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construct-2-plugin's Introduction

CocoonJS Plugin for Construct 2

This plugin can be used in Construct 2 to manage the CocoonJS JavaScript APIs. The currently supported version of Construct 2 is stable (r195).

Demo Example [capx]

This plugin comes with a .capx (a valid Construct 2 project) as a reference to know how to use it, you can download it from [here](capx/CocoonJS Plugin Demo.capx?raw=true).

Here are some screenshots of the .capx:

Demo Demo Demo Demo Demo Demo Demo

Configuration

The plugin can be configured by selecting the object "cocoonjsads" from the "Object types" list inside Construct 2.

Configuration panel

Installation

Manual installation

  • Close Construct 2.
  • Checkout the 'master' branch from this repository.
  • Copy the file src/cocoonjs_prelude.js into CONSTRUCT_2_INSTALLATION_FOLDER\exporters\html5, make sure to replace the file when you are asked.
  • Copy the contensts of the folder /src/plugin/cocoonjsads into CONSTRUCT_2_INSTALLATION_FOLDER\exporters\html5\plugins\cocoonjsads.
  • That's all!

Automatic installation

This plugin already comes bundled with Construct 2, however the update rate of Construct 2 may differ from the latest version of this plugin, we encourage you to manually update the plugin everytime a new version of the plugin comes out.

Need help?

Visit our help center.

Changelog

### Jan 29, 2015

  • Added a second capx with minor changes and improved usability for stable r195 or higher.

### Nov 25, 2014

  • Plugin updated to the 3.0.5 version.

Nov 05, 2014

  • Plugin updated to the 3.0.4 version.
  • Added Screencanvas fix for non Canvas+ environments.
  • Updated Leaderboards/Achievements templates.

Oct 24, 2014

  • Added setMaxMemory feature.
  • Added setNPOTEnabled feature.

Oct 18, 2014

  • Added native Share feature.
  • Updated and fixed .capx. Tested on r184.

Oct 16, 2014

  • Added Logout feature for the Social Interface (Request Logout and onSocialServiceLogoutSuccess / onSocialServiceLogoutFailed).

Oct 14, 2014

  • Added support for Facebook (Login, Leaderboards, Achievements).
  • Fixed error in Game Center Leaderboards.
  • Fixed CSS error in Leaderboards/Achievements templates.

Sep 16, 2014

  • Ads demo added to the .capx

May 15, 2014

  • Fixed "RefreshFullScreen" typo.
  • Fixed error that causes an alert in strict mode.
  • Added 2 missing methods of the ads service (onBannerReady/onFullScreenReady).
  • Updated .capx with ads section.

April 16, 2014

  • Fixed bug that shows a banner when should not.
  • Updated README.md
  • Updated folder structure.

April 14, 2014

  • Added support for Google Play Games / Game Center leaderboards & Achievements.
  • Fixed bug that prevents the user to finish a in-app purchase.
  • Updated documentation.

construct-2-plugin's People

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construct-2-plugin's Issues

Unmanaged mode returns nothing after IAP complete

Unmanaged mode returns nothing after IAP complete, no matter succeeded or failed.

Since managed mode made apps with IAP can't pass Apple's review,
I think we need another way to submit our apps.
And it looks like unmanaged mode has something wrong to get IAP result.

I tested unmanaged mode today on iOS and I can't finish purchase progress in sandbox.
The Sandbox showed success message but CocoonJS plugin can't get complete signal in return.
(Same code worked fine in managed mode)

Black screen after close a Fullscreen ad

Hi,
I'm using banner and Fullscreen ads on my game and when I tried via launcher everything works fine but after cloud compiling some things are crashing. when I close a fullscreen ad a black screen shows up, I still can hear the game's music and some touch events still works but the screen is dead. if I press back button the classic confirmation popup shows.

Am I the only one with this issue?

Store Sandbox mode can not be disabled! [iOS]

If you set the CocoonJS Store sandbox mode property to disabled, you will still be able to log in as a sanbox user.
Because of this no IAP will work in the live version and you will not pass the apple submission (if they test properly)

Would be great if you could look at this problem.
Thanks!

Request loggout is missing

Hi ludei,
Is there a way to add also the condition

"Is on logout succeeded"

and the event

"Request logout"

Would be awesome :)

misleading/uninformative instructions

I know this is a work in progress, but even though I reported this issue over a month ago, your instructions are still missing crucial steps, critical information and in some cases are actually so incorrect they will cause users not properly install or set up this plug-in.

Caps below are not intended as yelling, but for emphasis in important points EXCEPT for the "please" at the end, because I really am begging you, this is so important.

  1. Under Configuration in your instructions you show a screenshot and in text you say the object is called "cocoonjsads" IT IS NOT CALLED THAT. User's think the object is not installed properly etc, and look for this missing plug-in which does NOT EXIST. PLEASE FIX THIS IN YOUR INSTRUCTIONS.

  2. Your instructions STILL say: •Copy the contensts of the folder /src/plugin/cocoonjsads into CONSTRUCT_2_INSTALLATION_FOLDER\exporters\html5\plugins\cocoonjsads.

I've already reported before that there is NOT a folder "cocoonjsads" in the package you provide! What you should say is "Copy the contents of the folder /src/plugin/ into CONSTRUCT_2_INSTALLATION_FOLDER\exporters\html5\plugins\cocoonjsads.

OR, you need to update your "Construct-2-plugin-master" package to include that folder.

  1. PLEASE!!!!! At the top of the instructions, tell us EXACTLY which build version of C2 is safe to use, and in combination with which version of your cloud compiler is safe to use!

What I've reported is not technically a bug in the code, but its just as bad, because your poor/misleading documentation in these key matters are definitely causing many potential users to waste hours or day, or to give up on the plug-in completely in frustration. What's worse is I reported all of these issues to you a over a month ago and you've not fixed it.

I would think you'd want potential new users to have a less confusing, stressful and time wasting experience with your plug-in, which you could insure by making these few critical corrections to your instructions.

Thank you.

Mike Parent

What build version of Construct 2 and which compile version in your cloud compile are the correct ones?

PLEASE add at the TOP of your instructions page here what build version of C2 and which compiler version in your cloud-compile are the ones this plug-in needs in order to work properly.

Which ones are you using to develop and test the plug-in?

I and so many other users are wasting hours or days of work randomly trying combinations of such things and other settings in hopes of getting it to work, and in hopes or resolving bugs in your plug-in.

Thank you,
Mike Parent

Black Screen Loading and Flickering Logo

I'm not sure if this is C2 specific, or if it's cloud compiler specific.

Is there anything can be done with either issue.

  1. When you first launch a project on mobile device you get a black screen. Depending on big the game is, this screen can be shown for up to 15 seconds. Then the Ludei Logo. Is there anything that can be done about that? Even when I throw in a custom splash screen, it doesn't show until after the 15 seconds of blackness. So many users just think the game as crashed and exit out. Then leave bad reviews about the game not even launching.
  2. I know the flickering Ludei Logo has been discussed about a billion times. Is there a fix in site for that? Even changing the logo to show a LOADING.... text would be helpful I think.

Native Share crashes on iOS and does not work as expected on Android

When you press the share button on iOS you get this message (xCode):
2014-10-23 20:48:22.783 Firewater[1426:82367] LaunchServices: invalidationHandler called
2014-10-23 20:48:22.810 Firewater[1426:82398] LaunchServices: invalidationHandler called
2014-10-23 20:48:24.035 Firewater[1426:81780] Exception thrown with name NSGenericException and reason UIPopoverPresentationController (<_UIAlertControllerActionSheetRegularPresentationController: 0x1a15eef0>) should have a non-nil sourceView or barButtonItem set before the presentation occurs.

Tested on iOS 8, xCode 6.1 in a development and distribution build.

On Android where the Button brings up the native sharing function, the share text is not placed in the facebook message box.
Sharing on G+ works, but the text to share is editable, which is bad when you want to share a high score.

Thanks for checking!

Missing Facebook Actions

At present there is no way to use the Facebook plugin with CJS. This is important for small developers as a vital part of marketing.

Things needed at minimum are:
*Request login (asking for publishing permissions)
*Has logged in - So we know the login was completed.
*Request logout
*Has logged out - So we know the log out was completed.
*Post to wall

Black Screen when compiling with WebView+ on iOS

Hi there,

as the title says, compiling the game with WebView+ for my iOS device results in a black screen after the Ludei Logo has been displayed.
The game is running fine when compiling with Canvas+ though.

I'm running this on an Ipad Air with 8.1 installed, C2 release 184, latest cocoon plugin (6 days ago).
Is this an known issue or am I just missing something?

