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This project forked from stevencederrand/night-of-the-wizardlings
Network based PC game, that includes a vast range of rendering/data handling techniques.
Home Page: https://www.youtube.com/watch?v=kwalYfRe2t8&
C++ 77.73%
C 19.80%
Lua 0.32%
GLSL 2.16%
night-of-the-wizardlings's Introduction
- Forward+ Rendering
- Raknet based network(Multi-threaded)
- Object destruction
- In-engine spell editor, with particles(GPU based)
- In-engine level editor(WIP)
- Blend Animation
- Pure-Depth SSAO
- 3D-Sound
- Toon Shading
- Gaussian Blur
- Bullet Physics
- Meshbased Text
- Alexander Danliden
- Steven Cederrand
- Ludwig Styrlander
- Sebastian Tillgren
- Alexander Olsson
- Filip Grendler
- Nicolas Wallenskog
- Paulina Frisk
- Tim Lagerqvist
- Jerry Ronnegren
- Daniel Sundahl
night-of-the-wizardlings's People