to the impound, drop it off, and use the receipt to impound the vehicle.

When creating the receipt PD would enter a fine amount, impound duration (how long before the car can be retrieved) and a reason for the impound. The tow operative would then be paid a set amount from the company account for their work.

When the vehicle is retrieved, either from the tow yard staff or a PED if no staff are on duty, the fine would be split between the towing company and police accounts.

I've tried writing something up to do this myself, but it's beyond my capability/patience at the moment

bug when pushing E to choose vehicle then breaks the script stuck in garage

MainThrd/ ^1SCRIPT ERROR: Error executing native 0x2f5a72430e78c8d3 at address (nil).^7
MainThrd/ ^3> ref^7 (^5@ox_lib/resource/vehicleProperties/client.lua^7:272)
MainThrd/ ^3> cb^7 (^5@lunar_garage/client/interior.lua^7:11)
MainThrd/ ^3> fn^7 (^5@lunar_garage/utils/cl_main.lua^7:162)

MainThrd/ ^1SCRIPT ERROR: @lunar_garage/client/interior.lua:11:
MainThrd/ ^5 An error occurred while calling export getVehicleProperties in resource ox_lib:

Horn bug

When i get the car out of the Interior garage and press e (the same button that is pressed when you choose the car ) i get a black screen and it loads infanite

Here's the bug https://streamable.com/ecoihg

[Request?] Persistent vehicle

Hello, on your post CFX.re it is mentioned about [persistent vehicle] I would like to know how it works on lunar because I can't find anything in the config file, and the vehicles are impounded after a reboot, could you add a feature so that the position of the players' vehicles is saved and the vehicles respawn after a reboot?

Thank you for your work.

add ox_target

I would like to see ox_target word added in the next version

[Bug] Error when exiting a vehicle from the garage

Hello to you!
When I put a vehicle in my garage and then take it out, it's immediately impounded without explanation and without any errors in my console. Then, when I try to take it out of the impound, I receive a notification as if I don't have enough money, and I get an error in my server-side console.

I am on the latest version of the QB-Core framework.

image

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