Check error in Construct 2 (and solution)

I encountered this error while testing Ludei's plugin with Construct 2:

Condition: FileExists(min_js)
File: html5.cpp
Line: 1693
Function: void **cdecl Exporter::DoExport(class era::IProject ,class era::ILayout ,bool,struct HWND *,bool,bool)
Build: release 186 (64-bit) checked
Component: HTML5 exporter
(Last Win32 error: 2)

Not sure if it's always for the same reason, but I noticed there's a spelling mistake between the edittime.js and the achievement_locked.png. The PNG it is spelled incorrectly. Fixing this type fixed this issue.

9 patch object appears blurry on export to mobile

Problem Description
When you export a pixel based game using say - the retro template, if you ever use a 9 patch object, it becomes blurry featuring AA and other artefacting.
This is almost identical to a bug I reported a while back: https://www.scirra.com/forum/viewtopic.php?f=152&t=100468
That bug was fixed, but seemingly it is still an issue for CocoonJS.

Images:
http://sean-noonan.com/development/dev_noonanrun/construct_ios_fukt_1.png
http://sean-noonan.com/development/dev_noonanrun/construct_ios_fukt_2.png
http://sean-noonan.com/development/dev_noonanrun/construct_ios_fukt_3.png

Capx
https://dl.dropboxusercontent.com/u/7282045/9patch_iOS_export.capx

Description of Capx
Just export the project to CocoonJS or Ejecta and run on an iOS device

Steps to Reproduce Bug
Export the project using CocoonJS
Deploy it to the CocoonJS app on an iOS device via iTunes
Run it!

Observed Result
9 Patch looks blurry

Expected Result
9 Patch has the same sharpness as the tiled and sprite objects

A side effect of this is that the WebGL effect "replace color" doesn't work on 9 patch objects on iOS

When using a 9patch the WebGL effect, doesn't seem to replace every colour, it just changes some of them - whereas this is totally fine in a browser or using phonegap.

img_0632

IAP does not work for iOS

My app has just been rejected by apple with the following message.

"We found that your app exhibited one or more bugs, when reviewed on iPad running iOS 7.1.2 and iPhone 5s running iOS 7.1.2, on both Wi-Fi and cellular networks, which is not in compliance with the App Store Review Guidelines.

Specifically, we found that when we tapped on the upgrade button that it has no action."

The build worked in Sandbox mode and the same build was used for the Google Play version which also worked.

ShowFullscreen action runtime error

There is an undeclared variable used in Acts.prototype.ShowFullscreen:

preloadingFullscreen = false;

This causes runtime error when trying to show full screen ads.

In previous versions of the plugin it was declared and referenced in various locations. Now this line is the only place where it is left. Removing this line fixes everything.

Google Play Services - Errors/Freezes when not logged on but accessed

If you call the action to submit an achievement or post a score to a leaderboard, and Google Play Services isn't logged in, or you have no internet connect, the game will freeze.

Work Around - Create a global variable that is set to 1 when Login Succeeded and to 0 when Login Failed or user is logged out. Check that variable before posting scores or submitting achievements.

This issue does not happen on game center that I have found.

Missing push actions

At present there is no way to use push actions with CJS. This is important for developers to remind them to come back to game.

Javascript error!Uncaught TypeError: Cannot read property 'isLoggedIn'

Javascript error!Uncaught TypeError: Cannot read property 'isLoggedIn' of undefinedhttp://192.168.1.6:50000/CJSAds_plugin.js, line 604 (col 34)This is either a bug in Construct 2 or a problem in a third party plugin or behavior - please report it to the developer!

Scirra Construct 2 r167

Windows 7x64
Google Chrome

Plugin is crashing!

The new plugin is still crashing!
On which version of C2 it was tested?

By testing the capx demo file, i get this errors on start:

"Javascript error!
SyntaxError: in strict mode code, functions may be declared only at top level or immediately within another function
http: //localhost:50000/CJSAds_plugin.js, line 193 (col undefined)"

"Javascript error!
TypeError: cr.plugins_.CJSAds is undefined
http ://localhost:50000/data.js, line 2835 (col undefined)"

Construct 2 Check failure


Construct 2 Check failure

Check failure! This is probably a bug:

Dependency file appears to be missing

Condition: FileExists(*i)
File: html5.cpp
Line: 1219
Function: void **cdecl Exporter::DoExport(class era::IProject ,class era::ILayout ,bool,struct HWND *,bool,bool)
Build: release 167 (64-bit) checked
Component: HTML5 exporter
(Last Win32 error: 2)

You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

Cocoon project broken since latest C2 update (October09,2014)

Hey guys,

as the title says my project is broken since the latest C2 update.

I am currently using the cocoon plugin for Ads and Google Play Game Services.

What I am getting is the following error report:
"Cannot find action with the ID 20 in the plugin 'CocoonJS' (CJSAds).
This is usually caused by a third-party plugin developer removing the action from the plugin in an update, or reinstalling an older version of the plugin that does not have an action used in this project."

I am aware that Ludei also updated their C2 plugin but doing so didn't solve the issue.

Has anyone a solution for this?

Thanks,
jcstranger

Update:
Solution has been posted by Ludei over at the Scirra forum:
https://www.scirra.com/forum/viewtopic.php?f=146&t=117344&p=845018#p845018

Catastrophic bug where pop-up full screen ads or gamecenter screen STICK touch!

There's a catastrophic bug in C2 with the cocoonjs plug-in where if you open a gamecenter screen or fullscreen ad while the player is touching the scree, this interruption of the game as the new "window" pops up causes the game to think the player is continuously touching that part of the screen from then on! Until the player closes and re-opens the entire app!

The only work around is to make all commands that open game center screens only trigger after checking if there is NO TOUCH happening at that moment!

Please fix!

Can't export Demo.capx to CocoonJS since last update

I got this error if i try to export your demo.capx to CocoonJS.

error_cant_export

Has anyone else this problem?

Edit: Ok this happens to all projects. Even if i just want to run the preview on browser.

@ludei Can you test it with the latest version of C2? Its 167.
Thanks a lot!

Bug with Construct 2 v187 latest Beta

Bug with v187 when loading project with the latest CocoonJS plugin:


Construct 2 Check failure

Check failure! This is probably a bug:

Action ID does not appear to exist in related plugin

Condition: plugin->HasActionID(act_id)
File: Projects\EventAction.cpp
Line: 43
Function: __cdecl EventAction::EventAction(class EventBlock &,class ObjectClass *,class BehaviorType *,int,class std::vector<class std::unique_ptr<class EventParameter,struct std::default_delete >,class std::allocator<class std::unique_ptr<class EventParameter,struct std::default_delete > > > &&,unsigned __int64)
Build: release 187 (64-bit) checked
Component: Construct 2 IDE
(Last Win32 error: 0)

You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

Abort Retry Ignore

Auto Login bug

The plugin request auto Login on startup. Its completely pointless to use the "request login" action, because the plugin requests a Login on its own om the start of the layout. But it should only requests the login if i really want to request a login with the action "request login". That is why the plugin causes errors on browser preview.

You can see the issue at my game
https://play.google.com/store/apps/details?id=de.wdbase.levicat

It should requests the login if the player touch on the leaderboard button, but it requests the login on the start up of the game. So its pointless to use the "request login" action at the moment.

Can't open a few projects after updating the CocoonJS Plugin

Hi,
After I had updated to the latest version of the CocoonJS plugin for C2 I wasn't able to open some projects (not all).

I've gotten this error message vom C2


Construct 2 Check failure

Check failure! This is probably a bug:

Action ID does not appear to exist in related plugin

Condition: plugin->HasActionID(act_id)
File: Projects\EventAction.cpp
Line: 43
Function: __cdecl EventAction::EventAction(class EventBlock &,class ObjectClass *,class BehaviorType *,int,class std::vector<class std::unique_ptr<class EventParameter,struct std::default_delete >,class std::allocator<class std::unique_ptr<class EventParameter,struct std::default_delete > > > &&,unsigned __int64)
Build: release 166 (64-bit) checked
Component: Construct 2 IDE
(Last Win32 error: 0)

You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

Maybe the problem is caused of the renamed plugin.
Before update "CocoonJS"
After Update "CocoonJSAds"

Thanks for looking into this

My System
Windows 7 64 Bit
Intel I7 Mobile Ivy-Bridge
8GB DDR3 RAM
GTX M670 3GB VRAM
256GB Samsung SSD

Construct Version beta 166 with manuell update of the Plugin
Construct Version beta 167 with included update of the Plugin

Same issue on both. If i re-install the version 166 and don't update the plugin, i'm able to open all projects.

iOS AppStore Sandbox login does not work when in landscape mode.

