p5.play is a p5.js library for the creation of games and playthings.
You can find examples and more information at p5play.molleindustria.org.
p5.play provides a Sprite class to manage visual objects in 2D space and features such as animation support, basic collision detection and resolution, sprite grouping, helpers for mouse and keyboard interactions, and a virtual camera.
p5.play extends p5.js, a javascript library (and a community) that aims to make coding accessible for artists, designers, educators, and beginners. If you are not familiar with p5.js, you should start at p5js.org/tutorials.
Warning: p5 is currently unsupported and provided "as is". Feel free to get in touch if you want to maintain it and expand it.
You can link directly to the library here
Eg. Include this line in the head of your index.html
<script src="https://rawgit.com/molleindustria/p5.play/master/lib/p5.play.js"></script>
The following documentation is for developing p5.play itself. If you want to use p5.play, please see p5play.molleindustria.org.
First install node.js. Then run:
npm install
npm start
Your web browser should open to a welcome page. If it doesn't, visit localhost:8080 in your browser.
To run the unit tests in your browser, visit localhost:8080/test.
To run them from the command-line, use npm test
.
The docs can be found at localhost:8080/docs or via the "Reference" link on the quick start welcome page.
Use npm run docs
to regenerate the local documentation using YUIDoc.
A (mostly current) copy of the docs is also hosted at p5play.molleindustria.org/docs.
Several example sketches are available at p5play.molleindustria.org/examples.
You can try these examples against your local copy of p5.play at localhost:8080/examples or via the "Examples" link on the quick start welcome page.