I am trying to test IAP's and running the game in sandbox mode.
The game orientation is set to landscape, and when i try to log in the AppStore the login pop up opens in portrait mode and the login information can not be entered.
I will try to attach a screenshot later.
Please note this only happens when opening the store in sandbox mode!!
It works perfect in normal mode.
tested on Ipad mini in iOS 8

Black screen of death when after ludei screen with latest builds of c2 and cocoonjsads

If I try to build my game from C2 R190 and with the very latest version of cocoonjsads downloaded from here (the zip version) Then my game builds, but upon running it on my device I get a black screen and nothing else after the initial ludei screen.

However, If after I install the latest version of the plug, I then do this fix: http://shatter-box.com/document/cocoonjs-fullscreen-ads/

Then the game runs fine!

However, I'm still never getting any full-screen ads for some reason...but I'll report that separately.

I'm testing on an Ipodtouch4
I'll have an iPhone5s to test with soon hopefully.

Cannot find action with the ID 23 in the plugin 'CocoonJS' (CJSAds).

I have seen that the last opened ticket it was only 3 days ago and I would to submit that issue from the last version of C2 r184


Unable to load project

Could not open project '?\C:\Users\uTest\AppData\Local\Temp\cap21CKHX\CocoonJS Extensions Demo.caproj':

Cannot find action with the ID 23 in the plugin 'CocoonJS' (CJSAds). This is usually caused by a third-party plugin developer removing the action from the plugin in an update (instead they should set the deprecated flag on it which does not break existing projects), or reinstalling an older version of the plugin that does not have an action used in this project.

OK

Thanks for attention.

Preload Fullscreen Ad doesn't work

I noticed when is used the action Preload Fullscreen and Refresh Fullscreen Ad ( with the bugfix) in the same event, and preview on construct get this error:

image

On the scirra forum, more people reported that, so i'm posting here.
I'm using construct on R168 and the last version of plugin.

CJSAds_plugin.js, line 193 (col undefined)

Hi, I Install the new update, but if I insert a plugin of cooconJS in a new project, when I try the project on the computer, make an error:

Javascript error!
SyntaxError: in strict mode code, functions may be declared only at top level or immediately within another function
http://*****/CJSAds_plugin.js, line 193 (col undefined)

someone know why??

I use the r168 of C2

thank you

Please help me.

How are you?
I am developing game app by using construct 2.
I am going to add admob in my app.
I don't know the method.
Please help me.
Thanks.

I can't get full screen ads to show up ever again after its closed.

I have events that should show full screen ads at the beginning of many frame, but after the initial display and close, one never reappears.

Is there a very specific sequence of events per layout I need to get full screen ads to appear when I want, and not just once for the entire time the game is played?
Thanks,
Mike

Ads + out of app while running issue

@ludei

Good day!

i've got a little bug here.

On some Android devices, when clicking ad and then clicking the back button to get back to your app from the store, the game's screen goes black and goes normal only when you press "back" button and then "no".
This is not good for an app :)

*Also, on some Android devices, when going to the home screen when the game is running and then getting back to the game, the game restarts. Also not good.

Any suggestions? What can i do with Construct2?

Or only you guys can fix this in the compiler?

Thanks!

Certain touch actions don't work after GameCenter load

My game is live, so this kind of sucks that I didn't catch it until now but.

My game uses the touch.y expression to get the current y to calculate which way the player is swiping.
http://screencast.com/t/zj1kz56OpeNR

Most of the time, this stops working after the game center screen has been shown. This only effects this part of the game, other touch actions seem to not be effected. They are all On Touch Object events.

Is this something that can be fixed? This seems to only happen with game center on ios devices.

Web Fonts & Drop Shadow Text Plugin

Hello,

Currently Web Fonts do not work with CocoonJS, it just defaults them to your default text font

Same with the plugin "Text Drop Shadow" (exactly the same as the usual text plugin, but with added drop shadow features) it just defaults it to original text.

If you can even fix Web Fonts at all that would be amazing, If you need a link to the drop shadow text plugin I can provide that as well. Thanks!

Ads are overlapping the game content

I know this isn't a bug, but it would be great to show the ads under the game content like on that screen shot. Otherwise the ads are really disturbing in the game.

AdMob (native) Plugin for Crosswalk

levicat_ads

CocoonJS Plugin

ludei_ads

Also the latest SDK of admob supports more sizes of the banners. Do you consider to add this feature too?

image

Thanks @ludei

(IOS) All ads no longer work when upgraded to C2 173 (64 bit and using compiler 2.0.2)

After a horrible investment of time trying the countless possible combinations of versions of C2, with versions of your cloud compiler, I had ads working almost perfectly, with your old compiler (the one you now made UNAVAILIBLE) and with the C2 version 168.

You've updated your info to say that your plug-in works with C2 173 and still don't mention (that I could see) what version of the compiler we should use... I've tried the 3 now available., and in every case, now my ads never show up.

Here is the error reporting from Xcode:

IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::service::splash::SplashService' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::service::splash::SplashServiceListener' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::service::cocoonjsapplauncher::GameService' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::service::js::JavaScriptServiceJSCore' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::service::js::ext::ApplicationJSExtensionJSCore' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::service::js::ext::JSExtensionInjected' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::service::js::utils::JSValueWrapper' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::service::js::JavaScriptServiceWebView' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::service::js::ext::ApplicationJSExtensionWebView' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::service::js::WebViewExtension' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::service::analytics::SessionAnalyticsService' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::service::store::StoreService' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::service::store::StoreServiceListener' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'ios::com::ideateca::service::ad::IOSAdServiceMoPub' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::service::ad::AbstractAd' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::service::ad::AdInfo' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::service::ad::Ad' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::service::ad::AdService' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::service::ad::AdListener' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::service::ad::AdEvent' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::service::ad::AdBanner' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::service::ad::AdFullScreen' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::service::ad::AbstractAdService' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::service::ad::CustomAdServiceManager' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::service::ad::AbstractCustomAdServiceManager' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::service::ad::CustomAd' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::service::ad::AbstractCustomAd' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::service::ad::CustomAdListener' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::service::ad::AdServiceJSExtension' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'ludei::multiplayer::MultiplayerServiceJSExtension' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'ludei::multiplayer::IOSMultiplayerServiceGameCenter' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'ludei::gamecenter::IOSGameCenterService' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'ludei::gamecenter::GameCenterServiceJSExtension' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'ios::com::ideateca::core::framework::IOSApplication' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'ios::com::ideateca::core::io::IOSFileSystem' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'ios::com::ideateca::core::util::IOSScheduler' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'ios::com::ideateca::core::util::IOSGLContext' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::Image' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'ios::com::ideateca::core::util::IOSStringUtils' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'ios::com::ideateca::core::util::IOSWebUtils' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'ios::com::ideateca::core::framework::IOSSystemInfo' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'ios::com::ideateca::core::gui::IOSGUICreator' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'ios::com::ideateca::core::gui::IOSTextDialog' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'ios::com::ideateca::core::gui::IOSProgressDialog' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'ios::com::ideateca::core::gui::IOSMessageBox' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'ios::com::ideateca::core::gui::IOSWebView' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'ios::com::ideateca::core::util::IOSFontManager' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'ios::com::ideateca::core::location::IOSLocationManager' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'ios::com::ideateca::core::util::IOSVibrator' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'ios::com::ideateca::core::input::IOSAccelerometer' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'ios::com::ideateca::core::input::IOSGyroscope' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'ios::com::ideateca::core::net::IOSXMLHttpRequest' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'ios::com::ideateca::core::gui::IOSMapView' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::graphics::gles1::GraphicsContextGLES1' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::graphics::gles2::GraphicsContextGLES2' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::service::js::JavaScriptService' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::service::js::JavaScriptExtension' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::service::js::JavaScriptExtensionDelegate' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::service::js::AbstractJavaScriptService' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::service::js::AbstractJavaScriptExtension' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::service::js::JavaScriptServiceListener' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'ios_osx::com::ideateca::core::util::IOSAndOSXCipher' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'ios_osx::com::ideateca::core::util::IOSAndOSXDateTime' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'ios_osx::com::ideateca::core::location::IOSAndOSXCompassManager' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::service::analytics::AnalyticsService' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::service::debug::DebugService' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::service::liveupdate::LiveUpdateService' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::service::liveupdate::LiveUpdateServiceListener' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::Exception' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::IllegalArgumentException' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::IllegalStateException' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::InvalidDictionaryKeyException' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::NumberFormatException' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::NullPointerException' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::ClassNotFoundException' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::Object' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::util::StringUtils' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::Number' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::UInt8' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::UInt16' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::UInt32' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::UInt64' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::Int8' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::Int16' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::Int32' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::Int64' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::Float32' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::Float64' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::Boolean' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::String' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::Dictionary' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::Array' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::framework::Service' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::framework::ApplicationContext' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::Event' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::framework::ServiceRegistry' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::framework::ModuleManager' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::framework::ServiceContext' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::framework::ModuleContext' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::framework::ServiceInitializationException' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::framework::Application' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::framework::ApplicationListener' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::framework::ApplicationDecisionMaker' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::framework::ApplicationDecisionMakerData' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::framework::ApplicationEvent' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::framework::ApplicationAdapter' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::util::Cipher' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::io::FileSystem' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::Data' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::io::AbstractFileSystem' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::util::Timer' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::util::DefaultTimer' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::util::Scheduler' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::util::CronException' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::util::ResourceManagerException' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::util::ResourceManager' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::util::ResourceManagerDelegate' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::util::ResourceManagerDownloader' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::util::GLContext' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::util::ResourceManagerDownloaderMP' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::util::ResourceManagerMP' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::VoidPointer' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::util::WebUtils' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::framework::SystemInfo' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::net::SocketTCP' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::net::SocketTCPAsio' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::net::SocketCreator' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::net::SocketCreatorAsio' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::util::Time' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::util::DateTime' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::util::AbstractDateTime' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::gui::TextDialog' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::gui::TextDialogListener' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::gui::GUICreator' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::util::PreferencesToCipheredFile' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::util::Preferences' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::gui::MessageBox' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::gui::MessageBoxListener' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::gui::MessageBoxEvent' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::gui::ProgressDialog' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::framework::ApplicationDecisionMakerResponse' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::TextureFrame' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::gui::WebViewListener' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::gui::WebView' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::gui::AbstractWebView' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::util::FontManager' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::location::AbstractLocationManager' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::location::Location' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::location::LocationListener' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::location::LocationManager' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::util::Vibrator' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::input::AbstractAccelerometer' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::input::Accelerometer' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::input::AccelerometerEvent' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::input::AccelerometerListener' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::util::AbstractWebUtils' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::input::AbstractGyroscope' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::input::Gyroscope' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::input::GyroscopeEvent' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::input::GyroscopeListener' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::net::XMLHttpRequestListener' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::net::XMLHttpRequest' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::net::AbstractXMLHttpRequest' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::gui::MapView' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::gui::AbstractMapView' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::gui::MapViewMarker' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::gui::MapViewOverlay' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::location::CompassManager' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::location::AbstractCompassManager' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::location::Heading' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::gui::AbstractMapViewMarker' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::gui::AbstractMapViewOverlay' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::Function' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::graphics::AbstractGraphicsContext' registered.
IDTK_LOG_DEBUG: [IDTK] Invoked in string &) line 53: Reflective class 'com::ideateca::core::graphics::GraphicsContext' registered.
AudioStreamBasicDescription: 2 ch, 44100 Hz, 'lpcm' (0x00000029) 32-bit little-endian float, deinterleaved
IDTK_LOG_INFO: [IDTK] Invoked in void com::ideateca::core::util::PreferencesToCipheredFile::init line 51: Could not load the preferences file. IllegalArgumentException: Cannot open the given '/var/mobile/Applications/0AA89F53-FD29-4758-97B8-016DDB812264/Documents/IDTKPreferences.cf' file path. at static SPData com::ideateca::core::io::AbstractFileSystem::loadFile(const string &):45
IDTK_LOG_INFO: [IDTK] Invoked in SPData com::ideateca::core::util::ResourceManagerMP::loadResource line 574: Resource 'applicationFrameworkConfiguration' file name 'IDTKApplicationFrameworkConfiguration.cf'
IDTK_LOG_INFO: [IDTK] Invoked in com::ideateca::core::framework::ModuleManager::initModuleServices line 221: Initializing service : AdServiceJSExtension
IDTK_LOG_INFO: [IDTK] Invoked in com::ideateca::core::framework::ModuleManager::initModuleServices line 224: Finished initializing service : AdServiceJSExtension
IDTK_LOG_WARNING: [IDTK] Invoked in com::ideateca::core::framework::ServiceRegistry::registerService line 97: Registering service: AdServiceJSExtension, version: jenkins-2.0.2_cocoon_services_Banners-25-0-ge287874
IDTK_LOG_INFO: [IDTK] Invoked in com::ideateca::core::framework::ModuleManager::initModuleServices line 221: Initializing service : GameCenterService
IDTK_LOG_INFO: [IDTK] Invoked in com::ideateca::core::framework::ModuleManager::initModuleServices line 224: Finished initializing service : GameCenterService
IDTK_LOG_WARNING: [IDTK] Invoked in com::ideateca::core::framework::ServiceRegistry::registerService line 97: Registering service: GameCenterService, version: jenkins-2.0.2_cocoon_services_Social-26-0-g5d94d2d
IDTK_LOG_INFO: [IDTK] Invoked in com::ideateca::core::framework::ModuleManager::initModuleServices line 221: Initializing service : GameCenterServiceJSExtension
IDTK_LOG_INFO: [IDTK] Invoked in com::ideateca::core::framework::ModuleManager::initModuleServices line 224: Finished initializing service : GameCenterServiceJSExtension
IDTK_LOG_WARNING: [IDTK] Invoked in com::ideateca::core::framework::ServiceRegistry::registerService line 97: Registering service: GameCenterServiceJSExtension, version: jenkins-2.0.2_cocoon_services_Social-26-0-g5d94d2d
IDTK_LOG_INFO: [IDTK] Invoked in com::ideateca::core::framework::ModuleManager::initModuleServices line 221: Initializing service : GameService
IDTK_LOG_INFO: [IDTK] Invoked in com::ideateca::core::framework::ModuleManager::initModuleServices line 224: Finished initializing service : GameService
IDTK_LOG_WARNING: [IDTK] Invoked in com::ideateca::core::framework::ServiceRegistry::registerService line 97: Registering service: GameService, version: jenkins-2.0.2_cocoon_services_AppLauncher-24-0-g05c42a8
IDTK_LOG_INFO: [IDTK] Invoked in com::ideateca::core::framework::ModuleManager::initModuleServices line 221: Initializing service : JavaScriptServiceJSCore
IDTK_LOG_INFO: [IDTK] Invoked in com::ideateca::core::framework::ModuleManager::initModuleServices line 224: Finished initializing service : JavaScriptServiceJSCore
IDTK_LOG_WARNING: [IDTK] Invoked in com::ideateca::core::framework::ServiceRegistry::registerService line 97: Registering service: JavaScriptServiceJSCore, version: jenkins-2.0.2_cocoon_services_JavaScript-36-0-g32315ff
IDTK_LOG_INFO: [IDTK] Invoked in com::ideateca::core::framework::ModuleManager::initModuleServices line 221: Initializing service : JavaScriptServiceWebView
IDTK_LOG_INFO: [IDTK] Invoked in com::ideateca::core::framework::ModuleManager::initModuleServices line 224: Finished initializing service : JavaScriptServiceWebView
IDTK_LOG_WARNING: [IDTK] Invoked in com::ideateca::core::framework::ServiceRegistry::registerService line 97: Registering service: JavaScriptServiceWebView, version: jenkins-2.0.2_cocoon_services_JavaScript-36-0-g32315ff
IDTK_LOG_INFO: [IDTK] Invoked in com::ideateca::core::framework::ModuleManager::initModuleServices line 221: Initializing service : MoPubAdService
IDTK_LOG_INFO: [IDTK] Invoked in com::ideateca::core::framework::ModuleManager::initModuleServices line 224: Finished initializing service : MoPubAdService
IDTK_LOG_WARNING: [IDTK] Invoked in com::ideateca::core::framework::ServiceRegistry::registerService line 97: Registering service: MoPubAdService, version: jenkins-2.0.2_cocoon_services_Banners-25-0-ge287874
IDTK_LOG_INFO: [IDTK] Invoked in com::ideateca::core::framework::ModuleManager::initModuleServices line 221: Initializing service : MultiplayerGameCenterJSExtension
IDTK_LOG_INFO: [IDTK] Invoked in com::ideateca::core::framework::ModuleManager::initModuleServices line 224: Finished initializing service : MultiplayerGameCenterJSExtension
IDTK_LOG_WARNING: [IDTK] Invoked in com::ideateca::core::framework::ServiceRegistry::registerService line 97: Registering service: MultiplayerGameCenterJSExtension, version: jenkins-2.0.2_cocoon_services_Multiplayer-22-0-gd7d4cd0
IDTK_LOG_INFO: [IDTK] Invoked in com::ideateca::core::framework::ModuleManager::initModuleServices line 221: Initializing service : MultiplayerServiceGameCenter
IDTK_LOG_INFO: [IDTK] Invoked in com::ideateca::core::framework::ModuleManager::initModuleServices line 224: Finished initializing service : MultiplayerServiceGameCenter
IDTK_LOG_WARNING: [IDTK] Invoked in com::ideateca::core::framework::ServiceRegistry::registerService line 97: Registering service: MultiplayerServiceGameCenter, version: jenkins-2.0.2_cocoon_services_Multiplayer-22-0-gd7d4cd0
IDTK_LOG_INFO: [IDTK] Invoked in com::ideateca::core::framework::ModuleManager::initModuleServices line 221: Initializing service : SessionAnalyticsService
IDTK_LOG_INFO: [IDTK] Invoked in com::ideateca::core::framework::ModuleManager::initModuleServices line 224: Finished initializing service : SessionAnalyticsService
IDTK_LOG_WARNING: [IDTK] Invoked in com::ideateca::core::framework::ServiceRegistry::registerService line 97: Registering service: SessionAnalyticsService, version: jenkins-2.0.2_cocoon_services_Analytics-14-0-g876eae2
IDTK_LOG_INFO: [IDTK] Invoked in com::ideateca::core::framework::ModuleManager::initModuleServices line 221: Initializing service : SplashService
IDTK_LOG_INFO: [IDTK] Invoked in com::ideateca::core::framework::ModuleManager::initModuleServices line 224: Finished initializing service : SplashService
IDTK_LOG_WARNING: [IDTK] Invoked in com::ideateca::core::framework::ServiceRegistry::registerService line 97: Registering service: SplashService, version: jenkins-2.0.2_cocoon_services_Splashes-14-0-g752c683
IDTK_LOG_INFO: [JS] Invoked in JSValueRef com::ideateca::service::js::core::JSConsole::Log line 102: The CocoonJS binding for Box2D has been ignored because ext.IDTK_SRV_BOX2D is not available
IDTK_LOG_WARNING: [JS] Invoked in JSValueRef com::ideateca::service::js::core::JSDocument::GetElementById line 229: Not found getElementById: c2canvasdiv
IDTK_LOG_INFO: [JS] Invoked in JSValueRef com::ideateca::service::js::core::JSConsole::Log line 102: [Construct 2] Letterbox scale fullscreen modes are not supported on this platform - falling back to 'Scale outer'
IDTK_LOG_INFO: [JS] Invoked in JSValueRef com::ideateca::service::js::core::JSConsole::Log line 102: GameCenter selected as social service
IDTK_LOG_INFO: [IDTK] Invoked in *, const string &, uint32) line 45: Fullscreen refresh time: 60000
2014-08-04 11:36:25.561 GAMENAME[3528:907] MOPUB: Interstitial controller is loading ad with MoPub server URL: http://ads.mopub.com/m/ad?v=8&udid=ifa:XXXX&id=470e84fda326477a8e39aab97c11bc8f&nv=2.2.0&q=FBATTRID:8BF0A3F2-E4FB-436A-A731-07D6325D2C31&o=p&sc=2.0&z=+0200&mr=1&ct=2&av=94&dn=iPod4%2C1
IDTK_LOG_INFO: [IDTK] Invoked in *, string &, uint32) line 51: Banner refresh time: 60000
2014-08-04 11:36:25.712 GAMENAME[3528:907] MOPUB: Banner view (7ccfa622dad648b8a2f020c62fa6a997) loading ad with MoPub server URL: http://ads.mopub.com/m/ad?v=8&udid=ifa:XXXX&id=7ccfa622dad648b8a2f020c62fa6a997&nv=2.2.0&q=FBATTRID:8BF0A3F2-E4FB-436A-A731-07D6325D2C31&o=p&sc=2.0&z=+0200&mr=1&ct=2&av=94&dn=iPod4%2C1
2014-08-04 11:36:26.326 GAMENAME[3528:907] MOPUB: Interstatial ad view is fetching ad network type: clear
2014-08-04 11:36:26.328 GAMENAME[3528:907] MOPUB: Ad server response indicated no ad available.
2014-08-04 11:36:26.332 GAMENAME[3528:907] MOPUB: Banner ad view is fetching ad network type: clear
2014-08-04 11:36:26.336 GAMENAME[3528:907] MOPUB: Ad server response indicated no ad available.
2014-08-04 11:36:26.414 GAMENAME[3528:907] MOPUB: Banner view (7ccfa622dad648b8a2f020c62fa6a997) failed. Error: Error Domain=com.mopub.iossdk Code=0 "The operation couldn’t be completed. (com.mopub.iossdk error 0.)"
2014-08-04 11:36:56.400 GAMENAME[3528:907] MOPUB: Banner view (7ccfa622dad648b8a2f020c62fa6a997) loading ad with MoPub server URL: http://ads.mopub.com/m/ad?v=8&udid=ifa:XXXX&id=7ccfa622dad648b8a2f020c62fa6a997&nv=2.2.0&q=FBATTRID:8BF0A3F2-E4FB-436A-A731-07D6325D2C31&o=p&sc=2.0&z=+0200&mr=1&ct=2&av=94&dn=iPod4%2C1
2014-08-04 11:36:56.805 GAMENAME[3528:907] MOPUB: Banner ad view is fetching ad network type: clear
2014-08-04 11:36:56.817 GAMENAME[3528:907] MOPUB: Ad server response indicated no ad available.
2014-08-04 11:36:56.822 GAMENAME[3528:907] MOPUB: Banner view (7ccfa622dad648b8a2f020c62fa6a997) failed. Error: Error Domain=com.mopub.iossdk Code=0 "The operation couldn’t be completed. (com.mopub.iossdk error 0.)"
2014-08-04 11:37:26.874 GAMENAME[3528:907] MOPUB: Banner view (7ccfa622dad648b8a2f020c62fa6a997) loading ad with MoPub server URL: http://ads.mopub.com/m/ad?v=8&udid=ifa:XXXX&id=7ccfa622dad648b8a2f020c62fa6a997&nv=2.2.0&q=FBATTRID:8BF0A3F2-E4FB-436A-A731-07D6325D2C31&o=p&sc=2.0&z=+0200&mr=1&ct=2&av=94&dn=iPod4%2C1
2014-08-04 11:37:27.311 GAMENAME[3528:907] MOPUB: Banner ad view is fetching ad network type: clear
2014-08-04 11:37:27.320 GAMENAME[3528:907] MOPUB: Ad server response indicated no ad available.
2014-08-04 11:37:27.322 GAMENAME[3528:907] MOPUB: Banner view (7ccfa622dad648b8a2f020c62fa6a997) failed. Error: Error Domain=com.mopub.iossdk Code=0 "The operation couldn’t be completed. (com.mopub.iossdk error 0.)"

Latest Android build of game crashes

Hi,

After my hand-made loading screen, just as my game enters the main menu, the game crashes. Here's the log:
Console::Log line 102: Updated namespace: - Cocoon.Multiplayer
I/IDTKLog ( 5620): IDTK_LOG_INFO: [JS] Invoked in JSValueRef ludei::js::core::JS
Console::Log line 102: Updated namespace: - Cocoon.Multiplayer
I/IDTKLog ( 5620): IDTK_LOG_INFO: [JS] Invoked in JSValueRef ludei::js::core::JS
Console::Log line 102: Updated namespace: - Cocoon.Multiplayer
I/IDTKLog ( 5620): IDTK_LOG_INFO: [JS] Invoked in JSValueRef ludei::js::core::JS
Console::Log line 102: The CocoonJS binding for Box2D has been ignored because e
xt.IDTK_SRV_BOX2D is not available
W/IDTKLog ( 5620): IDTK_LOG_WARNING: [JS] Invoked in JSValueRef ludei::js::core:
:JSDocument::GetElementById line 229: Not found getElementById: c2canvasdiv
D/dalvikvm( 5620): GC_CONCURRENT freed 3597K, 34% free 10198K/15367K, paused 11m
s+2ms, total 34ms
D/dalvikvm( 5620): WAIT_FOR_CONCURRENT_GC blocked 3ms
D/dalvikvm( 5620): GC_FOR_ALLOC freed 550K, 31% free 10709K/15367K, paused 15ms,
total 15ms
D/dalvikvm( 5620): GC_FOR_ALLOC freed 2221K, 41% free 9195K/15367K, paused 14ms,
total 14ms
I/dalvikvm-heap( 5620): Grow heap (frag case) to 10.399MB for 1449304-byte alloc
ation
D/dalvikvm( 5620): GC_CONCURRENT freed 0K, 31% free 10611K/15367K, paused 12ms+1
ms, total 22ms
D/dalvikvm( 5620): GC_FOR_ALLOC freed 1415K, 36% free 9903K/15367K, paused 15ms,
total 15ms
I/dalvikvm-heap( 5620): Grow heap (frag case) to 12.472MB for 2898592-byte alloc
ation
D/dalvikvm( 5620): GC_CONCURRENT freed 0K, 18% free 12734K/15367K, paused 11ms+2
ms, total 23ms
D/dalvikvm( 5620): WAIT_FOR_CONCURRENT_GC blocked 1ms
D/dalvikvm( 5620): GC_FOR_ALLOC freed 0K, 18% free 12734K/15367K, paused 11ms, t
otal 11ms
I/dalvikvm-heap( 5620): Grow heap (frag case) to 13.854MB for 1449304-byte alloc
ation
D/dalvikvm( 5620): GC_FOR_ALLOC freed 2830K, 33% free 11318K/16839K, paused 15ms
, total 15ms
D/dalvikvm( 5620): GC_FOR_ALLOC freed <1K, 33% free 11318K/16839K, paused 14ms,
total 14ms
I/dalvikvm-heap( 5620): Grow heap (frag case) to 13.163MB for 2173240-byte alloc
ation
D/dalvikvm( 5620): GC_CONCURRENT freed 0K, 21% free 13441K/16839K, paused 12ms+2
ms, total 24ms
D/dalvikvm( 5620): WAIT_FOR_CONCURRENT_GC blocked 4ms
D/dalvikvm( 5620): GC_FOR_ALLOC freed 2830K, 37% free 10610K/16839K, paused 12ms
, total 12ms
I/dalvikvm-heap( 5620): Grow heap (frag case) to 12.470MB for 2173240-byte alloc
ation
D/dalvikvm( 5620): GC_CONCURRENT freed 0K, 25% free 12732K/16839K, paused 11ms+1
ms, total 25ms
D/dalvikvm( 5620): WAIT_FOR_CONCURRENT_GC blocked 7ms
I/IDTKLog ( 5620): IDTK_LOG_INFO: [JS] Invoked in JSValueRef ludei::js::core::JS
Console::Log line 102: [Construct 2] Letterbox scale fullscreen modes are not su
pported on this platform - falling back to 'Scale outer'
I/IDTKLog ( 5620): IDTK_LOG_INFO: [JS] Invoked in JSValueRef ludei::js::core::JS
Console::Log line 102: GooglePlayGames selected as social service
I/dalvikvm( 5620): Could not find method android.view.View.getDisplay, reference
d from method com.google.android.gms.games.internal.PopupManager$PopupManagerHCM
R1.m
W/dalvikvm( 5620): VFY: unable to resolve virtual method 8250: Landroid/view/Vie
w;.getDisplay ()Landroid/view/Display;
D/dalvikvm( 5620): VFY: replacing opcode 0x6e at 0x0009
W/PopupManager( 5620): You have not specified a View to use as content view for
popups. Falling back to the Activity content view which may not work properly in
future versions of the API. Use setViewForPopups() to set your content view.
I/wpa_supplicant( 4075): [CTRL_IFACE]wlan0: SIGNAL_POLL
I/IDTKLog ( 5620): IDTK_LOG_INFO: [IDTK] Invoked in ludei::js::WebKitTexture::re
loadTextureFromSrc line 431: Reloading texture fadeinn-sheet0.png
I/wpa_supplicant( 4075): [CTRL_IFACE]wlan0: SIGNAL_POLL
I/IDTKLog ( 5620): IDTK_LOG_INFO: [IDTK] Invoked in ludei::js::WebKitTexture::re
loadTextureFromSrc line 431: Reloading texture clouds-sheet0.png
I/IDTKLog ( 5620): IDTK_LOG_INFO: [IDTK] Invoked in ludei::js::WebKitTexture::re
loadTextureFromSrc line 431: Reloading texture sprite4-sheet0.png
I/IDTKLog ( 5620): IDTK_LOG_INFO: [IDTK] Invoked in ludei::js::WebKitTexture::re
loadTextureFromSrc line 431: Reloading texture title-sheet0.png
I/IDTKLog ( 5620): IDTK_LOG_INFO: [IDTK] Invoked in ludei::js::WebKitTexture::re
loadTextureFromSrc line 431: Reloading texture loading-sheet0.png
I/IDTKLog ( 5620): IDTK_LOG_INFO: [IDTK] Invoked in ludei::js::WebKitTexture::re
loadTextureFromSrc line 431: Reloading texture dots-sheet0.png
I/IDTKLog ( 5620): IDTK_LOG_INFO: [IDTK] Invoked in ludei::js::WebKitTexture::re
loadTextureFromSrc line 431: Reloading texture loggingin-sheet1.png
I/IDTKLog ( 5620): IDTK_LOG_INFO: [IDTK] Invoked in ludei::js::WebKitTexture::re
loadTextureFromSrc line 431: Reloading texture loggingin-sheet0.png
I/IDTKLog ( 5620): IDTK_LOG_INFO: [IDTK] Invoked in ludei::js::WebKitTexture::re
loadTextureFromSrc line 431: Reloading texture copyright-sheet0.png
I/IDTKLog ( 5620): IDTK_LOG_INFO: [IDTK] Invoked in ludei::js::WebKitTexture::re
loadTextureFromSrc line 431: Reloading texture topblack-sheet0.png
D/MoPub ( 5620): Failed to retrieve GPS location: access appears to be disable
d.
D/MoPub ( 5620): Failed to retrieve GPS location: access appears to be disable
d.
D/MoPub ( 5620): Loading url: http://ads.mopub.com/m/ad?v=6&id=c98c18d7bc2344a
d9d973da3597fc6ad&nv=3.1.0&dn=MID%2CS7300B%2Csoftwin&udid=ifa%3Afbfaa955-0474-4a
df-8dfd-93f230ac23d0&z=%2B0200&o=p&sc_a=1.0&mr=1&ct=2&av=0.3&android_perms_ext_s
torage=1
I/MoPub ( 5620): Fetching ad for task #0
I/com.mopub( 5620): Fetching ad for task #0
D/MoPub ( 5620): Failed to retrieve GPS location: access appears to be disable
d.
D/MoPub ( 5620): Failed to retrieve GPS location: access appears to be disable
d.
D/MoPub ( 5620): Loading url: http://ads.mopub.com/m/ad?v=6&id=c98c18d7bc2344a
d9d973da3597fc6ad&nv=3.1.0&dn=MID%2CS7300B%2Csoftwin&udid=ifa%3Afbfaa955-0474-4a
df-8dfd-93f230ac23d0&z=%2B0200&o=p&sc_a=1.0&mr=1&ct=2&av=0.3&android_perms_ext_s
torage=1
I/MoPub ( 5620): Already loading an ad for c98c18d7bc2344ad9d973da3597fc6ad, w
ait to finish.
I/com.mopub( 5620): Already loading an ad for c98c18d7bc2344ad9d973da3597fc6ad,
wait to finish.
D/MoPub ( 5620): Ad Unit (c98c18d7bc2344ad9d973da3597fc6ad) is still warming u
p. Please try again in a few minutes.
I/MoPub ( 5620): Ad failed to load.
I/com.mopub( 5620): Ad failed to load.
I/AndroidMoPubAdFullScreen( 5620): MoPub interstitial failed to load ad
I/wpa_supplicant( 4075): [CTRL_IFACE]wlan0: SIGNAL_POLL
I/wpa_supplicant( 4075): [CTRL_IFACE]wlan0: SIGNAL_POLL
I/IDTKLog ( 5620): IDTK_LOG_INFO: [IDTK] Invoked in ludei::js::WebKitTexture::re
loadTextureFromSrc line 431: Reloading texture sky_4.png
I/IDTKLog ( 5620): IDTK_LOG_INFO: [IDTK] Invoked in ludei::js::WebKitTexture::re
loadTextureFromSrc line 431: Reloading texture sunbg-sheet0.png
I/IDTKLog ( 5620): IDTK_LOG_INFO: [IDTK] Invoked in ludei::js::WebKitTexture::re
loadTextureFromSrc line 431: Reloading texture sunface-sheet0.png
I/IDTKLog ( 5620): IDTK_LOG_INFO: [IDTK] Invoked in ludei::js::WebKitTexture::re
loadTextureFromSrc line 431: Reloading texture hillsprite-sheet0.png
I/IDTKLog ( 5620): IDTK_LOG_INFO: [IDTK] Invoked in ludei::js::WebKitTexture::re
loadTextureFromSrc line 431: Reloading texture hills2.png
I/IDTKLog ( 5620): IDTK_LOG_INFO: [IDTK] Invoked in ludei::js::WebKitTexture::re
loadTextureFromSrc line 431: Reloading texture wavetile.png
I/IDTKLog ( 5620): IDTK_LOG_INFO: [IDTK] Invoked in ludei::js::WebKitTexture::re
loadTextureFromSrc line 431: Reloading texture wavessprite-sheet0.png
I/IDTKLog ( 5620): IDTK_LOG_INFO: [IDTK] Invoked in ludei::js::WebKitTexture::re
loadTextureFromSrc line 431: Reloading texture coconuttree_0-sheet0.png
I/IDTKLog ( 5620): IDTK_LOG_INFO: [IDTK] Invoked in ludei::js::WebKitTexture::re
loadTextureFromSrc line 431: Reloading texture coconuttree_0-sheet1.png
I/IDTKLog ( 5620): IDTK_LOG_INFO: [IDTK] Invoked in ludei::js::WebKitTexture::re
loadTextureFromSrc line 431: Reloading texture hoppingcoconut-sheet0.png
I/IDTKLog ( 5620): IDTK_LOG_INFO: [IDTK] Invoked in ludei::js::WebKitTexture::re
loadTextureFromSrc line 431: Reloading texture treenut-sheet0.png
I/IDTKLog ( 5620): IDTK_LOG_INFO: [IDTK] Invoked in ludei::js::WebKitTexture::re
loadTextureFromSrc line 431: Reloading texture treenut-sheet1.png
I/IDTKLog ( 5620): IDTK_LOG_INFO: [IDTK] Invoked in ludei::js::WebKitTexture::re
loadTextureFromSrc line 431: Reloading texture tiledbackground3.png
I/IDTKLog ( 5620): IDTK_LOG_INFO: [IDTK] Invoked in ludei::js::WebKitTexture::re
loadTextureFromSrc line 431: Reloading texture ground_tile.png
I/IDTKLog ( 5620): IDTK_LOG_INFO: [IDTK] Invoked in ludei::js::WebKitTexture::re
loadTextureFromSrc line 431: Reloading texture camera-sheet0.png
I/IDTKLog ( 5620): IDTK_LOG_INFO: [IDTK] Invoked in ludei::js::WebKitTexture::re
loadTextureFromSrc line 431: Reloading texture looper-sheet0.png
I/IDTKLog ( 5620): IDTK_LOG_INFO: [IDTK] Invoked in ludei::js::WebKitTexture::re
loadTextureFromSrc line 431: Reloading texture ground_3.png
I/IDTKLog ( 5620): IDTK_LOG_INFO: [IDTK] Invoked in ludei::js::WebKitTexture::re
loadTextureFromSrc line 431: Reloading texture node2-sheet0.png
I/IDTKLog ( 5620): IDTK_LOG_INFO: [IDTK] Invoked in ludei::js::WebKitTexture::re
loadTextureFromSrc line 431: Reloading texture node3-sheet0.png
I/IDTKLog ( 5620): IDTK_LOG_INFO: [IDTK] Invoked in ludei::js::WebKitTexture::re
loadTextureFromSrc line 431: Reloading texture node4-sheet0.png
I/IDTKLog ( 5620): IDTK_LOG_INFO: [IDTK] Invoked in ludei::js::WebKitTexture::re
loadTextureFromSrc line 431: Reloading texture node5-sheet0.png
I/IDTKLog ( 5620): IDTK_LOG_INFO: [IDTK] Invoked in ludei::js::WebKitTexture::re
loadTextureFromSrc line 431: Reloading texture node1-sheet0.png
I/IDTKLog ( 5620): IDTK_LOG_INFO: [IDTK] Invoked in ludei::js::WebKitTexture::re
loadTextureFromSrc line 431: Reloading texture groundsprite-sheet0.png
I/IDTKLog ( 5620): IDTK_LOG_INFO: [IDTK] Invoked in ludei::js::WebKitTexture::re
loadTextureFromSrc line 431: Reloading texture ratebutton-sheet0.png
I/IDTKLog ( 5620): IDTK_LOG_INFO: [IDTK] Invoked in ludei::js::WebKitTexture::re
loadTextureFromSrc line 431: Reloading texture mutebutton-sheet0.png
I/IDTKLog ( 5620): IDTK_LOG_INFO: [IDTK] Invoked in ludei::js::WebKitTexture::re
loadTextureFromSrc line 431: Reloading texture gamecentericon-sheet0.png
I/IDTKLog ( 5620): IDTK_LOG_INFO: [IDTK] Invoked in ludei::js::WebKitTexture::re
loadTextureFromSrc line 431: Reloading texture gamecentericon-sheet1.png
I/IDTKLog ( 5620): IDTK_LOG_INFO: [IDTK] Invoked in ludei::js::WebKitTexture::re
loadTextureFromSrc line 431: Reloading texture tutorialtoggle-sheet0.png
I/IDTKLog ( 5620): IDTK_LOG_INFO: [IDTK] Invoked in ludei::js::WebKitTexture::re
loadTextureFromSrc line 431: Reloading texture tutorialtoggle-sheet1.png
I/IDTKLog ( 5620): IDTK_LOG_INFO: [IDTK] Invoked in ludei::js::WebKitTexture::re
loadTextureFromSrc line 431: Reloading texture tut_on-sheet0.png
I/IDTKLog ( 5620): IDTK_LOG_INFO: [IDTK] Invoked in ludei::js::WebKitTexture::re
loadTextureFromSrc line 431: Reloading texture tut_off-sheet0.png
D/AndroidRuntime( 5620): Shutting down VM
W/dalvikvm( 5620): threadid=1: thread exiting with uncaught exception (group=0x4
1b3c2a0)
E/AndroidRuntime( 5620): FATAL EXCEPTION: main
E/AndroidRuntime( 5620): java.lang.SecurityException: Provider gps requires ACCE
SS_FINE_LOCATION permission
E/AndroidRuntime( 5620): at android.os.Parcel.readException(Parcel.java:1
425)
E/AndroidRuntime( 5620): at android.os.Parcel.readException(Parcel.java:1
379)
E/AndroidRuntime( 5620): at android.location.ILocationManager$Stub$Proxy.
getLastKnownLocation(ILocationManager.java:896)
E/AndroidRuntime( 5620): at android.location.LocationManager.getLastKnown
Location(LocationManager.java:1168)
E/AndroidRuntime( 5620): at com.ideateca.core.util.LocationManager$1.run(
LocationManager.java:133)
E/AndroidRuntime( 5620): at android.os.Handler.handleCallback(Handler.jav
a:615)
E/AndroidRuntime( 5620): at android.os.Handler.dispatchMessage(Handler.ja
va:92)
E/AndroidRuntime( 5620): at android.os.Looper.loop(Looper.java:137)
E/AndroidRuntime( 5620): at android.app.ActivityThread.main(ActivityThrea
d.java:4745)
E/AndroidRuntime( 5620): at java.lang.reflect.Method.invokeNative(Native
Method)
E/AndroidRuntime( 5620): at java.lang.reflect.Method.invoke(Method.java:5
11)
E/AndroidRuntime( 5620): at com.android.internal.os.ZygoteInit$MethodAndA
rgsCaller.run(ZygoteInit.java:786)
E/AndroidRuntime( 5620): at com.android.internal.os.ZygoteInit.main(Zygot
eInit.java:553)
E/AndroidRuntime( 5620): at dalvik.system.NativeStart.main(Native Method)

W/ActivityManager( 3592): Force finishing activity com.RKadeGaming.jumpanzi/.J
umpanziActivity
I/InputReader( 3592): Reconfiguring input devices. changes=0x00000004
I/InputReader( 3592): Device reconfigured: id=2, name='gt813_827_828', surface s
ize is now 1024x600, mode is 1
I/InputReader( 3592): Device reconfigured: id=6, name='adc joystick', surface si
ze is now 1024x600, mode is 1
I/ActivityManager( 3592): Config changed: {1.0 0mcc0mnc en_US sw600dp w1024dp h5
52dp lrg land finger -keyb/v/h -nav/h s.14}
D/dalvikvm( 3847): GC_CONCURRENT freed 540K, 10% free 6344K/6983K, paused 2ms+11
ms, total 222ms
W/ActivityManager( 3592): Activity pause timeout for ActivityRecord{425ca540 com
.RKadeGaming.jumpanzi/.JumpanziActivity}
I/Laucher ( 3816): -----Laucher is onRestart------
I/Launcher( 3816): -------command key_enable2.sh----------

I/System.out( 3816): ----------------------- print param: ----------------------

D/MyBroadcastReceiver( 3816): exec : ----------------------- print param: ------

I/System.out( 3816): ----------------------- print param: ----------------------

D/MyBroadcastReceiver( 3816): exec : ----------------------- print param: ------

I/wpa_supplicant( 4075): [CTRL_IFACE]wlan0: SIGNAL_POLL
I/Process ( 5620): Sending signal. PID: 5620 SIG: 9
W/InputDispatcher( 3592): channel '4238e310 com.RKadeGaming.jumpanzi/com.RKadeGa
ming.jumpanzi.JumpanziActivity (server)' ~ Consumer closed input channel or an e
rror occurred. events=0x9
E/InputDispatcher( 3592): channel '4238e310 com.RKadeGaming.jumpanzi/com.RKadeGa
ming.jumpanzi.JumpanziActivity (server)' ~ Channel is unrecoverably broken and w
ill be disposed!
W/InputDispatcher( 3592): Attempted to unregister already unregistered input cha
nnel '4238e310 com.RKadeGaming.jumpanzi/com.RKadeGaming.jumpanzi.JumpanziActivit
y (server)'
I/WindowManager( 3592): WINDOW DIED Window{4238e310 com.RKadeGaming.jumpanzi/com
.RKadeGaming.jumpanzi.JumpanziActivity paused=false}
W/WindowManager( 3592): Force-removing child win Window{425775a0 SurfaceView pau
sed=false} from container Window{4238e310 com.RKadeGaming.jumpanzi/com.RKadeGami
ng.jumpanzi.JumpanziActivity paused=false}
W/AudioService( 3592): AudioFocus audio focus client died
I/AudioService( 3592): AudioFocus abandonAudioFocus(): removing entry for andr
oid.media.AudioManager@42150a08com.ideateca.core.framework.SystemInfo$1@42183b40

I/ActivityManager( 3592): Process com.RKadeGaming.jumpanzi (pid 5620) has died.
W/WindowManager( 3592): Failed looking up window
W/WindowManager( 3592): java.lang.IllegalArgumentException: Requested window and
roid.os.BinderProxy@424329f8 does not exist
W/WindowManager( 3592): at com.android.server.wm.WindowManagerService.wi
ndowForClientLocked(WindowManagerService.java:7698)
W/WindowManager( 3592): at com.android.server.wm.WindowManagerService.wi
ndowForClientLocked(WindowManagerService.java:7689)
W/WindowManager( 3592): at com.android.server.wm.WindowState$DeathRecipi
ent.binderDied(WindowState.java:854)
W/WindowManager( 3592): at android.os.BinderProxy.sendDeathNotice(Binder
.java:449)
W/WindowManager( 3592): at dalvik.system.NativeStart.run(Native Method)
I/WindowState( 3592): WIN DEATH: null
W/WindowManager( 3592): Failed looking up window
W/WindowManager( 3592): java.lang.IllegalArgumentException: Requested window and
roid.os.BinderProxy@42496798 does not exist
W/WindowManager( 3592): at com.android.server.wm.WindowManagerService.wi
ndowForClientLocked(WindowManagerService.java:7698)
W/WindowManager( 3592): at com.android.server.wm.WindowManagerService.wi
ndowForClientLocked(WindowManagerService.java:7689)
W/WindowManager( 3592): at com.android.server.wm.WindowState$DeathRecipi
ent.binderDied(WindowState.java:854)
W/WindowManager( 3592): at android.os.BinderProxy.sendDeathNotice(Binder
.java:449)
W/WindowManager( 3592): at dalvik.system.NativeStart.run(Native Method)
I/WindowState( 3592): WIN DEATH: null
I/wpa_supplicant( 4075): [CTRL_IFACE]wlan0: SIGNAL_POLL
D/dalvikvm( 3592): WAIT_FOR_CONCURRENT_GC blocked 0ms
W/JavaBinder( 3592): Binder has been finalized when calling linkToDeath() with r
ecip=0x1da00005)
D/dalvikvm( 3592): GC_EXPLICIT freed 314K, 30% free 11859K/16711K, paused 2ms+5m
s, total 69ms
D/audio_hw_primary( 2489): out_standby(0x400d46c0)
D/audio_hw_primary( 2489): do_output_standby(0x400d46c0)
V/audio_hw_primary( 2489): ~~~~ do_output_standby().... call pcm_close()
I/wpa_supplicant( 4075): [CTRL_IFACE]wlan0: SIGNAL_POLL
I/wpa_supplicant( 4075): [CTRL_IFACE]wlan0: SIGNAL_POLL
W/ActivityManager( 3592): Activity destroy timeout for ActivityRecord{425ca540 c
om.RKadeGaming.jumpanzi/.JumpanziActivity}
I/wpa_supplicant( 4075): [CTRL_IFACE]wlan0: SIGNAL_POLL
I/wpa_supplicant( 4075): [CTRL_IFACE]wlan0: SIGNAL_POLL
I/wpa_supplicant( 4075): [CTRL_IFACE]wlan0: SIGNAL_POLL
I/wpa_supplicant( 4075): [CTRL_IFACE]wlan0: SIGNAL_POLL
I/wpa_supplicant( 4075): [CTRL_IFACE]wlan0: SIGNAL_POLL
I/wpa_supplicant( 4075): [CTRL_IFACE]wlan0: SIGNAL_POLL
I/wpa_supplicant( 4075): [CTRL_IFACE]wlan0: SIGNAL_POLL

C:\androidsdk\sdk\platform-tools>

Any ideas?
Thanks,
Mike

Locks app when calling Google Play Services

I get the exact same error I had before the update.

04-25 06:36:00.361: E/IDTKLog(10943): IDTK_LOG_ERROR: [JS] Invoked in void com::ideateca::service::js::utils::JSUtilities::PrintException line 94: JavaScript Exception ( Tag: 'timer'): TypeError: Cannot call method 'isLoggedIn' of undefined
04-25 06:36:00.361: E/IDTKLog(10943): at Acts.socialServiceRequestLogin (c2runtime.js:23410:34)
04-25 06:36:00.361: E/IDTKLog(10943): at Action.run_object (c2runtime.js:16279:10)
04-25 06:36:00.361: E/IDTKLog(10943): at EventBlock.run_actions_and_subevents (c2runtime.js:15758:38)
04-25 06:36:00.361: E/IDTKLog(10943): at EventBlock.run (c2runtime.js:15731:9)
04-25 06:36:00.361: E/IDTKLog(10943): at Runtime.executeSingleTrigger (c2runtime.js:12958:10)
04-25 06:36:00.361: E/IDTKLog(10943): at Runtime.triggerOnSheetForTypeName (c2runtime.js:12905:16)
04-25 06:36:00.361: E/IDTKLog(10943): at Runtime.triggerOnSheet (c2runtime.js:12853:13)
04-25 06:36:00.361: E/IDTKLog(10943): at Runtime.trigger (c2runtime.js:12842:12)
04-25 06:36:00.361: E/IDTKLog(10943): at Layout.startRunning (c2runtime.js:14021:16)
04-25 06:36:00.361: E/IDTKLog(10943): at Runtime.go_textures_done (c2runtime.js:11295:29)

My code where it hangs. It doesn't get to my Title screen (first layout). It just sticks on the Ludei splash screen. However, the game isn't completely frozen as ads still load and display.
http://content.screencast.com/users/ArcadEd/folders/Jing/media/d3936af0-c5ee-4b83-ba39-d64431196a35/2014-04-25_0638.png

Error using the Android emulator cooconJs

When exporting to cooconjs and using emulating the app ludei the example does not work. Error that appears:

JavaScript Exception (File: 'c2runtime.js' tag 'script'): ReferenceError:
c2runtime.js at 5586:1
c2runtime.js at 5588:3

Purchase completed doesn't get triggered

Hi there,

for some reason my IAP's do not work anymore.
The products correctly fetch and can be bought within google play but after the purchase is completed (google play) the game doesn't get the purchase completed input anymore.
This worked fine a month ago and doesn't work anymore without any changes made by me. I am currently clueless since I tried some different approaches without any success.

Is this a known issue or do you guys have any ideas?

Thanks in advance...

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